|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » JA: Back in Action - Tactical Gameplay Trailer

Default JA: Back in Action - Tactical Gameplay Trailer

January 25th, 2012, 01:23
Kalypso sent us a press release announcing a new trailer to show off the Plan & Go tactical system in Jagged Alliance: Back in Action (link at the end of the release):

Jagged Alliance Goes Tactical in New Gameplay Video

Video showcases new ‘Plan & Go’ system of unit control

Bracknell, UK, 24th January, 2012 - Kalypso Media is dropping players into the thick of tactical combat today with the release of a new trailer for Jagged Alliance: Back in Action. In today's video, viewers will learn firsthand how the innovative new "Plan & Go" system works when it comes to managing troops on the battlefield. Along with a new 3D graphics engine, Plan & Go is one of the key new features in Jagged Alliance: Back in Action, and will challenge players to craft the ultimate battlefield strategies as they coordinate actions between mercenaries and mercenary teams, as they fight to free the island of Arulco. Kalypso Media will release Jagged Alliance: Back in Action in the UK on 10th February, 2012 for Windows PC.

- Stream the trailer (Youtube)
www.youtube.com/watch?v=i-2K8Ca6FpQ
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

January 25th, 2012, 01:23
Wow, im sorry but this looks mind numbingly boring. I like turn based combat, but this is a weird turn-based\ real-time\ super slo-mo mess.
sakichop is offline

sakichop

SasqWatch

#2

Join Date: Feb 2011
Posts: 2,156

Default 

January 25th, 2012, 01:37
Just another attempt at "improving" turn based combat by making it real time.
quasimodo is offline

quasimodo

Watcher

#3

Join Date: Aug 2008
Posts: 95

Default 

January 25th, 2012, 02:00
Looks quite underwhelming to say the least.

I'm also a little surprised at how dated the visuals look. If they're trying to appeal to a wider audience, as the gameplay changes would indicate, then why not update the graphics a bit more as well?
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 17,701

Default 

January 25th, 2012, 05:30
No line of sight = no go for me.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#5

Join Date: Sep 2010
Posts: 994

Default 

January 25th, 2012, 05:45
What do you mean, "no line of sight" ?
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#6

Join Date: Aug 2006
Posts: 6,813

Default 

January 25th, 2012, 05:56
No proper line-of-sight restrictions. They're showing all enemies all the time.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#7

Join Date: Sep 2010
Posts: 994

Default 

January 25th, 2012, 06:06
Ah, you mean that fog of war thing. FoW was implemented, but they cut it out because it would have slowed the game down more than they were willing to accept.

Line of sight is in while calculating hits. Enemies in the sector are always visible, except for the ones inside buildings. Those are marked red, but it's not clear what they're actually doing.

I have to say I don't really care. Not that important.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#8

Join Date: Aug 2006
Posts: 6,813

Default 

January 25th, 2012, 06:21
To be honest it looks better than I expected as I had very low expectations. The gameplay even looks like it could be fun.

Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#9

Join Date: Oct 2006
Location: Sigil
Posts: 945

Default 

January 25th, 2012, 06:28
Well, I'm glad I can't shoot through walls, but I'd rather not be able to see through them either.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#10

Join Date: Sep 2010
Posts: 994

Default 

January 25th, 2012, 08:05
I only scanned through the video but there are things that I like such as the simultaneous resolution of combat. Interrupts were still good for turn-based but were still exploitable. Only actual playtime will tell if it works.

I would also prefer line of sight and should be an option even if disabled by default. Night raids just wont be the same when you know where everyone is on the map ahead of time.

Just hoping that modding it isn't a giant pain in the neck as I see it requiring some community love to make it compete against 1.13.
figment is offline

figment

figment's Avatar
Sentinel
RPGWatch Donor

#11

Join Date: Apr 2010
Posts: 513
RPGWatch Forums » Comments » News Comments » JA: Back in Action - Tactical Gameplay Trailer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:08.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch