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RPGWatch Feature: Confrontation - Hands-On Preview
April 4th, 2012, 22:00
We had the opportunity to play Confrontation, the new tactical RPG by Cyanide, dtp and Focus Home, for a couple of hours.
More information.
Confrontation concentrates on pausable tactical RT combat and moves everything distracting out of the combat flow's way. As the descriptions above show, the game offers quite a solid amount of control to the player – if he wants it. If he doesn't, the fight automatic kicks in. It does a pretty good job, so it is an option to do the hard work manually and leave the mop up to the PC.Link to article
More information.
April 4th, 2012, 22:00
Hmm, I don't know. The combat would have to be REALLY good to get me interested in this. But if it is, I would consider it. It's sometimes nice to play a game with a narrow focus.
Btw, you seem to have some copy paste leftovers in the article. Look for "as is the number of useless spells", e.g.
Btw, you seem to have some copy paste leftovers in the article. Look for "as is the number of useless spells", e.g.
April 4th, 2012, 22:14
nice preview Gorath. any idea whether or not there will be a demo? as it is, your preview paints it as a game that can wait for a sale at this point for me.
—
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
April 4th, 2012, 23:39
Originally Posted by GhanBuriGhanI don't know too.
Hmm, I don't know. The combat would have to be REALLY good to get me interested in this. But if it is, I would consider it. It's sometimes nice to play a game with a narrow focus.
Btw, you seem to have some copy paste leftovers in the article. Look for "as is the number of useless spells", e.g.

Thanks, I cleaned that up. Don't remember having copied that ?! Let me know if you find other errors.
Originally Posted by curiousNo demo.
nice preview Gorath. any idea whether or not there will be a demo? as it is, your preview paints it as a game that can wait for a sale at this point for me.
A tutorial and two levels with an unfinished version isn't enough to give a clear recommendation. Technically it was okay. Stable, decent and consistent look (although not high end), not many noticable bugs.
After the preview I would expect reviews at 75% level, unless they ruined something important which wasn't shown.
Of course I'm ignoring issues which are normal in beta builds.
April 5th, 2012, 07:04
Thanks Gorath for the preview.
How would you say the combat compares to BG or IWD? Is there a good variety of units to choose from?
I'm leaning towards picking it up as party based RTWP is my favorite kind of combat. I'm willing to sacrifice some rpg goodness if the combat is there. Anything specific about the combat that you could add would be appreciated.
Also 40 clams for this game seems like alot. Do you think the production value is there to warrant the price tag?
Thanks in advance for any info.
How would you say the combat compares to BG or IWD? Is there a good variety of units to choose from?
I'm leaning towards picking it up as party based RTWP is my favorite kind of combat. I'm willing to sacrifice some rpg goodness if the combat is there. Anything specific about the combat that you could add would be appreciated.
Also 40 clams for this game seems like alot. Do you think the production value is there to warrant the price tag?
Thanks in advance for any info.
Keeper of the Watch
April 6th, 2012, 11:58
There isn't much I can add. BG and ID had bigger parties, AFAIR.
So far I couldn't really choose my party members. There was an opportunity to select who should accompany the main character, but of course I decided to fill up all four slots.
There's also no char generation.
The production values are pragmatic. Leaving out the loot saved them probably 70% of the graphics they would have needed. The world graphics are dark and gritty. Everything looked consistent, but not high end. Typical A production niveau, like most Euro RPGs.
So far I couldn't really choose my party members. There was an opportunity to select who should accompany the main character, but of course I decided to fill up all four slots.
There's also no char generation.
The production values are pragmatic. Leaving out the loot saved them probably 70% of the graphics they would have needed. The world graphics are dark and gritty. Everything looked consistent, but not high end. Typical A production niveau, like most Euro RPGs.
April 6th, 2012, 15:06
Here's a video:
http://www.youtube.com/watch?v=EstRI…eature=related
An abridged version of the first level. Note that the guy who plays it isn't fond of using the space bar.
http://www.youtube.com/watch?v=EstRI…eature=related
An abridged version of the first level. Note that the guy who plays it isn't fond of using the space bar.
April 21st, 2012, 08:49
Strange how things change names by changing medium.
As a tabletop wargame miniature games, it is called a skirmish game. Noone would call it a RPG.
Video gaming: tactical RPG.
Yet not much has changed from the tabletop version. Basically, it remains a game aiming at simulating skirmishes in a fantasy world.
As a tabletop wargame miniature games, it is called a skirmish game. Noone would call it a RPG.
Video gaming: tactical RPG.
Yet not much has changed from the tabletop version. Basically, it remains a game aiming at simulating skirmishes in a fantasy world.
Keeper of the Watch
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