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Obsidian Entertainment - MCA Interview at Spanish Website El Pixel Illustre
Obsidian Entertainment - MCA Interview at Spanish Website El Pixel Illustre
August 19th, 2011, 20:39
Spanish website El Pixel Illustre interviewed Chris Avellone about his career in general ranging from Planescape: Torment over Alpha Protocol to the dlc for Fallout: New Vegas and much much more. The interview is in English so that anyone that doesn't understands Spanish can enjoy the answers as well.
A quote about the games, MCA is most proud of:
A quote about the games, MCA is most proud of:
-You’ve worked in quite a few games now. What project are you most proud of?And a Q&A about Alpha Protocol:
Planescape and the Fallout DLCs (Dead Money, Old World Blues, and Lonesome Road) are the titles I’m most proud of – on all four, I was effectively Project Director and had the most freedom, so the fact that you own your mistakes as well as the praise generates a certain amount of pride.
-Alpha Protocol is a clear example of a game that you can enjoy even more the second and third time you play because of all the different possibilities offered to the player. Strangely enough, not a lot of people seemed to appreciate that. Do you think the game has been treated fairly in general terms?And a Q&A about Killap's Fallout 2 Restoration Project:
For the most part it was fair. Some of the press went for shock reviews, sure. Others I felt had appropriate scores and criticisms, and I don’t have any ill will about that – and I know a number of people played the game and enjoyed it for as many people disliked it. In fact, if I didn’t have Twitter and been able to follow the mentions of the game, I would have thought everybody hated it. In the end, we were trying some new design concepts as a studio, and I’m proud of what we did, some of which we’re carrying into future titles.
-Have you checked out the “Fallout 2 Restoration Project” patch? Are you happy with all the cut content finally seeing the light of day, or maybe you would have preferred it to remain unseen?More information.
I have not, unfortunately, and if Killap was brave enough to try and resurrect any of that content, more power to him – we certainly couldn’t get to all of it, but I don’t think the game suffered from it (and we were still able to put parts of the Fallout 2 stuff in FNV and the DLCs, although it’s mutated quite a bit since when we first imagined it). I am glad that someone was able to make use of the editor we worked hard to get released a long time ago – I was worried no one would do anything with it.
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Obsidian Entertainment - MCA Interview at Spanish Website El Pixel Illustre
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