|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » General News - The Evolution of Stealth

Default General News - The Evolution of Stealth

September 4th, 2012, 17:16
Gamespot talks to Warren Spector (Thief, Deus Ex), Harvey Smith (Dishonored) and Patrick Redding (Splinter Cell) to dsicuss in what way stealth in video games has evolved over the years.
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,573

Default 

September 4th, 2012, 17:16
kinda sad. Thinking that there are no stealth specific games anymore, just mashed potatoes.
These guys only think about selling as many copies as they can.. they know that there is no way that they have enough resources to make a flawless experience for all types of gameplay, but still chose to take the money way and flawed design
borcanu is offline

borcanu

borcanu's Avatar
muist

#2

Join Date: Aug 2008
Location: Ro
Posts: 772

Default 

September 4th, 2012, 17:38
Stealth is boooring !

Loud explosions, crying everywhere, the stakkato of machine guns, the BOOM of some tanks, the sound of whole crumbling blocks of buildings interwoven by cries of some hitherto unknown aliens is much, much more exciting !!!

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3

Join Date: Nov 2006
Location: Old Europe
Posts: 16,057

Default 

September 4th, 2012, 17:48
I think that there is still hope with the new Hitman game, as all previews and annoucements indicate the same play style of the previous games in the series. They also recently announced that purist mode (where all HUD and instinct stuff are removed) will be available from the start.

As far as money making is concenred, they are correct - I wouldn't imagine a trigger happy teen who is used to one shot kills in CoD with hyper fast shooting studying a map or learning the pattern of a guard patiently just to knock them silently and hide their body!
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#4

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,443

Default 

September 4th, 2012, 23:12
Personally - but I'm heavily biased, mind you ! - I count the Hitman series as shooters, not as stealth games. Because it is about killing, after all. Thief - as the title suggests, is more about thievery.
But - well, I'm biased …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#5

Join Date: Nov 2006
Location: Old Europe
Posts: 16,057

Default 

September 4th, 2012, 23:27
Originally Posted by Alrik Fassbauer View Post
Personally - but I'm heavily biased, mind you ! - I count the Hitman series as shooters, not as stealth games. Because it is about killing, after all. Thief - as the title suggests, is more about thievery.
But - well, I'm biased
That's the nice thing about the Hitman games, you have the option and playground to be stealthy, Rambo or a combination of both. The playground is quite large which encourages exploration, and there are many many ways to assassinate your targets. Also Hitman is an assassin, so it also suggests being stealthy!
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#6

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,443

Default 

September 5th, 2012, 01:36
Originally Posted by SpoonFULL View Post
That's the nice thing about the Hitman games, you have the option and playground to be stealthy, Rambo or a combination of both. The playground is quite large which encourages exploration, and there are many many ways to assassinate your targets. Also Hitman is an assassin, so it also suggests being stealthy!
I purchased a complilation of Hitman games on Steam awhile back. I've only played the first one so far, but there didn't seem to much in the way of stealth involved. It was also one of the most ridiculously difficult games I've ever completed.

I've been meaning to get back into the series as I've been told the other titles are much better than the original.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 18,296

Default 

September 5th, 2012, 01:49
Originally Posted by JDR13 View Post
I purchased a complilation of Hitman games on Steam awhile back. I've only played the first one so far, but there didn't seem to much in the way of stealth involved. It was also one of the most ridiculously difficult games I've ever completed.

I've been meaning to get back into the series as I've been told the other titles are much better than the original.
That is true. I am currently playing blood money and it is way much better than the first. You still have to explore the environment and pay attention to the map to be stealthy and keep an open mind on how to kill your targets.
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#8

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,443

Default 

September 5th, 2012, 01:59
There is nothing left to call "stealth" in new games. Stealth is a genre IMO and has its own independent elements but today it is apparently considered as a type of gameplay added to modern games as a useless optional way to achieve objectives.
Splinter Cell: Double Agent was my favorite stealth game and all its levels were based on sneaking actions. Fingerprints scanning, eavesdropping, whistling, hiding behind objects along with the smart AI that would always keep tab on you… all were really fun but SC: Conviction was unfortunately a disaster in terms of stealth elements.
Is there anyone here to be fond of Splinter Cell?

"Better to reign in Hell, than to serve in Heaven"
Last edited by Vahid; September 12th, 2012 at 00:09.
Vahid is offline

Vahid

Vahid's Avatar
The One

#9

Join Date: Mar 2012
Location: Iran
Posts: 33

Default 

September 5th, 2012, 02:06
Originally Posted by Vahid View Post
There is nothing left to call "stealth" in new games. stealth is a genre IMO and has its own independent elements but today it is apparently considered as a type of gameplay added to modern games as a useless optional way to achieve objectives.
Splinter Cell: Double Agent was my favorite stealth game and all its levels were based on sneaking actions. Fingerprints scanning, eavesdropping, whistling, hiding behind objects along with the smart AI that would always keep tab on you… all were really fun but SP: Conviction was unfortunately a disaster in terms of stealth elements.
Is there anyone here to be fond of Splinter Cell?
Only played Chaos Theory and that was brilliant, the flexibility on approaching targets is good, and PC optimisation helped alot. I have heard that double agent was full of bugs on PC and that put me off getting it.

I still prefer the Hitman games, as I think that you have many more options for tackling your objectives (not to mention the cold blooded character of Hitman).
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#10

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,443

Default 

September 5th, 2012, 02:17
If Dishonored is very successful (always challenging with a brand new IP), perhaps it will influence the development of more stealth games in the future.
CountChocula is offline

CountChocula

CountChocula's Avatar
Keeper of the Watch

#11

Join Date: Jan 2011
Location: Chocovania
Posts: 1,478

Default 

September 5th, 2012, 02:24
Originally Posted by SpoonFULL View Post
Only played Chaos Theory and that was brilliant, the flexibility on approaching targets is good, and PC optimisation helped alot. I have heard that double agent was full of bugs on PC and that put me off getting it.

I still prefer the Hitman games, as I think that you have many more options for tackling your objectives (not to mention the cold blooded character of Hitman).
Your comment gives me temptation! All my friends propose to me to play Chaos Theory. Seems I've to play it as soon as I have a bit of extra time.
As for Double Agent, as long as I recall I didn't notice any bug or technical issue but it is up to you if you want to buy it or not.

"Better to reign in Hell, than to serve in Heaven"
Last edited by Vahid; September 12th, 2012 at 00:07.
Vahid is offline

Vahid

Vahid's Avatar
The One

#12

Join Date: Mar 2012
Location: Iran
Posts: 33

Default 

September 5th, 2012, 04:40
i remember playing mgs 1 and just "getting it"

you're not meant to get into firefights thats why the controls suck for it- its immersion- you'd get owned in a real situation

then mgs 2 refined it and it was still amazing but the story was complete bullshit- kojima has good ideas but for every 1 good idea he has 10 bad

mgs 3 is a shooter- with stealth elements- the fact that "fans" say its the best one tells you how dumbed down this call of duty generation is- it lost so much compared to 2- the story overall was better though

mgs 4…… is the worst piece of shit i ever had to play- and finish- and watch the worst possible ending-

no interest in mgs 5
tennishero is offline

tennishero

tennishero's Avatar
Watcher

#13

Join Date: Dec 2011
Posts: 50
RPGWatch Forums » Comments » News Comments » General News - The Evolution of Stealth
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 22:14.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch