Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dishonored - Interview @ VG24/7

Default Dishonored - Interview @ VG24/7

August 27th, 2012, 18:43
Arkane's Raf Colantonio talks with VG24/7 about everything Dishonered.
Gaming is a powerful medium and you can see that in Dishonored’s artistry and sense of place. If you consider a game to be a blank canvas, do you feel the corridor approach is a waste of that potential?
Yeah I mean we don’t necessarily try to give a message so much, but I definitely want to engage the player’s emotion and let them express themselves. It’s more about the player than us really, and I think players recognise that. I’ve heard a few players say that of our previous game, like ‘to me it felt real, like a place with identification. A very real place.’
That was a really nice feeling that they said that, because it wasn’t a corridor where everything feels fake and you never look behind or explore, or you just keep on moving forward and everyone’s faking it. Those games are a show, you know, but occasionally I like that.
Dishonored does have a sense of place though, like the big environments of our day – City 17 Rapture, and so on. That must have been a difficult feeling to establish. Was the world always the same as it exists now.
No, it was very iterative. The infrastructure and the initial map of the world was done very quickly, and then one the map was done they cut it up so they knew that mission two is here, mission three is there.
Viktor Antonov and the art director were methodical about these things and very structured. But yeah it took forever – mostly the style during pre-production – but even as the game was being made we kept on adding and adding and refining. So yeah, it’s been a long and complex process.
More information.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is offline


Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team


Join Date: Aug 2006
Location: Netherlands
Posts: 4,692


August 27th, 2012, 18:43
It’s more about the player than us really…
Another way companies can show that 'it's more about the player' is when they relentlessly fix bugs, especially quest bugs both large and small. And also when they make proper UI's for the intended platform.

This is more of a 'stare' at Bethesda rather than at Arkane, but since Bethesda is the publisher, here's looking you kid.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline


TheMadGamer's Avatar


Join Date: Oct 2006
Location: Oregon
Posts: 2,076


August 28th, 2012, 09:46
Enough about this game already
DArtagnan is offline


DArtagnan's Avatar
Waste of potential


Join Date: Oct 2006
Location: Denmark
Posts: 16,032
RPGWatch Forums » Comments » News Comments » Dishonored - Interview @ VG24/7
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:31.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch