|
Your continuous donations keep RPGWatch running!
April 17th, 2012, 17:21
No matter what it is, I bet we'd all vote on Fallout 4. As it'd come not a minute too soon. 
Everything else fades compared to it…

Everything else fades compared to it…
April 17th, 2012, 17:23
Originally Posted by DArtagnanIn Age of Decadence! (If you so choose)
In what RPG are you not a killer?![]()

Well, i see your point, but there is (for me) a difference - in a standard RPG and even most shooters I have a mission, and unfortunately people and creatures (lots of people and creatures, I know, I know…) get in the way. But it's all good, I am saving the world, or doing something else that's important! If I am cast as a killer, I go for no other reason but to Kill.
I don't mean to claim no moral high ground here, it's just something I am uncomfortable with. Haven't played Hitman and Assassins Creed for this reason, e.g..
April 17th, 2012, 17:29
Originally Posted by GhanBuriGhanI understand perfectly, I was just teasing
In Age of Decadence! (If you so choose)
Well, i see your point, but there is (for me) a difference - in a standard RPG and even most shooters I have a mission, and unfortunately people and creatures (lots of people and creatures, I know, I know…) get in the way. But it's all good, I am saving the world, or doing something else that's important! If I am cast as a killer, I go for no other reason but to Kill.
I don't mean to claim no moral high ground here, it's just something I am uncomfortable with. Haven't played Hitman and Assassins Creed for this reason, e.g..

For whatever obscure reason, I can never play an "evil" character if the game allows for such a specific path (like in Bioware games) - and yet I absolutely adore the assassin type gameplay.
So, in TES games - I go for the honorable assassin with a "flexible" morality. But I always go for the "goodie" dialogues.
Assassin's Creed gives you several good excuses to kill, so that's not an issue for me.
I don't like the Hitman games.
That said, it's all escapist fantasy
April 17th, 2012, 17:51
I can't play evil either. I've played the dark path once in MM7 and I've finished that game dozens of times. I can't remember playing evil in anything else at all. I don't even know what dishonored is about. It didn't look fantasy so it hasn't been on my radar.
SasqWatch
April 17th, 2012, 19:26
One more who have never managed to play evil.
I just cant do it.
I can manage some renegade moves now and then, but that's about it.
OnT
Curious about the game.
C
need a fix of more non-fantasy adventures
I just cant do it.
I can manage some renegade moves now and then, but that's about it.
OnT
Curious about the game.
C
need a fix of more non-fantasy adventures
SasqWatch
April 17th, 2012, 21:48
Yeah looks interesting, but not really excited playing another Assassin/Batman character. C'mon guys, try to be a little creative. :/
April 17th, 2012, 22:11
Originally Posted by ThrasherI can't think of a single game that is like this one. The closest games that Dishonored resembles thus far is a mix of Thief, Dark Messiah, and Deus Ex for gameplay and a bit of Arcanum/steampunk areas of Thief for atmosphere and abilities. There aren't any games that are like this, so I can't fathom how this isn't "creative." If you distill any game down to it's extremely basic elements - in this case, you play an assassin - then nothing counts as "original." It's what the developers do with this extremely basic core concept and how they flesh it out that counts, and the little that has been shown so far seems to be like nothing that I've ever seen before, save for the small resemblance to Thief - which on its own is a creative gameplay style that has been sorely underused over the years.
Yeah looks interesting, but not really excited playing another Assassin/Batman character. C'mon guys, try to be a little creative. :/
April 17th, 2012, 23:12
I can't think of a game like this one except like Thief, Assasin's Creed, and Batman. Geee. Uh herp derp….
April 18th, 2012, 00:15
Originally Posted by ThrasherAgain, you're boiling it down to extremely basic and tenuous connections to other games. The gameplay and setting appears to be almost NOTHING like the games you mentioned. Assassin's Creed doesn't even have a real stealth system and is an action-platforming game, Batman is an action game with a few stealth sequences that, unlike Dishonored, take place across very linear and scripted levels, and it doesn't look like a Thief clone - the only game mentioned that does indeed have meaningful similarities to Dishonored. Hitman comes to mind as an assassin-based storyline, but that's more of a puzzle/adventure-game than a "true" stealth/assassination experience. You clearly are being unfair.
I can't think of a game like this one except like Thief, Assasin's Creed, and Batman. Geee. Uh herp derp….
Besides, I didn't realize that because, oh gee, an extremely small number of games employ stealth and assassination storylines means that no one else can use it, regardless of how creative the other elements surrounding this basic idea are. This isn't an FPS or yet another generic fantasy setting, it's a genre, atmosphere, and gameplay style that is very rarely catered to.
Let's have some fun with your unfair line of thinking, shall we?
Fallout - nope, not creative; it's a post-apacolyptic RPG, and Wasteland already did that!
Baldur's Gate series - It uses D&D, a license that had already been used to death for tabletop and computer-based RPGs, and the story involves yet another chosen one and evil wizard - not creative!
Gothic/Risen - nope, Elder Scrolls already did an open-world RPG, and the world simulation elements were done before in the Ultima series.
Arx Fatalis - Ultima Underworld!
Deus Ex - System Shock!
Any new RPG with a fantasy setting - any old RPG that came before and used a fantasy setting
Literally every game ever created carries with it ideas and inspiration taken from projects that influenced the creators. Besides, it's not like there's a wealth of stealth-based games out there (in fact the genre is all but extinct) and there has yet to be another game that measures up to the type of open-ended experience found in either the Thief or Deus Ex series. Combine the inspiration taken from those games - and the studios' own previous titles - along with a very unique steampunk setting, and you have a game oozing with creativity and originality. Anyone who can't see that is utterly blind. Whether it's any good or not is yet to be seen, but Dishonored clearly stands out from the crowd when it comes to creativity.
April 18th, 2012, 01:20
Sorry the gameplay looks just like Assasin's Creed + Batman. Lots of words is not convincing. Boil it down to 2 sentences. If you can't, then your argument sucks.
April 18th, 2012, 02:08
Well, assuming you do the things shown in the cinematics. The details aren't important for me to lose interest. AC style parkor, stealth kills, blade slashing, anything new there? Playing an assassin is getting to be too routine, for me at least …
Last edited by Thrasher; April 18th, 2012 at 22:49.
April 18th, 2012, 04:21
Originally Posted by ThrasherThe gameplay is actually similar to Dark Messiah of Might and Magic, but with an open world and more solution to missions. It also have a Half-life 2 meet Steampunk setting (same art director).
Sorry the gameplay looks just like Assasin's Creed + Batman. Lots of words is not convincing. Boil it down to 2 sentences. If you can't, then your argument sucks.
SasqWatch
RPGWatch Donor
April 18th, 2012, 05:41
Originally Posted by ThrasherOk, let me be simple for you then:
Sorry the gameplay looks just like Assassin's Creed + Batman.
Assassin's Creed: A lot of platforming from a 3rd-person perspective. No true stealth/sneaking system, only fighting. No multiple solutions to resolve quests - just do what the game forces you to do.
Batman: A very-well made action game(s) but with extremely linear level design and scripted sequences. Rather than have a choice, you are forced to either be stealthy or take an all-out combat route based on what the game is forcing you to do at the time, with very clearly defined stealth and action sequences.
From what has been revealed about Dishonored, it won't be like either of the above. The atmosphere also seems to be highly unique. What exactly isn't creative here?
And Assassin characters are played out? Based on what? The fact that only a few games have ever used such a premise? It's actually a seldom used plot device, and one that is very refreshing compared to the usual "hero with a destiny" or "born with magical powers unseen for a thousand years" or "fulfill the ancient prophecy" ideas.
Originally Posted by ThrasherThere's just so much wrong with that statement I don't even know where to start…so a good argument is one that isn't fleshed out or articulated at all? You must hate reading books
Lots of words is not convincing. Boil it down to 2 sentences. If you can't, then your argument sucks.
.
April 18th, 2012, 07:49
Nice cgi
I get an intense feeling of Deja vu with this one. Another showy, fun and forgettable action game out of Arkane? (But now instead of using source the game just looks like HL2
) At least I hope the writing is a bit better this time…
Somebody wake me up when they finally decide to make Arx 2
(I'll try to keep an open mind of course, but a demo would be nice.)
I get an intense feeling of Deja vu with this one. Another showy, fun and forgettable action game out of Arkane? (But now instead of using source the game just looks like HL2
) At least I hope the writing is a bit better this time…Somebody wake me up when they finally decide to make Arx 2

(I'll try to keep an open mind of course, but a demo would be nice.)
April 18th, 2012, 12:13
I don't like the art direction of the game, and I've yet to see anything except a STRONG desire to "stand out" and be noticed - without actually standing out all that much in terms of core gameplay.
Very much like Bioshock/Bioshock Infinite.
Very much like Bioshock/Bioshock Infinite.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 10:31.

