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Default Age of Decadence - Public Beta 2 Released

May 3rd, 2012, 14:11
The promised updated release of The Age of Decadence Public Beta is now available, offering a slew of fixes and improvements. You can grab the updated version via these links:
AoD Public Beta Release 2:Torrents:…and this thread has the full changelog if you need a reminder. A small snip from the lengthy list:
Exploration

- Added a new encounter with a gang in the slums.
- Added a character you talk to in the graveyard.

Improvements:

- Added the option to leave screens by pressing the same key that you use to enter it.
- You can access the crafting screen by pressing R.
- You can switch between screens with the hotkeys (from inventory to character screen, for example).
- More buttons with sounds.
- Better formating for the description text in the character screen.
- You can resize and move the textbox in the main gui.
- Added synergy and background description to the character creation screen.
- Added tooltips to the tabs.
- Q and E now rotate the camera.
- Character creation is now tailored to resolutions between 900h and 1080h.
- Added new dialogues screens, with bigger fonts, darker background and better formatting.
- Anisotropic filtering now also affects all weapons, armors and some minor items.
- Now you get a rank if you are part of a faction.
- Notices in dialogue (text between *) now are centered and with a different color.
- Added expanded dialogues about the world with the Inkeeper and Feng.
- Now there is a list with all locations on the right side of the map.
- Now there is a menu from which you can select which bodies you want to loot when 2 or more are in the same place.
- Added sitting animations to filler characters.
- New look for the lorica segmentata.
- All screens fit higher resolutions better.
More information.
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May 3rd, 2012, 14:11
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
I played a Thief in the first version, and the dodging ability didn't seem to do much, neither did the daggers in combat. So I would try this out after my exams probably. 1 month left
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May 3rd, 2012, 18:31
Originally Posted by Pladio View Post
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
I played a Thief in the first version, and the dodging ability didn't seem to do much, neither did the daggers in combat. So I would try this out after my exams probably. 1 month left
More buttons!
Accessing the crafting screen with a key press!
Rotating the camera!

Sounds really amazing
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May 3rd, 2012, 19:41
Originally Posted by Pladio View Post
That looks like a great list of fixes and enhancements, especially for just two-three months worth of work.
That changelog is for a month of work.

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May 3rd, 2012, 19:42
Originally Posted by bangarang View Post
More buttons!
Accessing the crafting screen with a key press!
Rotating the camera!

Sounds really amazing
You should have a look at the full changelog…

That changelog is for a month of work.
Even better then.
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May 3rd, 2012, 23:22
Finally preordered the game. They truly deserve this.

"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
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May 4th, 2012, 01:54
Originally Posted by Gokyabgu View Post
Finally preordered the game. They truly deserve this.
You are a true patriot

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May 5th, 2012, 00:55
Pre-ordered on the first day I could. I also like my ITS mousepad.

Did a run through of the new bets last night with an assassin and had no trouble at all with the combat. I hadn't tried an assassin in the first beta, so I guess I can't compare. Thankfully, my drifter and grifter still got roughed up, so hopefully they didn't tone down the difficulty too much. And, no, I did not hit the "awesome" button.
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May 7th, 2012, 17:41
We now have a trailer for AoD. Thanks felipepepe for his great work, a true patriot

http://www.youtube.com/watch?v=e-Oz5Jn3JQU

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May 8th, 2012, 13:36
He did a great job. The only thing clearly missing is a release date
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May 10th, 2012, 20:49
Not been convinced.

The combat system seems to be random. Same implementation of combat routines lead to different outcomes.

Another point: it looks like it is purely stats against stats. Playing a heavy armoured character and after cornering a light armoured NPC, the hit chances were not increased compared to when the same NPC had 7 seven cases free.

Not against turn by turn combat but the system should not be frozen in the past and should improve on its own.
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May 10th, 2012, 21:29
That was a great trailer!
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May 10th, 2012, 22:14
Originally Posted by GhanBuriGhan View Post
He did a great job. The only thing clearly missing is a release date
IIRC release is planned early next year.
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