|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Mass Effect 3 - Twice the dialogue of the first two games?

Default Mass Effect 3 - Twice the dialogue of the first two games?

October 13th, 2011, 22:45
VG247 picks up on a tweet from an audio designer that says Mass Effect 3 has 40,000 lines of dialogue. After digging back, the original game reportedly had 20,000 lines and ME2 around 25,000 lines for comparison:
A fan tweeted concerns about the level of Shepherd’s voice volume at an audio designer on the game who replied, “We do our best to keep consistency but it’s tough with 40,000 lines!”
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

October 13th, 2011, 22:45
maybe resource mining will now take place during a dialouge minigame with lively and inert minerals?

—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
curious is offline

curious

curious's Avatar
liberty or license

#2

Join Date: Oct 2006
Location: California
Posts: 1,386

Default 

October 13th, 2011, 22:51
That was a misinterpretation/miscommunication:

http://twitter.com/#!/VectorWarrior/…90461261225984

("40,000 lines of dialogue in #ME3?! Wow that's awesome!!"
"Arg, not sure how many lines there are. There was around 40k in ME2 with DLC.")

What you think about most, is what you become.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#3

Join Date: Apr 2008
Location: Prague
Posts: 2,279

Default 

October 14th, 2011, 12:50
Twice the dialogue in a shooter with RPG elements… Bah.
If they wanted to impress the targetted audience, twice the boobs would do the trick.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#4

Join Date: Apr 2009
Posts: 4,637

Default 

October 14th, 2011, 13:16
Twice the dialogue and…half the gameplay?

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."-unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
zakhal is offline

zakhal

zakhal's Avatar
HomelyRebel

#5

Join Date: Dec 2006
Location: Europa Universalis
Posts: 2,930

Default 

October 14th, 2011, 13:58
Yep.. uninterested at this point… moving on.
Falchor is offline

Falchor

Falchor's Avatar
Watchdog

#6

Join Date: Jan 2011
Location: Southern US
Posts: 207

Default 

October 14th, 2011, 14:07
Aw, with the complainers again. I loved the dialogue in ME and ME2. I spent more than half of the game talking with characters, so more of it would be good news were if true. It's a huge part of the game.

Okay, so we're not getting Baldur's Gate 3. Boohoo!
Thaurin is offline

Thaurin

SasqWatch

#7

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,375

Default 

October 14th, 2011, 17:07
Originally Posted by Thaurin View Post
Aw, with the complainers again. I loved the dialogue in ME and ME2. I spent more than half of the game talking with characters, so more of it would be good news were if true. It's a huge part of the game.
Okay, so we're not getting Baldur's Gate 3. Boohoo!
Well, I surmise you're being facetious… but even if you aren't, we probably have that coming. However, our boohoo'ing is legit. It's like you've been going to this restaurant for years… and they serve your favorite dish (let's call it: D&D Gumbo!) and then, for some reason, they drop it from the menu and replace it with something that doesn't have near as much flavor (a lot less spicey, and you just LOVE spicey food). They changed the recipe to bring in more tourists and are considering turning the restaurant into a global franchise. Eventually, you start seeing canned versions of their "gumbo" in the supermarket….

Basically, I loved Bioware before… and not just for Baldur's Gate. I loved KOTOR, as well, and Neverwinter Nights (especially w/Hordes installed). My point is: they were once my favorite restaurant, but I don't choose to eat there anymore, because the management has changed. If that's complain' and boohoo-in' then, yes, I'm guilty… but isn't that what the Interwebs are for?
Falchor is offline

Falchor

Falchor's Avatar
Watchdog

#8

Join Date: Jan 2011
Location: Southern US
Posts: 207

Default 

October 14th, 2011, 18:34
Wow, I love RPGWatch, but you guys are pricks.

Two things:

1. The Mass Effect series has always been upfront about the fact that the battles involve shooting. Sure, maybe Bioware was known for more typical RPG romps, but I don't see why that precludes them from doing another variation on the same genre.

2. Why does the fact that Mass Effect depends on shooting mean it "isn't an RPG"? There is a LOT of variance between RPGs in terms of battle systems. In fact, I'd go so far as to say that there ISN'T a standard RPG battle system. Turn-based, real-time, first person, third person, isometic over the top, true blue over the top, action based, strategy based, automatic, instantaneous, random, etc. etc. etc. - there is a classic RPG for basically every genre. The Elder Scrolls games are first person and action based? THEY CAN'T BE RPGS! Divinity II doesn't have a party?! And it's action based! NOT AN RPG! Pool of Radiance is more turn based strategy than typical turn based RPG? MUST NOT BE AN RPG!

RPGs are about two things: 1. Progression - you get stronger as you play, you get better equipment, you get more allies, you get more abilities, etc. 2. Living in the world - talking with people, making important decisions, recruiting allies and friends, doing quests for allies and friends, etc. etc.

Mass Effect 1 AND 2 have both of these elements. I wish that the progression elements in Mass Effect 2 were a bit more important, but you spend more time talking to people than shooting.

Listen, just because you aren't a big fan of a game, doesn't mean that it isn't an RPG and doesn't mean that it is a "bad game."
killias2 is offline

killias2

killias2's Avatar
Sentinel

#9

Join Date: Sep 2011
Posts: 317

Default 

October 14th, 2011, 18:53
Well there's really no official rule about what makes a RPG so people are welcome to their personal opinions as long as they don't try to claim them as absolute fact. I was a big ME2 fan myself (although I would have liked to have seen a lot more character customization) but if someone wants to consider it a shooter with RPG elements then I have no problem with that. It all depends on what a RPG is to to you, and that's different for each person.

But really any game that's different then what people are used to is going to get trashed by some. Even Baldur's gate got trashed by some for being real time and not turn based.
fadedc is offline

fadedc

Keeper of the Watch

#10

Join Date: Apr 2011
Posts: 995

Default 

October 14th, 2011, 18:54
Did someone say twice the boobs?
KapitanUnterhosen is offline

KapitanUnterhosen

Sentinel

#11

Join Date: Oct 2009
Posts: 526

Default 

October 14th, 2011, 18:57
Originally Posted by killias2 View Post
RPGs are about two things: 1. Progression - you get stronger as you play, you get better equipment, you get more allies, you get more abilities, etc. 2. Living in the world - talking with people, making important decisions, recruiting allies and friends, doing quests for allies and friends, etc. etc.
I do consider ME2 to be an Action RPG (and liked it very much) but, if those were the only criteria, a lot of FPSes should have been classified as RPGs.
zahratustra is offline

zahratustra

SasqWatch

#12

Join Date: Jan 2008
Posts: 1,995

Default 

October 14th, 2011, 19:36
Originally Posted by zahratustra View Post
I do consider ME2 to be an Action RPG (and liked it very much) but, if those were the only criteria, a lot of FPSes should have been classified as RPGs.
This is very true and was noticed in various reviews I have seen on FPS games. It seems that the line between genres is getting thinner by the day. If this is a good or bad thing I'll let for everyone to decide.

On ME I do like the action and the conversations. Progressing in feats, skills and getting new gear. Looking forward to part 3.
basharran is offline

basharran

basharran's Avatar
Watchdog

#13

Join Date: Aug 2010
Location: The Netherlands
Posts: 161

Default 

October 14th, 2011, 19:37
it's not even close to being a first person shooter….it has way to much character interaction for that. It's an rpg the snobs here like to deride. You get used to it after awhile, it's juvenile, but it's what goes on here.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#14

Join Date: Apr 2007
Posts: 2,918

Default 

October 14th, 2011, 19:49
Originally Posted by KapitanUnterhosen View Post
Did someone say twice the boobs?
I did!

I mean… What is Bioware doing for god's sake… Cut the chatter and bring us more tits!

killias2, yes, I'm prick, so what. I just want a few more pairs in the game to enrich the view and that's it, I'll be happy.
Sex sells, Bioware will be happy too.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#15

Join Date: Apr 2009
Posts: 4,637

Default 

October 14th, 2011, 20:35
i liked mass effect and possibly 2 even better than one though i disliked the lack of mako exploration which was a great element of the first game. this seemed liked a lazy step to save development time. and with dragon age 2 being a much worse game than origins which far less unique exploring and recycled content i think having concerns for mass effect 3 are valid. i enjoy the dialogues with companiions and npcs probably far more than the average person here but if its at the cost of less exploration than i will decry it as for me exploration is a huge part of a good rpg, which bioware has never really been much about i know but still i can hope. bioware has good writing so its not like mass effect 3 will suffer from that, but they should remember that while they try to set the standard for writing and cinimatic gaming experience they can probably go to far find themselves outside of an enjoyable/challenging gaming experience that alients it audience or rather players. still at least they try unlike some devs and franchises.

—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
curious is offline

curious

curious's Avatar
liberty or license

#16

Join Date: Oct 2006
Location: California
Posts: 1,386

Default 

October 14th, 2011, 20:59
ME2 = awesome action and cinematic experience but definitely NOT an RPG.

When I was a child, my speech, feelings, and thinking were all those of a child. Now that I'm a man, I have no more use for childish ways.
bloodlover is offline

bloodlover

bloodlover's Avatar
Sentinel

#17

Join Date: Aug 2010
Location: Vivec, Morrowind
Posts: 481

Default 

October 14th, 2011, 21:02
Twice the romance?
Lemonhead is offline

Lemonhead

Lemonhead's Avatar
Keeper of the Watch

#18

Join Date: Jun 2008
Location: The Great White North
Posts: 631

Default 

October 14th, 2011, 21:06
Aww, I was hoping there were boobies in this thread. Now I'm disappointed I've never played Mass Effect because I'm more of an exploration, stats, and loot guy. I would think the story-lover rpgers would like this series. Am I wrong? I'm also a big lover of fantasy over sci-fi. I do plan on playing the games someday.

'nut
crpgnut is offline

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#19

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,411

Default 

October 14th, 2011, 22:01
Well it's important to note that the number of people who actually enjoyed the mako were pretty few and far between. At least from my impressions from forums and reviews, it was one of the most universally disliked parts of ME 1. So I kind of doubt that it's removal was just to save development time.

But at the same time I suspect there were alot of people who missed planetary exploration even if they hated the mako. And it's not like anyone liked the mining that took it's place. Hopefully they will come up with something better for 3.

Originally Posted by curious View Post
i liked mass effect and possibly 2 even better than one though i disliked the lack of mako exploration which was a great element of the first game. this seemed liked a lazy step to save development time. and with dragon age 2 being a much worse game than origins which far less unique exploring and recycled content i think having concerns for mass effect 3 are valid. i enjoy the dialogues with companiions and npcs probably far more than the average person here but if its at the cost of less exploration than i will decry it as for me exploration is a huge part of a good rpg, which bioware has never really been much about i know but still i can hope. bioware has good writing so its not like mass effect 3 will suffer from that, but they should remember that while they try to set the standard for writing and cinimatic gaming experience they can probably go to far find themselves outside of an enjoyable/challenging gaming experience that alients it audience or rather players. still at least they try unlike some devs and franchises.
fadedc is offline

fadedc

Keeper of the Watch

#20

Join Date: Apr 2011
Posts: 995
RPGWatch Forums » Comments » News Comments » Mass Effect 3 - Twice the dialogue of the first two games?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:49.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch