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Default Shadowrun Returns - GenCon Updates

August 20th, 2012, 19:19
I hope the actual in-game colors are a lot darker than that.

I also hope that image doesn't accurately represent the camera view/distance in the game. If it does, there better be a zoom feature.
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August 20th, 2012, 19:52
I'm just glad I only donated the minimum. While I like the world concept, there is just so much up in the air that has me ambivalent about the entire project.
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August 20th, 2012, 20:05
Originally Posted by JDR13 View Post
I hope the actual in-game colors are a lot darker than that.

I also hope that image doesn't accurately represent the camera view/distance in the game. If it does, there better be a zoom feature.
Agreed, at this extreme distance it feels more like an RTS.
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August 20th, 2012, 21:58
I dont think i've ever seen a 3D game with a fixed view, zooming in will to 99.9% be possible

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August 20th, 2012, 22:53
Originally Posted by DArtagnan View Post
Re-reading the text -
Right.

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August 20th, 2012, 22:56
Originally Posted by vurt View Post
I dont think i've ever seen a 3D game with a fixed view, zooming in will to 99.9% be possible
Unless I've missed something, Shadowrun isn't a 3D game.
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August 20th, 2012, 23:03
Originally Posted by Dhruin View Post
Right.
You think because I skimmed through the text at first that I should be condemned for not liking the art style?
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August 20th, 2012, 23:19
This game better have first person view and they better take an art direction that I want. Period. This screenshot is crap and reading is dumb. I’m going to go break something my parents bought me. Queue someone posting, “you mad brah?” and the internet circle of stupidity will be complete, leaving us all free to play the greatest, most complex, and deepest CRPG ever made by the hands of semi-divine mortals…Skyrim. Ready; Break!

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August 20th, 2012, 23:20
That's some serious intellectual prowess
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August 20th, 2012, 23:23
Whats all this Shadowrun stuff. I do not remember this game!

Love the graphics but shouldn't they do something legit with it like a D Generation reboot?
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August 20th, 2012, 23:37
Originally Posted by JDR13 View Post
Unless I've missed something, Shadowrun isn't a 3D game.
Ah. I read now it's a mix of 2D/3D.. Still, it would be strange to not have zoom..

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August 20th, 2012, 23:41
They're claiming the art is representative of how the game will look - so it's obviously going to be close to that.

But having a zoom function should be reasonably trivial to implement. That said, I'd prefer a closer view as the default one.

It's still early days - and no matter what they're saying, a lot can change.

I just hope they go for a less bright and cartoony style for the characters.

But it's kinda weird how half the characters in that image are "darkened" and the other half look brightly lit with "selection auras" around them? Maybe it's my imagination?
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August 20th, 2012, 23:43
Originally Posted by JDR13 View Post
I hope the actual in-game colors are a lot darker than that.

I also hope that image doesn't accurately represent the camera view/distance in the game. If it does, there better be a zoom feature.
Doesn't really seem too feasible that there would be any sort of zooming, considering they've said that the backgrounds are hand-drawn 2D (ala Fallout/BG/etc).
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August 20th, 2012, 23:47
Originally Posted by Stingray View Post
Doesn't really seem too feasible that there would be any sort of zooming, considering they've said that the backgrounds are hand-drawn 2D (ala Fallout/BG/etc).
Why would you say that? Zooming 2D backdrops is trivial, technically speaking.
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August 20th, 2012, 23:59
Originally Posted by Capt. Huggy Face View Post
No, they must all burn, I say!

*maniacal laugh*

Cue music: http://www.youtube.com/watch?v=eawL6…e_gdata_player
Only in a dream world will that happen. Games will still require big budgets and your not going to get that cash for kickstarters. For smaller budget niche games kickstater is ideal.

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August 21st, 2012, 02:06
Originally Posted by DArtagnan View Post
Why would you say that? Zooming 2D backdrops is trivial, technically speaking.
Only if you want it to come out extremely ugly. No 2D top-view/isometric game has ever had a zoom, that I recall? Pretty sure it's for that reason. Instead of zooming, they just show you more or less of the game world, depending on your desired resolution. The pixels are never scaled.
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August 21st, 2012, 03:22
It said the characters are going to be 3d so it is similar to a few other games I have played with 3d characters and 2d backgrounds. The games I have played that did this had a zoom feature (for the most part) and there were no problems. Just remember that computers now can handle much higher resolutions then the computers of 12 or so years ago and so 2d backgrounds can stay good looking while zooming in very close.
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August 21st, 2012, 03:49
Originally Posted by Stingray View Post
Only if you want it to come out extremely ugly. No 2D top-view/isometric game has ever had a zoom, that I recall? Pretty sure it's for that reason. Instead of zooming, they just show you more or less of the game world, depending on your desired resolution. The pixels are never scaled.
No, but you could plan for that by creating big 2D assets and making sure that the backgrounds/characters look great even in the most zoomed in state.
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August 21st, 2012, 09:23
Originally Posted by Stingray View Post
Only if you want it to come out extremely ugly. No 2D top-view/isometric game has ever had a zoom, that I recall? Pretty sure it's for that reason. Instead of zooming, they just show you more or less of the game world, depending on your desired resolution. The pixels are never scaled.
Lots of 2D games provide zoomed views - but obviously it will scale the image. I wouldn't say it's necessarily "extremely ugly" - and I think some people would prefer it to having a distant view.

It's not unlike playing Baldur's Gate in the original 640x480 as opposed to a higher resolution. It's a compromise and it depends on the resolution of the original backdrop images. Some people don't enjoy BG in high resolution because everything looks too small.
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August 21st, 2012, 11:00
If the backgrounds are at 8192 x 8192 resolution or above pretty much whatever zoom amount you have won't make a difference to the image quality. The whole reason why 2d images get ugly zoomed in is because of pixelation that occurs as you move closer to the image and start seeing the individual pixels. The higher the resolution the more pixels are on the screen which means the closer you have to get to see the individual pixels.
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