|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Fallout: New Vegas - Sawyer Mod v3

Default Fallout: New Vegas - Sawyer Mod v3

January 31st, 2012, 03:54
J.E. Sawyer has released v3 of his Hardcore Mod - the notes are too long to post here but here's a snip:
v3 Changes:
===
1.8.2012
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!
* Sturdy Caravan Shotgun added to ShotgunSurgeonWeaponsList
* Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels.
* Lead Belly now negates ST penalty from eating raw meat (of all kinds).
* IsHardcore condition on raw meat ST reduction removed. This means you will always suffer ST loss from eating raw meat unless you have Lead Belly.
* Ninja now adds 15% to Critical Hit Chance with Melee/Unarmed (instead of multiplying by 1.15). Prereq allows Melee Weapons or Unarmed to qualify.
* Lady Killer and Cherchez La Femme damage bonuses increased from 10% to 15% due to proportionally lower numbers of female characters in the game.
* Demolition Expert now has only 2 ranks. Each rank grants +10% damage and +10% larger explosion radius. Don't worry; Explosives are still very powerful.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

January 31st, 2012, 03:54
Folks who have played both with Sawyer's mod and the "Imp's More Complex Needs" mod — which is the more interesting of the two?

I am trying to decide which to use for my second and more exhaustive run through the game. As one of the original creators, Sawyer has a strong claim, but I'm curious just how much of a survival-sim Imp's mod would change the game into.

"But if it's a battle," he said, "Which side is which?"
"If it's a battle," said Lilac.
RedSocialKnight is offline

RedSocialKnight

RedSocialKnight's Avatar
the stronger, slower one

#2

Join Date: Jan 2012
Location: San Francisco
Posts: 245

Default 

January 31st, 2012, 05:50
With all due respect to Sawyer, Arwen's Realism Tweaks laughs at the "hardcore" of this mod. Add Imp's to that and Sawyer's becomes more like vanilla by comparison
SonOfCapiz is offline

SonOfCapiz

Sentinel

#3

Join Date: Feb 2011
Posts: 346

Default 

January 31st, 2012, 06:10
Yeah, I'm'a go download those.

Plus, I neglected to buy all the DLC in the winter sale, and I don't want to buy the less-great ones now that they're full price again just so I can install Sawyer's mod.
RedSocialKnight is offline

RedSocialKnight

RedSocialKnight's Avatar
the stronger, slower one

#4

Join Date: Jan 2012
Location: San Francisco
Posts: 245

Default 

January 31st, 2012, 15:00
Originally Posted by SonOfCapiz View Post
With all due respect to Sawyer, Arwen's Realism Tweaks laughs at the "hardcore" of this mod. Add Imp's to that and Sawyer's becomes more like vanilla by comparison
I find that Arwen's mod adds a ton of simulation statistics that don't really fit in a game of New Vegas' scope. You can endlessly add statistics like digestion, pissing, pooping, infections and whatever else an aspie will think is fun, more doesn't mean better.

I'd rather have a balance between gameplay and survival aspects.
KapitanUnterhosen is offline

KapitanUnterhosen

Sentinel

#5

Join Date: Oct 2009
Posts: 526

Default 

January 31st, 2012, 22:43
Then you are clearly not HARDCORE enough! Arwen's is the only way to grow your e-peen!

I might give Sawyer's mod a go next time I start up New Vegas. Not crazy about some of the changes, but some others are quite nice.
Starwars is offline

Starwars

Watchdog

#6

Join Date: Aug 2008
Posts: 224

Default 

January 31st, 2012, 22:47
Just play vanilla in hardcore/hard diffy with Project Nevada. You don't really need to punish yourself with mods that go counter to the core design to enjoy this game.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#7

Join Date: Oct 2006
Location: Denmark
Posts: 14,815

Default 

January 31st, 2012, 23:31
Horses for courses but I'm with D'Artagnan - it's just not a survival game as such and trying to force it to be won't work well.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#8

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

February 1st, 2012, 12:04
I like the idea of adding a bit more depth (some might say "complexity") to the survival and medical aspects of the game, but haven't really tested any of the mods that do so. Most of them seem to add too much minutiae for my liking and in doing so shift the game's focus too far from "adventuring" to basic surviving. Granted, in a post-apoc world (like Fallout) surving should be hard, but there is a limit on what is playable, which does not penalize the player too much. Arwen's mod, for instance, goes waaay over the top for me.

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#9

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

February 1st, 2012, 12:14
Originally Posted by Lurking Grue View Post
I like the idea of adding a bit more depth (some might say "complexity") to the survival and medical aspects of the game, but haven't really tested any of the mods that do so. Most of them seem to add too much minutiae for my liking and in doing so shift the game's focus too far from "adventuring" to basic surviving. Granted, in a post-apoc world (like Fallout) surving should be hard, but there is a limit on what is playable, which does not penalize the player too much. Arwen's mod, for instance, goes waaay over the top for me.
Yeah, I like the idea as well.

Problem is that the game isn't a survival simulator - and it's not even close.

It's built on (and closely resembles) the Fallout 3 paradigm. It's basically a traditional RPG with shooter elements, and it's pretty mainstream when it comes to combat and "challenge". It's not meant to be a punishing and harsh realistic game.

Rather, it's very obviously gamey with just the right sprinkle of realism to make immersion easier.

Project Nevada tweaks a lot of stuff - and (to my mind) improves a lot of the core mechanics - but it leaves the basic design intact. It makes the hunger/thirst stuff slightly more pervasive - and I personally think it's just the right balance between a meaningful feature and approachable gameplay. I felt "vanilla" hardcore was so lenient as to be almost pointless. As such, it didn't do much *for me* in terms of immersion into that harsh world.

I really don't think any one person can make a mod with wholesome enough changes to change the core design. It would take a complete re-design, basically.

As such, it will just be incredibly frustrating to all but the most dedicated glutton for punishment
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#10

Join Date: Oct 2006
Location: Denmark
Posts: 14,815

Default 

February 1st, 2012, 12:46
Originally Posted by DArtagnan View Post
I felt "vanilla" hardcore was so lenient as to be almost pointless. As such, it didn't do much *for me* in terms of immersion into that harsh world.
I agree. Vanilla hardcore wasn't really what I expected. I can't remember there ever being a time when I needed to worry about my provisions or water supply (I did use Bottle That Water mod, though, because it makes sense - if you have an empty bottle, why couldn't you fill it with water). Also, I was practically swimming in Stimpacks and had multiple Doctor's Bags nearly all the time, so healing wasn't much of a problem either. So much for feeling the harshness of the "nuclear wasteland".

I think I'll have to test this Project Nevada mod. I recently bought all the DLCs and have been meaning to give them a spin. Maybe even start over with the mod. We'll see.

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#11

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564
RPGWatch Forums » Comments » News Comments » Fallout: New Vegas - Sawyer Mod v3
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:57.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch