|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Caribbean! - From Devs of Mount & Blade: With Fire & Sword

Default Caribbean! - From Devs of Mount & Blade: With Fire & Sword

July 2nd, 2012, 23:22
RPS posts about Caribbean!, a pirate-y action/RPG based on the Mount & Blade: With Fire and Sword engine and developed by the same Snowbird Games in collaboration with TaleWorlds:
Games about pirates sometimes feel the need to exclaim their titles, as if rushing into a room and excitedly waving their arms, jumping up and down, screaming in your face. ‘Pirates’, they yell, spittle flecking your bewildered visage, ‘piiiiirates’! Or, in this case, they’re bellowing ‘Caribbean’, which makes it really hard for me to work out which vowel to elongate. I guess it would be ‘Caribbeaaaaaan’!. Anyway, Caaaaaribbean! is a newly announced game from Snowbird Game Studios of Mount & Blade: With Fire & Sword, and it uses the same engine for a piratical game, with naval combat, boarding operations and sieges. More screenshots below.
Looking aound, it seems this was announced back in February and we either missed it or it has slipped my mind. From Gamasutra:
  • Sea battles with intuitive and easy control system;
  • The real-time boarding fights that throw player in the centre of the action;
  • Detailed management and customization of both the fleet and the crew;
  • Complex siege system allowing the players to storm forts, harbors or entire cities;
  • Different kinds of artillery: shipboard cannons, mortars and howitzers;
  • Random events system that keeps players question their decisions during their voyage;
  • True ‘Carribean’ atmosphere of the vast and dangerous world;
  • Unique NPCs whose design based on the real historical figures;
  • Various multiplayer modes featuring the sea and land battles, boarding and sieges.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

July 2nd, 2012, 23:22
Seem interesting, even more if they will attempt to create a single player experience with more interactions with the world.
Igor is offline

Igor

Igor's Avatar
Watchdog

#2

Join Date: Sep 2011
Posts: 168

Default 

July 3rd, 2012, 00:10
I love M&B and used to like Sea Dogs, but this is not for me. I hope Taleworlds itself is working hard on M&B2, and gives the game a graphic overhaul, along with incorporating some of the elements that megamods like 'Floris' introduce.
Last edited by Zerotown; July 3rd, 2012 at 07:20.
Zerotown is offline

Zerotown

Zerotown's Avatar
SasqWatch

#3

Join Date: Nov 2010
Location: the Netherlands
Posts: 120

Default 

July 3rd, 2012, 04:35
M&B was great. M&B With Fire and Sword just didn't work as well despite the "enhancements". If this is another similar enhancement to their system I am not enthused.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#4

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,727

Default 

July 3rd, 2012, 06:34
Originally Posted by BillSeurer View Post
M&B was great. M&B With Fire and Sword just didn't work as well despite the "enhancements". If this is another similar enhancement to their system I am not enthused.
That's the same thing that's bothering me also. I don't want the same game and engine with just enhancements. I've seen the screenshots they don't look that bad.

I'll wait for the final product to judge the game.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#5

Join Date: Oct 2010
Location: Potato Land
Posts: 9,712

Default 

July 3rd, 2012, 08:46
Considering the carribean settings, the engine could deliver a lot.

Not sure they want to keep on the path set by Mount and Blade and then the engine would lose some of its relevancies.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#6

Join Date: Mar 2011
Posts: 2,107

Default 

July 3rd, 2012, 10:15
I guess this is the right path since they introduced firearms and made melee combat (specially mounted) shit .
Question is will it be fun to play single or they will again focus to multiplayer.
Tragos is offline

Tragos

Tragos's Avatar
Otinanist

#7

Join Date: Jun 2009
Location: Athens (the original one)
Posts: 1,439

Default 

July 3rd, 2012, 10:34
I was just playing Pirates! thinking that if it had M&B's solid combat instead of a collection of abstract minigames it might have benefited a lot. It seems we might find out. With Fire & Sword didn't catch my attention either although, if I want to be fair and only according on how many hours I spent on it, MB:Warband is one of my most (if not the most) favorite games ever and MB2 is the only sequel I look forward too (since MB can take a lot of improvement) but this looks different enough from the usual recipe to be interesting.

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
holeraw is offline

holeraw

holeraw's Avatar
V.G.A.

#8

Join Date: Sep 2009
Posts: 693

Default 

July 4th, 2012, 06:25
Also a big mount & blade fan.

I have been wondering what Taleworlds is doing recently. I hope making M&B 2. As much as I like the game it gets repetitive after a while and the small changes they release dont change much.

I keep hoping for the world to be flushed out more with things like more lively cities, more interesting NPC's, more interesting quests, jousting, improved sieges etc….

This one does look a bit interesting though will keep an eye on it.
Saxon1974 is offline

Saxon1974

Saxon1974's Avatar
Sentinel

#9

Join Date: Feb 2010
Posts: 307
RPGWatch Forums » Comments » News Comments » Caribbean! - From Devs of Mount & Blade: With Fire & Sword
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:53.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch