|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Indie RPGs - Ballikin announced

Default Indie RPGs - Ballikin announced

February 4th, 2012, 19:43
We've receieved news that a new indie game is in the making and it is named Ballikin. The developer states that the game is based on Minecraft, Diablo, Terraria and World of Warcraft.
The graphics of the game are in very 'old skool' 2D and it is currently in an alpha stage, so it is too early too tell if this leads anywhere, but check it out yourself to see if this might be something for you.
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,571

Default 

February 4th, 2012, 19:43
Minecraft, Diablo, Terraria sounds cool , WOW not so much.

But its pretty high ambition to say the truth, and no word on how feature complete the game is ?
Twotricks is offline

Twotricks

Sentinel

#2

Join Date: Mar 2010
Posts: 481

Default 

February 4th, 2012, 21:24
Looking at the images I'd say drop minecraft and terraria and add dwarf fortress (that is not a dig at ballikin or dwarf fortress).
Bedwyr is offline

Bedwyr

Sentinel

#3

Join Date: Feb 2009
Posts: 298

Default 

February 4th, 2012, 23:08
Wowza. Hello Myrthos and thanks very much for posting about Ballikin!

Honestly did not expect you to do so with such speed.

Thanks Twotricks and Bedwyr for the feedback.

One of the things I liked about WoW (and other games I'm sure, dungeon siege did this with everything) was that you had stats that increased with use (like the Mining ability).

So in Ballikin you have Harvesting and Creating (not yet implemented) Abilities. These (will) increase with use.

The link in my mind with Minecraft is simply that Minecraft was the game which showed me how very cool it is to go searching for ore and other stuff in a world that is destructible.

And Terraria .. Well, Terraria did this in 2d.

And both of them had a day/night cycle.

Dwarft Fortress. Nice!

So thanks again for the news post. And thanks for the feedback.

It's very early days.

p.s. There is a "Coming Soon" page which has some of the features I'd like to get done before going to Beta.

Perhaps it would be good to have it clearer WHAT is planned to be in the game before we go to Beta.

Thanks!
Stu Andrews is offline

Stu Andrews

Traveler

#4

Join Date: Feb 2012
Posts: 7

Default 

February 5th, 2012, 10:23
We are looking forward to seeing more
Twotricks is offline

Twotricks

Sentinel

#5

Join Date: Mar 2010
Posts: 481

Default 

February 5th, 2012, 11:54
Thank you!

Will keep RPGWatch posted.
Stu Andrews is offline

Stu Andrews

Traveler

#6

Join Date: Feb 2012
Posts: 7

Default 

February 5th, 2012, 14:12
Here I played it and took notes:

Did I agree to a quick launch icon? Not sure.

I got teleported from underground back to grass.

Why my sheep ain't drop nothing?

Clicking stone 10 times fast much better than holding down and waiting ten times.

Look a desert.

Would like autopickup.

I assume lava's bad for me.

15 clicks per coal? This is starting to hurt my finger.

Oh much faster with pickaxe.

The prospect of leveling harvest to 40 seems daunting.

Ok I'm bored.
Yeesh is offline

Yeesh

Yeesh's Avatar
Hopeless Curmudgeon

#7

Join Date: Apr 2007
Location: too poor for Manhattan
Posts: 374

Default 

February 6th, 2012, 02:06
Hey there Yeesh,

Thanks very much for playing Ballikin, glad to hear your feedback!

1. The Quick-launch and Desktop shortcuts need checkboxes in the Installer. Fixed in next build.

2. You get teleported back to the center (home) of the world when you die. This'll change to your spawn point (Beds when they are put in).

3. It's Alpha. Sheep will drop things. Soon.

4. Okay. The clicking thing is good to know. I'll look to see how it can be done better.

5. Desert is pretty bare (ha, so funny) at the moment.

6. Auto-pickup used to be in there. But I wanted a more Diablo "alt" key feel going on. Might change later on.

7. Step on Lava and find out

8. Harvesting to 40 .. This is where balancing will continue as we go along.

9. Bored! No! Cannot be!

Thanks again for the feedback. It's very cool. Actually, yours is the first real feedback I've had apart from my kids.

There is a lot more to go into the game before it reaches Beta stage. I'm refining the list of features at the moment, they'll go up on the site soon.
Stu Andrews is offline

Stu Andrews

Traveler

#8

Join Date: Feb 2012
Posts: 7

Default 

February 6th, 2012, 12:26
Twotricks,

Hi there. Just wanted to let you know that I've updated the "Coming Soon" page with an estimated Alpha-Feature list.

http://ballikin.com/coming-soon/
Stu Andrews is offline

Stu Andrews

Traveler

#9

Join Date: Feb 2012
Posts: 7
RPGWatch Forums » Comments » News Comments » Indie RPGs - Ballikin announced
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:29.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch