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Default Underworld - New Tactical Options

February 1st, 2012, 12:45
An update at the Classic Games Remade site discusses new tactical combat options for the upcoming Underworld Gold:
Underworld Gold has new combat rules that involve distance management, adding both realism and tactical depth. In previous versions only monsters were marked in or out of melee (a + indicated that they were in). Now the same goes for characters. This opened the door to a few extra tactical options.
- Any character can rush to the front.
- Characters in melee can choose to step back.
- Those behind the lines can choose to step in.
- Characters in melee can attempt to shove enemies out of melee.
- Party leader can order the party to press forward. This only uses up the leaderís turn and causes both monsters and characters to enter melee.
- Party leader can order the party to fall back. This only uses up the leaderís turn and causes both monsters and characters to leave melee.
More information.

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February 1st, 2012, 12:45
This sounds really good. More tactical options is never a bad thing. Now hurry up and release the game already!

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February 1st, 2012, 22:34
Agreed. With combat options, more choices are better (assuming a clean integration).
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February 1st, 2012, 23:44
It certainly sounds promising. Is there an eta on this as of yet?



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February 2nd, 2012, 00:15
Early March should leave time for the final images and preparations, a bit of pre-marktg and lots more testing. If not it can't be much longer than that. I hope

I can't say for sure if the implementation is clean being a bit biaised but the first beta testers should have enough perspective to help determine if more tweaking is necessary.

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