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RPGWatch Forums » Comments » News Comments » Risen 2 - Preview Roundup # 4

Default Risen 2 - Preview Roundup # 4

March 6th, 2012, 01:25
More previews for this game has been written. I'll quote from two of them and list the rest.
Inc Gamers has a preview. A quote on the concersations:
Perhaps the most important of these to learn and master is the way conversations are handled and how they tie into the game's navigation. Like the majority of expansive RPGs nowadays, Risen 2 comes packed with conversation options that both progress the story/mission and offer a deeper insight into the world around you. Unlike the majority of expansive RPGs nowadays, Risen 2 does away the likes of a mini-map, in-game 'Fable-line' and other navigational aids. Therefore, it's vital that you take notice of what you're being told in conversations. When you embark on a mission NPCs will usually give you some verbal info about where to go and what to do, and that's the only hint you will get. Helpfully, conversations are recorded word for word in a tab within your inventory screen for future reference if you get lost.
IGN has a preview as well. A quote on how the game needs polishing:
It's evident that Risen 2 has numerous things to recommend it: an interesting setting, rum-soaked characters full of personality and sound RPG elements. But it really, really needs to be polished, at least on console, if it's to have any chance of appeasing frustrated fans of the first game or attract a wider audience to its lush tropical islands. It makes a lot of sense for Piranha Bytes to avoid areas that it doesn't feel it can do justice, such as sailing and ship combat, and focus instead on spinning a feisty yarn of swashbuckling and raucous bawdiness – but there's still more work to do in order to deliver on its potential. Failure to do address its technical limitations may have fans using language that would make a pirate blush.
Other places that have previews:


Atomic Gamer



Gaming Nexus



Game Dynamo



G4 has a video preview




More information.
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March 6th, 2012, 01:25
This seems to be getting quite a lot of coverage, which is good.
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March 6th, 2012, 02:09
Unlike the majority of expansive RPGs nowadays, Risen 2 does away the likes of a mini-map, in-game 'Fable-line' and other navigational aids. Therefore, it's vital that you take notice of what you're being told in conversations. When you embark on a mission NPCs will usually give you some verbal info about where to go and what to do, and that's the only hint you will get. Helpfully, conversations are recorded word for word in a tab within your inventory screen for future reference if you get lost.
Bethesda should take notes here.
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March 6th, 2012, 02:48
hooray for quest details you actually have to pay attention to instead of just following an icon on a map!
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March 6th, 2012, 10:13
Checked out the beta, and it looked significantly worse than the first Risen - and performed pretty poorly. Not sure how recent the build is - but one would hope it's an early beta.

The NPCs (especially that girl) looked really bad.

I'm not expecting AAA-level stuff from PB - but I have to say it was quite a bit worse than expected. The combat was complete crap, though I expect it to improve as you progress your character.

But… It's PB. I'll need more than a crappy beta to lose faith in them. I'm expecting the full version to be better - and I'm hoping I can get past the poor stuff, seeing as how exploration and atmosphere seem strong as usual.
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March 6th, 2012, 11:03
I sincerely doubt we will see much improvement in the graphics department (although I think Patty looked a lot better than her #1 incarnation)…

That said I hope that they do something about the LoDing and DoF distance themselves, or at least provide values in the config xml because it was quite bad in the beta. The graphics are generally fine for me, but the LoD transitions are really close and really weird/distracting in a psychedelic trip sort of way…

P.S FPS generally stayed above 45 for me with shadows turned down from Ultra to high btw and I would overall say that the graphics are generally marginally improved in comparison to #1 but the DoF and wonky LoD may bring them down a notch to your eyes ?
Last edited by JonNik; March 6th, 2012 at 11:23.
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March 6th, 2012, 12:25
Originally Posted by JonNik View Post
I sincerely doubt we will see much improvement in the graphics department (although I think Patty looked a lot better than her #1 incarnation)…
It's not like Risen was a masterpiece in terms of modelling and detail, but I think she looked better in the first game. There's something very wrong with her face and how she animates in Risen 2. It's been a while since I played Risen - but I'm hoping my memory isn't that bad.

P.S FPS generally stayed above 45 for me with shadows turned down from Ultra to high btw and I would overall say that the graphics are generally marginally improved in comparison to #1 but the DoF and wonky LoD may bring them down a notch to your eyes ?
Well, it was playable for me too - but given the visuals, I found the performance very underwhelming. Yes, the extremely strange "foilage transitions" hurt the visuals a lot. I also found the first island DoF effects overdone and the overall visual aesthetic slightly clunky and awkward.

But, I might not have given it a proper chance. I just wanted to check it out - and I explored the second island for an hour or two. I'd rather just play these games in their full glory - but after all the beta talk, I couldn't help but sneak a peek. Mostly because I wanted to know if it was really as bad as some people made it sound.
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March 6th, 2012, 12:40
Originally Posted by DArtagnan View Post
It's not like Risen was a masterpiece in terms of modelling and detail, but I think she looked better in the first game. There's something very wrong with her face and how she animates in Risen 2. It's been a while since I played Risen - but I'm hoping my memory isn't that bad.
You mean that this looks better than this ?


Originally Posted by DArtagnan View Post
Yes, the extremely strange "foilage transitions" hurt the visuals a lot. I also found the first island DoF effects overdone and the overall visual aesthetic slightly clunky and awkward.
Its also the world geometry if you pay attention and its very close to the PC too…
nasty…
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March 6th, 2012, 12:45
More like this looks better:

http://mxm-studios.com/wp-content/ga…s-patty-04.jpg

Than this:

http://i.imgur.com/RNejr.jpg

—-

But we can post screenshots all day long. It's not necessarily a matter of detail or anything specific. She just looks REALLY bad in Risen 2 - to me, and I don't remember having that reaction to her in the first game. If I had to try and be specific, I'd say it's her facial expression coupled with exaggerated animation. It looks comically bad - in my opinion.
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March 6th, 2012, 12:49
Well if the #1 model was as extremely closed up as the #2 it would probably look about 9.5 % more crap I am positive! None will win any awards I am sure

Seriously though I was referring to an attempt for a more natural looking female model this time around rather than something that looks like a low poly blow up doll… We'll have to disagree I guess

I have #1 in my HD so a back to back is rather easy for me btw…
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March 6th, 2012, 12:59
In the end, let's just hope the world is worth exploring - and the atmosphere can make up for the lack of hot babes
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March 6th, 2012, 13:04
Heh, one can say that this was never a strong suit of theirs. At least they are trying to add decent female NPCs (personality wise) the last couple of games and we have to grant them that…

I think exploration and atmosphere are up to their old standards (I played a couple of hours more than you and I am generally satisfied by what I saw). NPC character and dialogues seem actually improved this time around which is nice.

My main concern now is Map size. I know we will be able to return to previous locations via Ship but if the rest of the locations are modestly sized then the open world character of the game (and thus exploration) will be seriously compromised I am afraid.
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March 6th, 2012, 13:08
We'll have to see about that. But I guess it's a natural consequence of them having to make it work right on consoles. Risen had one of the best streaming engines on PC - but supposedly it worked like crap on Xbox 360.

Maybe they've compromised to change that.
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March 6th, 2012, 13:10
The visuals seem on par to me. I'm not worried about it though because PB's games have always been more about style than cutting edge graphics.

As far as performance, I had everything except shadows set to maximum, and it ran fine on my (very average) system.

Btw: I went to boot up the Beta a little while ago and I was surprised to see that it has already been removed from my Steam account.
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March 6th, 2012, 13:18
Preordered. I'm such a PB fan-boy :-( If the world and quest design stays there, it'll be enough for me.
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March 6th, 2012, 13:25
I have a feeling Quest design might actually be better this time around. Brother none certainly seemed to think so in their preview…

I guess my insistence on getting the physical thing will probably mean I'll be playing this at least a week after the rest of you guys, again
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March 6th, 2012, 14:19
Originally Posted by JonNik View Post
I guess my insistence on getting the physical thing will probably mean I'll be playing this at least a week after the rest of you guys, again
I preordered it in a way which allows me to can pick it up from a specific shop myself. I've been disappointed with couriers a few times in the past…
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March 6th, 2012, 14:38
Hmm, yeah I somehow assumed that you meant Steam (its not available there either it seems yet)… I wish there was a deal like that around these parts…

Oh well, seems Amazon will be getting my money again, I am generally well pleased with them anyway…
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March 6th, 2012, 23:11
Those LOD transitions are weird - they looked bugged in fact. The trees literally inflate/deflate as you approach, like balloons… and the versions aren't all that similar - they don't actually look like higher/lower detail versions of the same thing. Maybe Risen's world has pneumatic trees for some reason. There's also a constant flicker in the lighting on leaves which I couldn't tweak away.

Has anyone seen a price for this yet? I wonder if they'll try and hit a $60 price in the US, which is what ME3 and Skyrim went for.
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March 6th, 2012, 23:18
Originally Posted by DArtagnan View Post
More like this looks better:

http://mxm-studios.com/wp-content/ga…s-patty-04.jpg

Than this:


Hang on - did I grab that shot? She's mid-expansive flourish as I recall
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