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RPGWatch Forums » Comments » News Comments » Deus Ex: Human Revolution - Mod Removes Gold Filter

Default Deus Ex: Human Revolution - Mod Removes Gold Filter

September 25th, 2011, 19:12
If you are tired of gold tinted everything in Deus Ex: Human Revolution then have I got a mod for you. The guys over at ENBSeries have taken out the gold tint with this little mod. What a difference it makes.
There are a few catches to installing this mod. You need to own a Nvidia card and your framerate will take a hit. I haven't tried it out myself yet, but I imagine if you think your computer can handle it then give it a try.
Source PC GAMER.
More information.

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September 25th, 2011, 19:12
It looks fantastic, thanks Boris!

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September 25th, 2011, 19:21
Kotaku has posted some comparison photos.
http://kotaku.com/5843146/deus-ex-mo…tter/gallery/1

Oh.. and make sure to check out the nerd war going on in the comments.
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September 25th, 2011, 19:25
Are any of those comments at Kotoku actually about the mod itself? I don't think they mentioned the gold tint once.

Funny stuff. Thanks, JDR.

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September 25th, 2011, 20:31
Now only thing that i ask myself,

Who ever thought the gold filter was good idea in first place ?
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September 25th, 2011, 20:42
Some images looks a lot better / more atmospheric with the gold filter on, like this: http://cache.kotaku.com/assets/image…unmodded-7.jpg compared to the more plain / dull looking: http://cache.kotaku.com/assets/image…n-modded-7.jpg , others look like they're loosing a bit too much detail with it on.. But it could be because they're not using the exact same angle so the lightning is different.
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September 25th, 2011, 20:53
You know, I didn't mind the color scheme of DE: HR. I actually think it helped create a solid, unique futuristic/sci-fi atmosphere with its own original personality. For me, it was certainly better (or perhaps more distinguishable anyway) than using a bunch of neon blue again that many sci-fi games and movies have already used.
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September 25th, 2011, 22:08
I have to agree. I prefer the original gold filter as well.
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September 25th, 2011, 22:12
Originally Posted by Nerevarine View Post
You know, I didn't mind the color scheme of DE: HR. I actually think it helped create a solid, unique futuristic/sci-fi atmosphere with its own original personality.
Same here.
Kudos to the guy(s) who made it for those who dislike the original filter, but personally I´d take the original´s characterful look over the ENBS´ anonymous one any day.
And frankly, I´ve yet to see a game where ENBSeries´ changes result in net improvement over an original. I tried it with few games already and my impression always was it generally adds effects for the heck of it, exaggerates what does not need exaggeration, results in a loss of detail in many scenes and bogs performance.
But maybe I´m just too conservative or just sucked at customizing it .
At any rate, more options, the better.

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Last edited by DeepO; September 25th, 2011 at 23:01.
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September 25th, 2011, 23:27
Add me to the like the Golden Hues of DEHR choir. I hope more designers start to put their own color imprint on RPGs. I'm tired of the overwhelmingly brown color palate of just about every other game.
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September 26th, 2011, 04:09
I didn't notice the gold filter as I played. I had noticed it in preview screen shots but once I started playing and enjoying the awesome game (awesome other than the boss fights which were meh) I didn't notice an excess of gold.
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September 26th, 2011, 04:24
I didn't really notice it until they showed those screenshots without it. I much prefer the modded out version now.

It's not really a big deal either way, but it just looks a little crisper to me.

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September 26th, 2011, 04:28
Eh? I like the way the game looked WITH the gold. I never noticed it. The mod version makes it looks a bit too cold, IMO. But each to his.
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September 26th, 2011, 05:33
I feel no need for this. I like the look of the world as originally conceived.

I just wouldn't have minded some more variety in the missions or levels or quests or whatever you want to call them. Anyone who works in a corporate office or an immaculate industrial loading dock ought to take more care in looking behind every cubicle and around every corner.
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September 26th, 2011, 14:22
Does the gold filter exist no matter your graphical options? I never noticed it playing on medium-high DX9.
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September 26th, 2011, 14:29
My "issue" with the gold filter was that levels felt too similar using the same colors.

I assume levels were designed with that filter in mind, though, so I wouldn't expect a "simple" solution like this would change anything for the better.

But I'll check it out at some point.
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September 26th, 2011, 23:23
The gold filter IS like living in LA. Added more realism sort of for me.

@JDR Those comments were funny, until page n….
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September 27th, 2011, 02:18
Originally Posted by Thrasher View Post
The gold filter IS like living in LA. Added more realism sort of for me.
That is funny - I posted over at Octopus overlords pretty much the same thing. The colors are very nostalgic for me.
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September 27th, 2011, 09:57
Originally Posted by Thrasher View Post
The gold filter IS like living in LA. Added more realism sort of for me.

@JDR Those comments were funny, until page n….
I've been to L.A. many times when I lived in SoCal and didn't notice a gold tint to my surroundings.

Weeelllll, maybe if had I just gone to a Jerry Garcia Show, but then there was sorta a swirly multi-colored tint to the surroundings

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Last edited by skavenhorde; September 27th, 2011 at 15:01.
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September 27th, 2011, 10:32
You guys just don't get it… It's a high Art thing
Case in point

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(LaMonte Young, 1962)
Last edited by holeraw; September 27th, 2011 at 10:46.
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