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RPGWatch Forums » Games » General RPG » Larian's "Victorian Vampire" steampunk vampire ARPG that never was made

Default Larian's "Victorian Vampire" steampunk vampire ARPG that never was made

February 25th, 2012, 01:50
Sven Vincke's Blog -> "Victorian Vampire" [working title] steampunk ARPG game that never came about.

This game needs to happens…or be "Kickstarted"…or something…
Just read this stuff…

“Victorian Vampire is a new mature-audience steam-punk RPG set in 1861 in which you take on the role of a young brilliant archaeologist who becomes a vampire against his/her will, and travel the world of the American civil war, Ferdinand Graf von Zeppelin and Louis Pasteur in a mad race against somebody who should not have been woken.”
Alternative: Self-publish an item-fever focussed action RPG baded on Div 2? Boring, so abandon that thought train. What about going back to the roots ? Top-down, everything that made Divinity 1 cool + all the things you wanted to do but didn’t ? Think about that.

Whatever it is, you’ll need to do this on console too, or it’s not going to work. If on console, you need to put multiplay/coop in. High risk.

Art deco, art nouveaux is cool though.

And you need to put the dilemma system in. That works.

Don’t do linear, even if you’re tempted to cut costs.

Maybe – Go top-down, go ga-ga on the amounts of enemies you are dealing with , massive damage, including environmental options and make the killing visceral enough (as in explosive rather than ragdolls). Put dopamine releasing X minute reward moments in it on the item fever part. Power is felt by the amount of enemies you can destroy in one go –victorian setting will really shine here.

Do the guy with the hat and the gun/stick (so he has ranged and melee at the same time, allow him to upgrade those and do cool moves with it) – give him charles babbage/inventor technology for the specials (molotov cocktails, tesla electrical effect…)

Develop it as an IP that can go downloadable but can be extended if publishers show interest. I.e. you develop the base, the stuff that goes on in there, and you come up with a backstory that works for the limited case. On failure to sell, at least you can put it out as DLC.

Detective story ?

So think, can you do a cinemaware style DLC ? Use the victorian vampire setting ? Put that in multiplay, mix in the new choice system ?

Get team to make a victorian street (jack the ripper, foggy street) in which our character (with the hat) deals death and destruction to hordes of foes together with lady other player. Put in new interactive dialogue system, take one very cool situation. Should be sexy. If anything, it’ll look good on collective portfolios

Talk to designers, see what victorian gives, have a look at what we could do top-down. Need new engine though.
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February 26th, 2012, 07:32
If they get Mike Mignola to do the artwork/story(hellboy/Mignola fanboy here and the theme is exactly up his alley) I just need them to tell me where to send the money!
(Kim Newman would also be cool )

They would need to lose the item fever and multiplayer coop action game console crap first though…
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