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Default The Witcher 2 - X360 Details on Jan 26th

January 19th, 2012, 06:59
Details on The Witcher 2 for X360 will be released on January 26th, according to their community site:
CD Projekt RED will reveal all of the important facts regarding Xbox 360 version of The Witcher 2: Assassins of Kings during the upcoming conference held in Copernicus Science Centre on the 26th of January.
We will be unveiling many exciting details about the game such as its release date, brand, new trailer, additional features coming to the console adaptation and many more.
"Witcher 2 on Xbox 360 is not just a simple port of a PC game, itís an adaptation. Our newest game has been enhanced with many new features, and according to many specialists itís one of the best looking games on Xbox 360 ever" Ė said Michał Nowakowski, Member of the board, CD Projekt RED S.A..
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January 19th, 2012, 06:59
They're sure taking their sweet time to release it, expected it to come out a couple of months after the pc version.

What was their excuse for not making a ps3 version too?
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January 19th, 2012, 08:18
Well, i hope they see good profits. They deserve it
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January 19th, 2012, 08:39
Originally Posted by KapitanUnterhosen View Post
They're sure taking their sweet time to release it, expected it to come out a couple of months after the pc version.

What was their excuse for not making a ps3 version too?
Being unable to develop it for a lack of personnel capable of coding on PS3, essentially.

Originally Posted by Twotricks View Post
Well, i hope they see good profits. They deserve it
Yes, but I'll be brutally honest: I also hope it doesn't sell too much above the PC version, as that would be quite worrying for the next chapters' development focus.
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January 19th, 2012, 08:56
The inventory proves developer's focus , it is a mess made for consoles .
I am curious to see how "adapted" gfx will look in xbox , the game almost blew my pc away .
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January 19th, 2012, 09:24
Originally Posted by Tragos View Post
The inventory proves developer's focus , it is a mess made for consoles .
I don't understand this. They surely had enough time to design the inventory for PC. There aren't really many restrictions even if you still want to release it on consoles. I don't see a reason to believe that they designed the inventory with consoles in mind, especially when they say that they adapted the game for consoles. Instead, they consciously decided to do it this way on the PC for PC's sake.
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January 19th, 2012, 09:55
Originally Posted by Thaurin View Post
I don't understand this. They surely had enough time to design the inventory for PC. There aren't really many restrictions even if you still want to release it on consoles. I don't see a reason to believe that they designed the inventory with consoles in mind, especially when they say that they adapted the game for consoles. Instead, they consciously decided to do it this way on the PC for PC's sake.
Oh there was that infamous interview of CDPR lead programmer stating "it is made with consoles in mind" since you have played the game i think it is more that obvious that this is mostly about the inventory. Given their record so far i think that those people don't have any idea on how to do a proper inventory , TW 1 had a really bad one and in 2 it is a nightmare of scrolling .
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January 19th, 2012, 11:49
I just think that there isn't any reason why they could not make two different inventory systems for different platforms. That does not get in the way of a possible port to consoles. It's the presentation layer, you can easily change that. Rather, I think they made some internal systems and maybe even some gameplay elements such that porting to consoles would still be possible in the future.
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January 19th, 2012, 14:04
Originally Posted by Tragos View Post
Given their record so far i think that those people don't have any idea on how to do a proper inventory , TW 1 had a really bad one and in 2 it is a nightmare of scrolling .
I don't recall any issues with the inventory in The Witcher. In what way did you find it to be "bad"?
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January 19th, 2012, 15:29
Originally Posted by JDR13 View Post
I don't recall any issues with the inventory in The Witcher. In what way did you find it to be "bad"?
I guess you have played the enhanced edition only.
  • Items didn't always stuck, you had for example to stuck 2 bottles of water over 2 other bottles of water.
  • The was not real separation of the church and the state , ingredients fell inside potions who were mixed with flints and so on.
  • There was no way you could drop a weapon inside , not even in order to compare it with something on the ground
  • There was no way you could hold more than 2 trophies at the same time , so if you had pick all the contracts from Vazima board and killed all three monsters in one run you had to make the Vazima - Swamps root three times + search where the hell you dropped the parts of the monsters.

I used the word bad when i should instead use the word terrible.
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January 19th, 2012, 16:02
I finished the game without a patch as soon as it came out and can't say I was affected by your first 2 points/bugs, not sure I understood your third point and while replaying the game in EE mode I never noticed that you could now stack multiple trophies, wasn't that big of a deal to me.

The only real improvement I got from the EE inventory is the separate alchemy pouch/inventory and its sorting ability.

Overall had fewer issues with TW1's inv than TW2's.
Last edited by KapitanUnterhosen; January 19th, 2012 at 23:00.
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January 23rd, 2012, 16:13
"Witcher 2 on Xbox 360 is not just a simple port of a PC game, itís an adaptation. Our newest game has been enhanced with many new features, and according to many specialists itís one of the best looking games on Xbox 360 ever" Ė said Michał Nowakowski, Member of the board, CD Projekt RED S.A..
Having played W2 a bit (and stalling (dropping) it around the middle after 2.0 patch mess), I can't possibly fathom how easily people were sold on "W2 is a PC game" marketing spin. This game is - from pretty much every angle possible, save a few useless graphics option - a console game. Game structure, maps, quests, anti-mouse UI and inventory mess, hell - even unability to rebind all keys normally by this day.

For me, the obvious aim of releasing it first on PC (after mentioned marketing spins) was to bugfix and adjust it using PC gamers as guinea pigs. Then have a proper console release after everything is done.
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