|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - Initial Kickstarter Responses

Default Obsidian Entertainment - Initial Kickstarter Responses

February 17th, 2012, 00:36
Chris Avellone has posted an update about a possible Kickstarter project, having combed through the fan response on a variety of websites, including ours. Here's the entire post:
I’ve gone through all the blog responses, comments, and Twitter responses - I wanted to say thanks to you all for the idea suggestions and the support.

And just as importantly, feel free to keep them coming. I routinely check Twitter (@ChrisAvellone), Facebook, my inbox, and a number of gaming sites with similar questions (Penny Arcade, Rock/Paper/Shotgun, NMA, RPGCodex, GameBanshee, RPG Watch, Giant Bomb) in addition to this blog so while it helps if you put your comments here or in the blog below, chances are if you frequent those other sites, I’ll have a way of getting that feedback.

If you see a thread that I may have missed, feel free to suggest it (that’s where I found many of the links above).

I’ve tabulated all the current responses as of last night, and it went off to the Obsidian owners for evaluation. I can’t promise anything will come from it, but considering the outpouring of feedback here, I appreciate everyone that took the time to respond (and the detail as well).

An additional thanks to those who had enough faith in us to be supportive no matter what the project was… that was encouraging to read.

To answer some common questions:

- Pursuing Kickstarter was a question of personal interest on my part. It doesn’t guarantee that Obsidian would do a Kickstarter project. All I know I’d love to do one, and while I have games I’d love to do, I was more curious as to what you’d want to see.

- Some people asked why we would seek funding at all. In short, our cash largely stems from publisher financing. If a publisher doesn’t believe a title is worth the investment (adventure games, old school RPGs), they will not support the endeavor.

- What excited me about Double Fine is that it skirted asking the publishers and pitching to publishers in the first place and changed the pitch focus to the folks who want to play the game. They had a means of going directly to the public and asking if they’d support a project, which they did. And as a developer, getting such a reaction from fans for a seemingly "dead” genre is welcome.

- If interested in the results, the most responses concerned in order of preference (note that there’s likely bias here considering the author of the Twitter and the blog post below):
  • Planescape 2/Planescape Spiritual Successor.
  • An Isometric turn-based/pause RPGs in general.
  • The “other” category – this fell into game suggestions and mechanics and genres that were only suggested by 1 or 2 folks. I read all of these.
  • Make whatever you want, we’ll support you.
Again, thanks for the feedback, I appreciate it. And even if my Excel-burned-eyes are dry from tabulating responses, it’s good that there was such a strong amount of feedback in the first place.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

February 17th, 2012, 00:36
Very nice of him to respond in this manner.

Has Avellone ever gone over what game ranks at the top for what he'd prefer doing personally?
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#2

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,421

Default 

February 17th, 2012, 00:38
Originally Posted by Drithius View Post
Very nice of him to respond in this manner.

Has Avellone ever gone over what game ranks at the top for what he'd prefer doing personally?
He did in a podcast a few days ago. Basically text heavy planescape-like.
Ctera is offline

Ctera

Watcher

#3

Join Date: Jan 2011
Posts: 23

Default 

February 17th, 2012, 01:28
Planescape 2, for years fans were hoping, finally he got the picture.
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#4

Join Date: Apr 2009
Posts: 5,973

Default 

February 17th, 2012, 01:46
Obsidian should contact inexile and help do the Wasteland 2 project.

It would be like back in the old Black Isle Studio days again…..
Jaesun is offline

Jaesun

Jaesun's Avatar
Absolutely Fabulous

#5

Join Date: Oct 2006
Location: The Gay Bar
Posts: 172

Default 

February 17th, 2012, 02:31
I don't quite follow how Kickstarter works.

The people who are paying money are just making donations, with no stake in the revenues to be earned from the project?
CountChocula is offline

CountChocula

CountChocula's Avatar
Keeper of the Watch

#6

Join Date: Jan 2011
Location: Chocovania
Posts: 1,478

Default 

February 17th, 2012, 02:42
No.

a) Dev describes project on Kickstarter. He makes certain promises to potential donators. This can depend on the amount donated (see Double Fine's game, lots of different levels and excuses to donate that much).
b) The money is collected and transfered to the dev only when the necessary amount has been reached and the time on Kickstarter ran out.
c) Dev makes game as pitched. Everybody hopes for the best.
d+e) Game gets released.
d+e) Donator gets what was promised. That's typically a copy of the game, but maybe also additional stuff before or after release.

A stake is only on the table if the project description explicitly says so. In most cases it does not.

In Double Fine's case the 15$ investment was certainly a good deal, because it includes both the documentary, the beta and a Steam copy of the full game. With the increased budged I would expect the game to sell for close to 30$ initially. They would stupid to sell for less, because they would leave money from the big German market on the table, where adventures are still relatively expensive.

edit:
c) is the reason why the documentary is included. Schafer says (paraphrased) "We either make a great game … or it will be a spectacular failure, recorded for everyone to see. Either way, you win!"
This lowers the (perceived) risk that the dev will only sit on the money and enjoy his life. Plus it adds value.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#7

Join Date: Aug 2006
Posts: 6,805

Default 

February 17th, 2012, 02:54
I have a good idea for a game that has a basis in the Planescape setting. The basis is that someone continued developing the time machine (from H. G. Wells book) and created static portals through time and space. Someone then created a city with portals spanning the entirety of space and time and then separated from time in a time bubble.
guenthar is offline

guenthar

SasqWatch

#8

Join Date: Oct 2006
Posts: 1,549
Send a message via Skype™ to guenthar

Default 

February 17th, 2012, 03:57
I do like where this whole affair is heading.
Riddam is offline

Riddam

Riddam's Avatar
Watcher

#9

Join Date: Aug 2010
Posts: 71

Default 

February 17th, 2012, 04:13
Originally Posted by joxer View Post
Planescape 2, for years fans were hoping, finally he got the picture.
I don't think that was a mystery to him.

But it's never going to happen. Even if the AD&D license for video games wasn't struggling in no man's land, this Kickstarter project will not be using any licensed property, it has to be an IP Obsidian owns (which is one. Or a new one). Even if a publisher is willing to license out for such a small project, it'd defeat the purpose of creative freedom that it allows.
Brother None is offline

Brother None

Brother None's Avatar
SasqWatch

#10

Join Date: Oct 2006
Posts: 1,552

Default 

February 17th, 2012, 04:34
It doesn't have to be planescape to be a spiritual successor, I'm sure they could design a similar world idea.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#11

Join Date: Apr 2007
Posts: 2,918

Default 

February 17th, 2012, 05:31
As long it remains as surreal as Planescape, I'll be happy.

A city geometrically wrapped in on itself atop a giant spire. complete with dimensional portals and an enigmatic goddess overseer. …Why exactly was a Dark Elf that can do no wrong, suffer no defeat, and partake of every fantasy cliche more popular?
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#12

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,421

Default 

February 17th, 2012, 08:00
I would front $15 for the promise of a copy of the finished product from any of those options from Obsidian…maybe even a little more.
rossrjensen is offline

rossrjensen

Sentinel

#13

Join Date: Sep 2011
Posts: 597

Default 

February 17th, 2012, 08:06
These fuckers all fell to the darkside a long time ago, and now they still expect people to take them seriously when they talk about wanting to walk in the light?

http://www.youtube.com/watch?v=69HAqAwBS_0

Chris Avellone needs to answer the question at 0:35
CraigCWB is offline

CraigCWB

Sentinel

#14

Join Date: Apr 2010
Posts: 492

Default 

February 17th, 2012, 08:46
Originally Posted by Brother None View Post
it has to be an IP Obsidian owns (which is one. Or a new one).
What IP do they own? Icewind Dale?
Dagon is offline

Dagon

Dagon's Avatar
Watchdog

#15

Join Date: Feb 2007
Posts: 133

Default 

February 17th, 2012, 10:08
I'll consider supporting them after their first game of this nature.

Then I'll know if they've learned what Q/A means, and if the publisher is really to blame for their past few titles.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#16

Join Date: Oct 2006
Location: Denmark
Posts: 14,192

Default 

February 17th, 2012, 10:53
Originally Posted by Dagon View Post
What IP do they own? Icewind Dale?
I'm pretty sure it's Alpha Protocol - it's the only game Obsidian has ever developed that isn't a sequel to another company's IP.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#17

Join Date: Nov 2010
Posts: 834

Default 

February 17th, 2012, 12:05
No, AP is owned by Sega.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#18

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

February 17th, 2012, 13:55
I don't think they own any IPs at this point. Maybe I missed something tho?

Anyway, I like the idea, but I still think they need to make it a really interesting concept for it to actually work. I know that group 4 is probably a significant amount of people, but is it enough to really get things going?
Maylander is offline

Maylander

SasqWatch

#19

Join Date: Oct 2006
Location: Bergen
Posts: 5,358
Send a message via MSN to Maylander

Default 

February 17th, 2012, 14:32
They own the Icewind Dale game rights, but can't do any D&D game. Because they do not have the license of it. So Icewind Dale IP seems useless until they convince WoTC for making Icewind Dale 3.

"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
Gokyabgu is offline

Gokyabgu

Gokyabgu's Avatar
Keeper of the Watch

#20

Join Date: Oct 2006
Location: Sigil
Posts: 774
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - Initial Kickstarter Responses
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:50.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch