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RPGWatch Forums » Comments » News Comments » Thief 4 - Online Elements?

Default Thief 4 - Online Elements?

January 18th, 2012, 00:11
Industrious folks on the NeoGAF forums have been combing through Eidos Montreal jobs looking for hints in Thief 4. Based on the position requirements, they have good evidence that Thief 4 will use the Unreal 3 engine (no suprise) but will also have some sort of mutiplayer or online component. Examples include a job for an "online programmer" who will be "involved in many aspects such as networking, gameplay, debugging, online and offline tools on Thief 4".
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January 18th, 2012, 00:11
I've said it before on another site, but I'd love if online tools meant online collaborative level creators. I <3 thief fan missions
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January 18th, 2012, 07:55
Originally Posted by dracomd View Post
I've said it before on another site, but I'd love if online tools meant online collaborative level creators. I <3 thief fan missions
Agreed; much like previous chapters.
And usually fan missions are tougher than the standard ones .

I'm not a noob, I'm just differently skilled.
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January 19th, 2012, 03:28
There's already multiplayer Thief 2 so this isn't really much of a stretch. The fundamental gameplay elements lend themselves well to either cooperative or competitive play.
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January 21st, 2012, 12:18
All new games are online nowadays, with the achivements and stuff, so imo this isnt really "news" and doesnt really say anything about if Thief 4 will be online MP or not.
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