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Wasteland 2 - WIP Screenshot Soon
July 17th, 2012, 01:54
Yes, I know, a pre-announcement. Still, a didn't expect any actual screens from Wasteland 2 for quite a while yet. From twitter:
We'll release a WIP screenshot next week for Wasteland 2! No particle & post processing effects but it will show progress.More information.
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July 17th, 2012, 01:54
I didn't expect it that soon either. Time to get a glimpse of where our investment is taking us
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OlderBytes.com
Swords and Sorcery - Underworld and Sovereign
OlderBytes.com
July 17th, 2012, 03:25
Blimey, didn't expect that for another 6 months…Cool.
Lot's of veterans on the team so I expect a very good game at the least.
Lot's of veterans on the team so I expect a very good game at the least.
July 17th, 2012, 04:56
That is an announcement and not a pre-announcement. If it said "We are going to announce a new screenshot next week" then it would have been a pre-announcement.
PS. I hope this game will actually get my interest where other post-apocalyptic games haven't in the past.
PS. I hope this game will actually get my interest where other post-apocalyptic games haven't in the past.
Keeper of the Watch
July 18th, 2012, 21:09
I'm officially on the hype wagon for this
.
.
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I'm not a noob, I'm just differently skilled.
I'm not a noob, I'm just differently skilled.
July 20th, 2012, 21:32
…and here it is.
"Please keep in mind that we have not put in the particle effects and post-processing which will have a dramatic effect on the scene, and this represents just one of the various environments for Wasteland 2 so expect to see other quite different locales. Also, this particular camera angle is on the low end of a range that the player can adjust upwards to a much more top-down view, for those who prefer that style during game play."
"Please keep in mind that we have not put in the particle effects and post-processing which will have a dramatic effect on the scene, and this represents just one of the various environments for Wasteland 2 so expect to see other quite different locales. Also, this particular camera angle is on the low end of a range that the player can adjust upwards to a much more top-down view, for those who prefer that style during game play."
July 20th, 2012, 22:22
Actually, I prefer that to a top-down view. I wonder if we'll be able to zoom in/out as well.
Definitely not bad. I hope the characters end up being more detailed, but it looks very promising based on that.
Definitely not bad. I hope the characters end up being more detailed, but it looks very promising based on that.
July 20th, 2012, 23:01
Looks too saturated.. i did a quick color match to the palette of Van Buren:
http://piclair.com/data/2yr3d.jpg
i think i would prefer it more like that.. but i believe he mentioned they may implement a way to choose different color palettes. I remember you could do that in FarCry, it even had a cell shader, wish more games would have that.
http://piclair.com/data/2yr3d.jpg
i think i would prefer it more like that.. but i believe he mentioned they may implement a way to choose different color palettes. I remember you could do that in FarCry, it even had a cell shader, wish more games would have that.
July 21st, 2012, 00:15
i think the original does look a little bright but to me its spot on. this seems to be similar to many of the problems people had with new vegas but once again these are probably coming from people who haven't spent a whole lot of time in the mojave desert or others for that matter. the desert is usually bright, sunny and full of orangish hues. since light, and the percieving of it is based on what is on the ground, blue and green hues which a desert comes up quite short on really have litttle place in a "true" color palette though i will agree they would make it look slightly more appealing, though lacking in reality.
also you can tell by the shadows that its late in the afternoon, or approaching dusk, which even if it weren't in the desert would be full of red/orange hues.
also you can tell by the shadows that its late in the afternoon, or approaching dusk, which even if it weren't in the desert would be full of red/orange hues.
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—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
July 21st, 2012, 00:24
you're right, it's in the afternoon so it might not be that off.. it's probably too early to judge it anyways, the post-processing effects will probably change the color values too a bit.
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