|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Sacred: Citadel - Interview @ Gamasutra

Default Sacred: Citadel - Interview @ Gamasutra

August 30th, 2012, 19:02
Gamasutra had the opportunity to talk to Fredrik Bronjemark, producer and managing director from Southend Interactive the developer of Sacred: Citadel to learn more about the game.
"One approach could have been to simply add in a silly amount of different combos or skills that would then be unlocked throughout the game. We did however feel that in most cases, players tend to just learn a few combos, and then use them throughout the game. If there's nothing else going on except new unlocks, that doesn’t really solve the problem."

Instead, he says, Southend experimented with making the combat and controls less rigid, with a larger focus on speed and skill.

"Instead of just taking influence from other games in the genre, we looked at more modern action games such as God of War, Darksiders and Super Smash Bros," he explains. "Here, combat is fluid, fast and explosive. When a player is skilled enough, he will occasionally be in 'the zone' where he fluidly lands one perfect attack after another and counter or dodge each incoming attack."
More information.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is online now

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,575

Default 

August 30th, 2012, 19:03
Why do we follow this game again?

blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker

#2

Join Date: Feb 2009
Location: Germany
Posts: 373

Default 

August 30th, 2012, 19:18
It is claimed to have RPG elements, although I have not seen them yet.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is online now

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#3

Join Date: Aug 2006
Location: Netherlands
Posts: 4,575

Default 

September 2nd, 2012, 01:44
Oh my. I had seriously considered Citadel as a title for the Underworld sequel. That would have been bad. Good thing I went for my other idea.

Swords and Sorcery - Underworld and Sovereign
OlderBytes.com
Charles-cgr is offline

Charles-cgr

Charles-cgr's Avatar
Sentinel

#4

Join Date: Mar 2010
Posts: 333
RPGWatch Forums » Comments » News Comments » Sacred: Citadel - Interview @ Gamasutra
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:39.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch