Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » King Arthur II - Reviews @ Out of Eight, Destructoid, Hooked Gamers

Default King Arthur II - Reviews @ Out of Eight, Destructoid, Hooked Gamers

February 6th, 2012, 21:39
Here's a trio of King Arthur II reviews, with a wide spread of results.
First, Out of Eight says 4/8:
The Good: Magic and monsters make tactical battles marginally more interesting, forging items is neat, nice graphics
The Not So Good: Campaign map mode features entirely scripted pre-built mandatory missions and no kingdom management, tedious story-based quests, chaotic battles leave little room for tactics, terrible interface, superficial and limited diplomatic options, dim AI, odd tactical map design, no multiplayer, severe performance issues for some
What say you? A linear, shallow campaign and underdeveloped tactical battles make this fantasy game fade into history: 4/8
Destructoid also notes a linear campaign and combat issues, for a score of 7/10:
In many cases, progress is made by simply walking from battle to battle without really having any choice where you want to strike next. There are a few instances where a quest can be completed by taking over a few provinces in any order as long as you defeat the quest objective's army, but the overworld is largely reduced to a visual representation of getting from target to target for progression's sake. Many provinces are defended by "impossible" strength armies that have highly inflated stats, making them unbeatable until you've progressed through enough storyline quests to be permitted to fight them. When you do progress far enough, the game's "military advancement" tech tree automatically goes up by one level and all your units -- existing units included -- are upgraded to more a powerful class, while the impossible armies now suddenly have more manageable stats.
On the other hand, Hooked Gamers obviously enjoyed it, wth a score of 8.5/10:
Like its predecessor before it, King Arthur II: The Role-Playing Wargame successfully melds role-play, adventure, diplomatic and combat elements into a cohesive, one of a kind experience. The additions and changes make the game feel almost as fresh as its predecessor and discovering them is almost an adventure by itself.
More information.
Dhruin is offline


Dhruin's Avatar
Super Moderator
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968


February 6th, 2012, 21:39
Ai, that sounds bad.
Was looking forward to play this game.

Anyone here played it yet?
ikbenrichard is offline


ikbenrichard's Avatar
Fulltime RPGWatcher
Original Sin 2 Donor


Join Date: Jan 2009
Location: The Netherlands
Posts: 909


February 7th, 2012, 07:39
Don't know what to make of this game yet. The reviews have been all over the place and not just these three.

I'll wait a while. They had some issues with KA in the beginning, but they ironed them out with patches. I'm pretty sure the same thing will happen here.
Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline


skavenhorde's Avatar
Little BRO Rat


Join Date: Feb 2007
Location: Taiwan
Posts: 5,408


February 7th, 2012, 16:45
I've finished it. There's a demo. Just imagine playing that about 60 times with slightly differing forces (more mystical and air units for example) split up by entertaining little text adventures. The one thing that wasn't apparent to me is that there's no strategy layer, so don't buy it for a Total War experience.
Alistair is offline




Join Date: Oct 2006
Posts: 441


February 8th, 2012, 00:22
I agree with Alistair. The reviewer that calls the text-quests tedious must be a real console-kiddie, most of them take maybe around two minutes to finish. On the other hand, that reviewer probably never learned how to read and has to actually listen to the entire text quest (I actually wish you could turn those voiceovers off. Not that they're bad, I just prefer reading. It's alot faster…)

The linearity is kind of a bummer though, I would have prefered a more sand-box approach. It probably would have made the game harder to balance, but it would have been more fun to play.

Still a good game though, but I've got my hopes up for expansions with more sandbox-style play. AND text-quest. In the first game they got the sandbox right with the expansion, but removed the text-quests!
tomasp3n is offline


tomasp3n's Avatar
Original Sin Donor


Join Date: Dec 2010
Location: Sweden
Posts: 973
RPGWatch Forums » Comments » News Comments » King Arthur II - Reviews @ Out of Eight, Destructoid, Hooked Gamers
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:51.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch