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Default Kenshi - Status Report

January 9th, 2013, 20:30
Another New Year's report, this time for Kenshi:
As I said before, I'm keeping my head down for a while so I can get some serious coding done. So not many updates or forum presence from me, I better give you guys another progress update.

So I'm still working on the big big 0.40 update. In a previous post I talked about the new research, mining, farming and brewing features. Since then, I have added some more stuff.
Electricity

Certain buildings need power to operate, and this is supplied by your generators. In 0.40 there will be simple generators but in later updates they will consume fuel, which you will either import from other towns or mine it yourself. There will also be an alternative option of building wind turbines instead. This will give you the option of 2 alternative research paths. Wind generators will be less powerful and a less reliable source so you will also need to build batteries to smooth out your supply, but the plus side is you don't have the dependance on fuel supplies.

Generators can break down or be sabotaged, leaving a town more vulnerable to assaults. When I eventually add sneaking to the game, this will give you a good approach for attacking bases.
Shopping

The AI traders and civilians now actually shop around to buy food and drink in the towns. You can set your own town to be open to traders who will come by and buy stuff.
Also you can buy a building in an existing town now, and open a shop there, or just use it as a safehouse.
Starting Situations

When you start a new game now you will have a choice of starting situations. You can start as a retired soldier, who has decent combat skills but is enemies with the Holy Empire, meaning he has to watch his back and protect his teammates.
You can also start with a group of characters and a supply of building materials. This sets you up to start with a base right off the bat, if you prefer the RTS side more. It still won't be easy mind.You can also mod your own in quite easily. Later on I will be adding lots more starting options, like a farming village in the grip of bandits, a slave, a farmer, a group of refugees, fun things like that.
Shadows

Finally the game will have a proper shadowing system.
ART

And of course, all the new artwork is still coming along, although only the buildings will be in the 0.40 update.
More information.
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January 9th, 2013, 20:30
Has anyone tried this? The description is kind of cool.
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January 10th, 2013, 11:15
There's a demo available.
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January 10th, 2013, 11:33
I was thinking of buying in, it slowly starts to look really interesting. I might wait for this next big update though.
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January 10th, 2013, 18:17
I remember that ultra ambitious game. Good to read about it. Wont deliver but a try is worth attempting sometimes.
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January 10th, 2013, 18:40
Originally Posted by ChienAboyeur View Post
I remember that ultra ambitious game. Good to read about it. Wont deliver but a try is worth attempting sometimes.
It has already delievered. He's making money enough from it so he can work full time on it even (has been for like year now).

Really nice game imo, getting better all the time too.. really glad i could work with him, hope to do it again soon.

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January 10th, 2013, 20:48
Reading about Kenshi's development is like hearing that one of your favorite uncles, that you haven't seen in 20 years and know almost nothing about, is doing really well. It just makes me happy to know it's coming along, even if I know almost nothing about it and may never even play it.
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January 10th, 2013, 21:04
Originally Posted by vurt View Post
It has already delievered. He's making money enough from it so he can work full time on it even (has been for like year now).
Was speaking from the customer's side in regards with the declared game features.
From a dev's side, transfering $10 from 3,000 customers makes $30,000.
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January 10th, 2013, 21:53
I was, too. The game isnt finished yet though but still worth $10 for what it is currently.

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