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KoA: Reckoning - OXM Review: 8/10
February 2nd, 2012, 20:59
A few magazines have hit various parts of the world with scores for Reckoning but this is the first time there's been something solid to link to. CVG has some snippets from the Official Xbox Magazine, which apparently scored Reckoning at 8/10:
According to the review the joys of Reckoning are in its freedom and emphasis on narrative, which the mag calls "fantastic, even in its side quests."More information.
Although Reckoning has three main 'Destinies': fighter, rogue, and mage, "you can commit to one path or dabble in each," says OXM. "Just like in The Elder Scrolls, this system lets you determine your playstyle."
The game's flaws "come in trying to fit too much into its package" and "some quests grow tedious, especially those that involve fetching X of this or killing Y of that."
February 2nd, 2012, 20:59
No shit, thats what you get when you have a goal set to create BIG HUGE games.
You get bored somewhere in the middle and forget about it. Quite a huge risk
You get bored somewhere in the middle and forget about it. Quite a huge risk
February 2nd, 2012, 21:35
The game's flaws "come in trying to fit too much into its package".So are they complaining there is too much to do in the game?
Also, the freedom and narrative is "fantastic, even in its side quests.", except that "some quests grow tedious, especially those that involve fetching X of this or killing Y of that."
Was the review written by more than one person????
SasqWatch
RPGWatch Donor
February 2nd, 2012, 22:07
8/10 is a massive fail on the current 9 to 10 hyperactive-child-on-a-sugar-high scale.
Watcher
February 2nd, 2012, 22:11
Originally Posted by azarhalnarrative != quest design
Also, the freedom and narrative is "fantastic, even in its side quests.", except that "some quests grow tedious, especially those that involve fetching X of this or killing Y of that."
Was the review written by more than one person????
Though, as someone who played a good number of side quests in the demo, personally I´m inclined to call bullshit on side quests´ narrative being fantastic
.
—
What you think about most, is what you become.
What you think about most, is what you become.
February 2nd, 2012, 22:53
Originally Posted by azarhalNo, I think they mean that the game has tried many different things and gone in many different paths. This is actually quite different from having too much to do in the game.
So are they complaining there is too much to do in the game?
In this case, I totally agree with the author. A good example of how they have tried to fit too much in this game would be the way dialog works in Reckoning. Reckoning has two different types of dialog. First, traditional TES dialog that you'd expect to see in a game like Morrowind or Oblivion, where a list with a series of topics are displayed and you can choose different topics and unlock new topics by exhausting available topics.
The second type of dialog is Bioware's dialog wheel (a feature that I hate, because practically cripples the developer and limits dialog choices). I'm not sure why they have used two different types of dialog in this game (I suspect Bioware's supervision may have had something to do with it, but that's of course my speculation and I have no evidence to support it), but I'm sure that list dialog was more than enough (and definitely more effective) to get the job done and addition of the dialog wheel was absolutely unnecessary. Having two different types of dialog in a single game is a mood breaker and completely absurd.
February 2nd, 2012, 23:00
I love RPGs, esspecialy HUGE some what open world to explore. I want to like this game but for the first time in a long time i cant pre order this game for 60 dollars.I would buy it for 25 . The game just feels immature. I cant decide if its the art style or the writing or if the game is really just an MMO fighting game with rpg elements. Its not a terrible game it just reeks of console quality. I wish all that play it hours of etertainment.
Sentinel
February 2nd, 2012, 23:52
So 8 out of 10 is bad for this? Am I missing something?
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
February 3rd, 2012, 00:06
From my impressions of KoA, I'd say 8 out of 10 is a good score. Maybe even a little generous.
February 3rd, 2012, 00:39
Originally Posted by rune_74It's a fine score. They're saying it's fairly decent, but not a blockbuster. For a supremely early review, it's not a buzzkill. I'm waiting for some impressions from our Watch members that buy early. I was thinking that it might be a fun game to pickup after my Skyrim addiction runs its course. I'm not paying $60 for this title though, maybe $50 if it gets praised here universally.
So 8 out of 10 is bad for this? Am I missing something?
February 3rd, 2012, 01:58
I don't know, but 8 of 10 for a first game by a company is pretty good in my books. From the demo I would say it's about there or a 9 for me. I noticed that there is a lot of lore background in the conversations if you want to read it.
Remember that on oxm uk Risen got 4 out of 10 from them as well two worlds 2 got 7 out of 10 and on the OXMonline site got 5.5 out of 10. So yeah, for that magazine and these types of games 8 of 10 is pretty good. They did however give skyrim a 10 out of 10. Dragon age 2 though got 9 hehehe. so all over the place really.
Remember that on oxm uk Risen got 4 out of 10 from them as well two worlds 2 got 7 out of 10 and on the OXMonline site got 5.5 out of 10. So yeah, for that magazine and these types of games 8 of 10 is pretty good. They did however give skyrim a 10 out of 10. Dragon age 2 though got 9 hehehe. so all over the place really.
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
February 3rd, 2012, 03:44
February 3rd, 2012, 04:04
Originally Posted by JDR13oxm stand for Official Xbox Magazine and they are known to give good score to anything made by popular studio or from a popular franchises…
I assume that review was for the horrible Xbox port. If not, that would destroy any credibility in my eyes.
Giving Dragon Age 2 a 9/10 is already reason to be skeptical of that site.
But so far, seems the game average a 8.0-8.5 "score", negatives being wildly different from reviewers though, but all of them seems to think the story is good…
SasqWatch
RPGWatch Donor
February 3rd, 2012, 07:54
Originally Posted by blackcanopusI was wondering why there are two different ways of presenting dialog. I figured it would get explained with the full game. Never did understand the difference while playing the demo.
A good example of how they have tried to fit too much in this game would be the way dialog works in Reckoning. Reckoning has two different types of dialog. First, traditional TES dialog that you'd expect to see in a game like Morrowind or Oblivion, where a list with a series of topics are displayed and you can choose different topics and unlock new topics by exhausting available topics.
The second type of dialog is Bioware's dialog wheel (a feature that I hate, because practically cripples the developer and limits dialog choices). I'm not sure why they have used two different types of dialog in this game (I suspect Bioware's supervision may have had something to do with it, but that's of course my speculation and I have no evidence to support it), but I'm sure that list dialog was more than enough (and definitely more effective) to get the job done and addition of the dialog wheel was absolutely unnecessary. Having two different types of dialog in a single game is a mood breaker and completely absurd.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
February 3rd, 2012, 08:16
*shrug* I thought it was pretty obvious.
A dialogue wheel is used wherever there are branching decisions. Lists are used when there is not. After a wheel is used, there is often a list to access general - but not branching - information topics.
As in:
<wheel>
- OMG, you are the evil, I shall smite you!
- Ooh, sounds like fun - can I join your evil operation?
</wheel>
<list>
What was your name again?
Where is the tavern in this town?
Where are the public toilets?
</list>
A dialogue wheel is used wherever there are branching decisions. Lists are used when there is not. After a wheel is used, there is often a list to access general - but not branching - information topics.
As in:
<wheel>
- OMG, you are the evil, I shall smite you!
- Ooh, sounds like fun - can I join your evil operation?
</wheel>
<list>
What was your name again?
Where is the tavern in this town?
Where are the public toilets?
</list>
—
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-= RPGWatch =-
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