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Default Dungeons of Dredmor - 1.08 Patch Released, Expansion "done"

December 14th, 2011, 14:45
The 1.08 update for Dredmor has been released, adding a female hero among other improvements and fixes - head to the official blog for the full patch notes.
Word from the same post is that the expansion pack is ready but they are waiting for a release date from Valve, so stay tuned. Apparently some websites have confused the 1.08 patch with the expansion but they are, of course, different things.
A short sample from the current patch:
- A female hero has been added to the game.
- Added Modding Support! (Use at your own risk.)
- Added No Time To Grind mode: shorter dungeon levels, more monster XP.
- All skill trees now have a minimum of 5 skills.
- Added support for polymorphing. (More of this in the DLC.)
- Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
- Added n-dimensional lathe to craft wands.
- Added new crafting interface; we stole the old one from Minecraft, we stole the new one from Terraria.
- Added belt, glove, and pant slots. Added belts, gloves, and pants (10 of each)
- Added some more items.
- Added anti-magic field sprayers and anti-magic effects.
- Added monster taxonomy flags.
More information.
Dhruin is offline

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December 14th, 2011, 14:45
Anyone else have problems with saves corrupting or disappearing? My wife has lost her game twice, and the latest was with the 1.08 patch, I think. The first I was able to fix by finding an old save (which wasn't shown in the list) and renaming it to autosave with a suitable picture.

(This was when the save vanished, and the autosave decided to insta-kill her).

Two days ago, her saves crashed the game on load, so she's had to start afresh.

Says a lot about the game that she's happy to keep restarting, though and playing over and over…
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December 14th, 2011, 17:57
Hotfixing is an ongoing thing as there were issues with older saves working with 1.08 at release—-I'd suspect that many issues will be resolved as the week ticks on as I think there's already been at least one hotfix that knocked out various problems.
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