|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Ultima 6 Project - The False Prophet - Latest Update

Default Ultima 6 Project - The False Prophet - Latest Update

March 15th, 2007, 19:36
Almost missed this. U6P project director Frilly Wumpus has posted an update which includes information on the eagery awaited M3 (milestone 3 for the uninitiated ). Here's the post:
Here is a quick update on how the project is progressing.

U6P Milestone 3 is in heavy development and will mainly consist of
- Yew
- Buc's Den
- Spider Cave
- possibly Paws
World building is slow, meticulous work, but pushing forward nicely.

We've also added a few new team members recently:
- Quentico - World Building and QA
- WyrdWeb - Writing and QA
- KooK Dragon - QA

On the low level coding side, not much has been happening in U6P, but there have been quite a few changes to the core Project Britannia systems. Some highlights include:

- Many enhancements to the conversation system to support some of the complex conversations in U6P
- A system we fondly call our "usecode" system which allows us to perform many more complex actions inside conversations, banters, and dynamic right+click menus on items.
- A totally revamped banter system to allow us to build complex banters reminiscent of some of the Bioware classics.
- Many, many tunings and bug fixes.

The latest unstable builds of Project Britannia can always be found in the Project Britannia Wiki and changes can be seen in the Change Log
For more information on the project, visit their site.
More information.
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#1

Join Date: Aug 2006
Location: Australia
Posts: 10,616
Send a message via Skype™ to Corwin

Default 

March 15th, 2007, 19:36
What will I need to own to play the Ultima 6 Project?

You will need to own a fully-patched copy of Dungeon Siege (or Legends of Aranna) and the original version of Ultima VI.
Bad, bad, bad, BAD puppy!!
Thaurin is offline

Thaurin

SasqWatch

#2

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,447

Default 

March 16th, 2007, 00:11
That looks old; I don't believe you need the original U6 anymore, just like with Lazarus!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#3

Join Date: Aug 2006
Location: Australia
Posts: 10,616
Send a message via Skype™ to Corwin

Default 

March 16th, 2007, 13:31
Originally Posted by Corwin View Post
That looks old; I don't believe you need the original U6 anymore, just like with Lazarus!!
That was what surprised me reading the update … I hope you are right, Corwin!

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#4

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,512

Default 

March 17th, 2007, 00:58
i would imagine they say that for legal purposes. how can you play a mod anyway that requires two games?
curious is offline

curious

curious's Avatar
liberty or license

#5

Join Date: Oct 2006
Location: California
Posts: 1,386

Default 

March 17th, 2007, 01:30
I agree, I'm no programmer, but I do remember Tibby from Laz saying that while they originally planned to make having the original U5 part of the equation, there wasn't anyway they could do that successfully. Therefore, I can't see how you would need it for U6P either; you certainly didn't to play either their M1 or M2 releases!! Want me to ask Frilly?

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#6

Join Date: Aug 2006
Location: Australia
Posts: 10,616
Send a message via Skype™ to Corwin
RPGWatch Forums » Comments » News Comments » Ultima 6 Project - The False Prophet - Latest Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:00.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch