|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kickstarter - Xenonauts Campaign Closes

Default Kickstarter - Xenonauts Campaign Closes

June 11th, 2012, 10:35
Xenonaut's Kickstarter campaign has ended on $154k (of $50k goal) - a fantastic result. This update outlines the stretch goals that were achieved:
  • Dedicated level designer!
  • Indoor terror missions!
  • Soviet Town tileset!
  • Tileset-specific AI soldiers!
  • Female soldiers!
  • Mac / Linux port on release!
  • The new UI design will be rolled out across the whole game (ideally with the background art updating as you research new technology)!
  • Soldier combat medal system!
  • Battlefield suppression mechanics!
  • Animated battlefield tiles!
  • A DRM-free version of the game on release!
  • 80 extra soldier portaits!
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

June 11th, 2012, 10:35
http://www.ign.com/articles/2012/05/…-noob-approved

One of articles that made me skeptical about Firaxis version of Xcom and made me pledge to xenonauts
Nameless one is offline

Nameless one

Nameless one's Avatar
Keeper of the Watch

#2

Join Date: May 2012
Location: Europe
Posts: 1,041

Default 

June 11th, 2012, 12:15
I've read the article, and I know how you feel. It's IGN at its best.
Maybe the Fireaxis version won't turn out to be too bad.

Anyway I'm glad to know that the Kickstarter's campaign ran well. The game will be better now.
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#3

Join Date: Dec 2010
Location: Portugal
Posts: 412

Default 

June 11th, 2012, 12:55
Don't get me wrong Firaxis and Sid Meier have lot of credibility and I find nothing wrong with game compatible with consoles.I just fear that Xcom isn't console compatible and that it might turn out too much dumbed down like console version of civilization.Also I think Xcom isn't casual friendly game and feel that sequel should be more complex which doesn't concept that doesn't suit mass market.

Also out newer sequels I find UFO:Afterlight to be best not good as original but it also have some unique taste to it(real time battles and fact that battles are lot easier where only things that bothered me in UFO:Afterlight)
Nameless one is offline

Nameless one

Nameless one's Avatar
Keeper of the Watch

#4

Join Date: May 2012
Location: Europe
Posts: 1,041

Default 

June 11th, 2012, 17:21
I hope 150K is enough for them to set up their own studio, like they wanted.
jwmeep is offline

jwmeep

Watchdog

#5

Join Date: May 2011
Posts: 165

Default 

June 11th, 2012, 17:34
Originally Posted by jwmeep View Post
I hope 150K is enough for them to set up their own studio, like they wanted.
I believe it will be. They have been making the game for a couple of years and it's already near beta stage. The extra money will allow them to finish and expand the game with some paid talent.

I remember the game mentioned two years ago in pcgamer and thought it would never be finished.


This is the IGN quote from the end article about Firaxis version of Xcom.
What I do know is that Firaxis is targeting a new audience with XCOM: Enemy Unknown, and it's working because all I want to do is play more, and this is from a guy who couldn't even tell you what this game was about a week ago.
You heard him there targeting a new audience old gamers need not apply. Love that little jab IGN. I don't care I'm still interested in the game.

"Beware the potato for he is easily angered."- Couchpotato
Last edited by Couchpotato; June 11th, 2012 at 18:20.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#6

Join Date: Oct 2010
Location: Potato Land
Posts: 7,862

Default 

June 11th, 2012, 18:16
Anyone remember Spellcross game ? Damn that was a great game. This looks extremely similar.
Paul is offline

Paul

Watchdog

#7

Join Date: May 2011
Posts: 154

Default 

June 11th, 2012, 18:34
Originally Posted by Von Paulus View Post
I've read the article, and I know how you feel. It's IGN at its best.
There are bad, uninformed gaming websites out there… in fact, MOST are… but IGN is the worst. They have terrible, inexperience writers who have a very thin filter for what constitutes a "game." To be a professional game reviewer, at one of the most viewed gaming websites in the world, and know nothing about X-COM, is like being a professional film critic who has never watched "The Seventh Seal" or "Citizen Kane." You simply cannot do the job properly if you don't understand the medium's history… Entertainment is created from building blocks… and the "I only play Japanese console games" argument doesn't work, as many Japanese developers have stated that X-COM was a touchstone for their squad-based, strategy RPGs.

At least we have sites like RPGWatch…
Falchor is offline

Falchor

Falchor's Avatar
Watchdog

#8

Join Date: Jan 2011
Location: Southern US
Posts: 208

Default 

June 11th, 2012, 18:53
I like how he dogs the franchise even though the website listed it as the #1 PC of all time. Its good to see the commentators on that article really giving it to him.

The biggest mistake that has always plagued the XCom franchise is updating it for the modern gamer "because games have changed". They've done this repeatedly and its repeatedly failed. There's a quote, "the definition of insanity is doing the same thing over and over again and expecting a different result each time."

The only good version ever made (debatable) was UFO:ET which deets and I talked extensively about. It succeeded as a game because it went back to its core. The criticism it got was it was so much like the first two that XCom players were thrown off when it varied - such as the economy.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#9

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,120

Default 

June 11th, 2012, 20:51
Why are they bringing it out in October at the same time as Firaxis XCOM? I'm not sure putting both games head to head will do Xenonauts any favours.

Daniel.
darklord is offline

darklord

darklord's Avatar
Sentinel

#10

Join Date: Oct 2006
Location: England
Posts: 459

Default 

June 11th, 2012, 22:20
Fourth Quarter (Thanksgiving/Christmas) sales are always best. Remember, the head of Vista got fired for having to delay it till Jan/Feb.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#11

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,120

Default 

June 11th, 2012, 22:26
Originally Posted by darklord View Post
Why are they bringing it out in October at the same time as Firaxis XCOM? I'm not sure putting both games head to head will do Xenonauts any favours.

Daniel.
I believe they already had their launch window in mind and decided not to change it once Firaxis came on the scene. I recall a developer's blog that said they seriously considered changing their release date but decided.against it, choosing instead to use the inevitable hype Firaxis would get as publicity for themseeves. They believe their game differs in enough ways and stays truer to the Xcom experience that they will have a market regardless of Firaxis…and possibly an expanded one because of them.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#12

Join Date: Sep 2010
Posts: 905

Default 

June 11th, 2012, 23:57
Well good luck to them, the game has funded so it's a success either way.

Daniel.
darklord is offline

darklord

darklord's Avatar
Sentinel

#13

Join Date: Oct 2006
Location: England
Posts: 459

Default 

June 12th, 2012, 02:10
True enough. I wish them luck, too. I already enjoy playing the current build.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#14

Join Date: Sep 2010
Posts: 905

Default 

June 12th, 2012, 22:50
More cowbells! The number of exclamation points reminds me of a certain Seinfeld episode.
Last edited by rjshae; June 13th, 2012 at 18:51.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#15

Join Date: Mar 2012
Posts: 1,202
RPGWatch Forums » Comments » News Comments » Kickstarter - Xenonauts Campaign Closes
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:15.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch