|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Frayed Knights - A Whole Lotta Maps

Default Frayed Knights - A Whole Lotta Maps

August 26th, 2011, 02:23
Jay Barnson has a Frayed Knights update showing the maps of the six outdoor areas (at a small resolution so you won't make out any real detail) and a few other details:
People keep asking: When is the game going to be released? I donít mean to tease folks with details from a game that looks complete, but never quite deliver. The experience is 10x more frustrating on this end. There are still a few dozen high-priority issues with the game that need to be addressed one way or another, in addition to some more polishing and fine tuning. And the demo has to be finished (which will resemble the pilot). And I still need to finish the manual, the strategy guide, and a bunch of biz / marketing / website stuff.
So thatís a lotta stuff needs to happen, and I canít nail down when all of these things are gonna come together. But I suspect weíre talking weeks, not days or months at this point.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

August 26th, 2011, 02:23
The product of a potent mix of cold medication + caffeine.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#2

Join Date: Oct 2007
Posts: 582

Default 

August 26th, 2011, 14:16
Personally I'm glad to hear you're taking care of stuff like the manual and biz/marketing/website stuff. Lots of quikie-publish indies these days are skipping stuff like instructions (see Terraria, Desktop Dungeons, Cardinal Quest, ad infinitum) and leaving it to the fans to cobble together a wiki, which is subsequently left un-updated for months or years. Or they helpfully tell customers to look on the forums.

Some of them become money-making behemoths, but plenty more start handicapped because of sloppy presentation or the devs completely ignoring the sales part.

my novel: bit.ly/dreamlandsbook
screeg is offline

screeg

screeg's Avatar
floating head

#3

Join Date: Oct 2006
Location: USA
Posts: 861

Default 

August 26th, 2011, 15:57
There's only so much an indie can do, but within those limitations I'd like to give the game every chance of success.

And the manual… well, that's just an old-school high-horse from me. I made a game that really needs a manual. There's a lot of moving parts to grok.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#4

Join Date: Oct 2007
Posts: 582

Default 

August 27th, 2011, 00:44
Ah Valentine Smith…, but I agree, the game does need a manual and in some places maps. With an Indie game it's important not to frustrate the fan base. Jay, a quick thought: Will the manual be in a format we could easily print out?

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#5

Join Date: Aug 2006
Location: Australia
Posts: 10,478
Send a message via Skype™ to Corwin

Default 

August 27th, 2011, 01:42
The manual will be available as a PDF.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#6

Join Date: Oct 2007
Posts: 582
RPGWatch Forums » Comments » News Comments » Frayed Knights - A Whole Lotta Maps
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:47.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch