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Default Dungeons of Dredmor - Patch 1.04 Status and More

September 2nd, 2011, 05:41
"Maybe Friday" is the takeaway from the latest Gaslamp post on Dungeons of Dredmor. They also discuss their move and a new office, new distribution deals on the horizon, a Linux port and what v1.05 might hold. An excerpt:
Dungeons of Dredmor patch 1.0.4 status
We released the second iteration of the 104 to testers yesterday and it seems pretty stable. Lots and lots of small fixes, tweaks, and rebalancing plus a few new features (like the “digest” button), some new content, and some new achievements (pictured above).
There are also known smaller issues, tweaks, fixes, and new content that aren’t going into the 1.0.4 patch because we want to ship a patch sooner rather than never. We’ll push them to the next patch. Your patience in all of this is very much appreciated; we’re a tiny team.
We’ll try to assemble a comprehensive list of changes when the actual patch ships – this may be as soon as Friday, if all goes well.
More information.
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September 2nd, 2011, 05:41
Just to jump on this, Nicholas edited the original post to explain that the patch will come on Tuesday, September 6.

In short, we don't want to send a patch off on a Friday before the long weekend without being *really sure* that it won't need a hotfix because we can't know that someone will be around to quickly push a fix to the public. So we're sending one more beta of the 1.0.4 patch to testers with the last round of fixes so they can iron out any possible crashes or save/load issues.
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September 2nd, 2011, 05:50
Thanks for the feedback!

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September 2nd, 2011, 07:58
Nice to see what's in the works. I love the way these guys write their blog
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September 2nd, 2011, 10:48
Yes, good idea. Saves you lot of stress
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