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Text Adventure Games
August 7th, 2012, 19:01
This year I have been playing quite a few of the old Infocom text adventure games from the 80s. I found an internet sight that let's you play free in browser.
Just curious if any of you out there liked these kinds of games back in the 80s and also would you play new text games if there were any?
Just curious if any of you out there liked these kinds of games back in the 80s and also would you play new text games if there were any?
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
August 7th, 2012, 19:36
I never played the Infocom games, but I did play a few from Magnetic Scrolls, first of all Jinxter. They were really difficult - I loved them.
Got the complete Zork series from GOG, so maybe I should try them
pibbur who went south
Got the complete Zork series from GOG, so maybe I should try them
pibbur who went south
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d++a58e++TU4567'!S'!89!AW!ML!uC++++u+++uF+++nR——nS ++++wC—-o++++wS——uLB++++
d++a58e++TU4567'!S'!89!AW!ML!uC++++u+++uF+++nR——nS ++++wC—-o++++wS——uLB++++
August 7th, 2012, 19:39
I remember playing Zork 1&2 and Planetfall on my cousin's C64 when I was a kid. It was one of my first experiences with gaming on a computer. I loved Zork, and I can still remember some of the areas almost word for word.
I don't think I would go out of my way to play text-only games now though.
I don't think I would go out of my way to play text-only games now though.
August 7th, 2012, 19:46
I played some of the more modernish Zork games, and felt that a lot of the setting was lost to me, since I wasn't familiar with the universe, lacking bacground from the text adventures.
pibbur who will be looking for a mailbox
pibbur who will be looking for a mailbox
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d++a58e++TU4567'!S'!89!AW!ML!uC++++u+++uF+++nR——nS ++++wC—-o++++wS——uLB++++
d++a58e++TU4567'!S'!89!AW!ML!uC++++u+++uF+++nR——nS ++++wC—-o++++wS——uLB++++
August 7th, 2012, 19:48
My first Adventure game was (Colossal Cavern) Adventure on the Apple ][. Shortly after I was really into the Scott Adams adventures. About five or 6 years ago I finally solved Savage Island Part I.
The early Sierra games were text adventures, and it was there that Roberta Williams invented the flood fill for the adventure games that used graphics. It was a huge breakthrough for computers in general amd was the beginning of the end of strictly wireframe graphics.
When I found Scott Adams online we exchanged a few emails. Real nice guy, he lives in Wisconson now and on rare occasion puts out a new game. He claimed to have created the PC Game Industry for awhile but I think he's since retracted that statement. He has a point - most games at the time he created Pirate's Cove and Adventureland were free and mainframe only. Creating Zork like games on 8k and 6k machines was quite a hack.
The early Sierra games were text adventures, and it was there that Roberta Williams invented the flood fill for the adventure games that used graphics. It was a huge breakthrough for computers in general amd was the beginning of the end of strictly wireframe graphics.
When I found Scott Adams online we exchanged a few emails. Real nice guy, he lives in Wisconson now and on rare occasion puts out a new game. He claimed to have created the PC Game Industry for awhile but I think he's since retracted that statement. He has a point - most games at the time he created Pirate's Cove and Adventureland were free and mainframe only. Creating Zork like games on 8k and 6k machines was quite a hack.
—
"Your hat is stupid!" -Ice King
"Your hat is stupid!" -Ice King
August 7th, 2012, 20:37
I've played a couple of text adventures by Legend Entertainment, most by ex-Infocom devs. They put a quite comfortable mouse interface on top.
Reminds me that I still wanted to return to their masterpiece Eric the Unready.
Reminds me that I still wanted to return to their masterpiece Eric the Unready.
August 8th, 2012, 15:34
Great thread and yes, absolutely - loved the genre as a kid. Interactive Fiction as it tends to get called these days.
There was an Australian company that released text/graphical adventures which I played on C64 all through primary school called "Mountain Valley Software".
They made a great variety of games of varying difficulty using the same engine and parser style which were highly entertaining to play. (Mystery Island, Oasis of Shalimar, Castle of Mydor, Volcano of Raka-tua…to name a few).
Funnily enough, I can still recall the solution to Mystery Island, I played it that much.
There was also Level 9 http://www.mobygames.com/company/level-9-computing-ltd/ and as Pibbur mentioned, Magnetic Scrolls (The Pawn and The Guild of Thieves) all of which I enjoyed but later on.
Admittedly I haven't played that many Infocom classics, (just Zork 1 and 2…didn't finish 3) but it's great that they're still being celebrated and heralded for creating such a vast and interesting genre.
There was an Australian company that released text/graphical adventures which I played on C64 all through primary school called "Mountain Valley Software".
They made a great variety of games of varying difficulty using the same engine and parser style which were highly entertaining to play. (Mystery Island, Oasis of Shalimar, Castle of Mydor, Volcano of Raka-tua…to name a few).
Funnily enough, I can still recall the solution to Mystery Island, I played it that much.
There was also Level 9 http://www.mobygames.com/company/level-9-computing-ltd/ and as Pibbur mentioned, Magnetic Scrolls (The Pawn and The Guild of Thieves) all of which I enjoyed but later on.
Admittedly I haven't played that many Infocom classics, (just Zork 1 and 2…didn't finish 3) but it's great that they're still being celebrated and heralded for creating such a vast and interesting genre.
—
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
August 8th, 2012, 16:21
Text-based single player games no. Text-based multi-player roleplaying games, YES if only there were any good ones these days.
August 19th, 2012, 01:28
I just finished a replay of Sorcerer. It's amazing how it's as if I never played it - totally forgot everything about it. Fun game though. I think I will play zork ii now.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
August 19th, 2012, 01:48
Originally Posted by JDR13I remember being incensed at the injustice way back when, of being able to play the Infocom games on the Vic 20 of all things (with its mere 5k of RAM) and not on my beloved TI 99/4A (from the $50 rebate marketing push before TI declared bankruptcy) and its whopping 16k of RAM. Well, at least I could play Scott Adams' adventures on it. 2 word commands, but still fun.
I remember playing Zork 1&2 and Planetfall on my cousin's C64 when I was a kid. It was one of my first experiences with gaming on a computer. I loved Zork, and I can still remember some of the areas almost word for word.
I don't think I would go out of my way to play text-only games now though.
I would soon have my cake and eat it too when I got my C64 a few years later.
August 21st, 2012, 04:22
IF still gets made these days and few years ago I gave it a shot. I decided on "The Dreamhold" - there is an IF contest every year and it got some good reviews. It also had a tutorial/guiding voice to help the IF challenged like myself.
It sorta had a cool Myst feel to it and was pretty enjoyable, but I eventually drifted away from it.
It sorta had a cool Myst feel to it and was pretty enjoyable, but I eventually drifted away from it.
August 26th, 2012, 22:49
Finished Zork 2. I can't believe how much I'm really enjoying these text games. It's too bad small and light laptops weren't around when Infocom was popular because playing Sorcerer and Zork 2 on my couch with my small laptop was very engaging. I did have to map a little bit and doing that on the couch is a little bit of a pain but other than that it was great. I wonder if tablet devices could breathe new life into interactive fiction.
Playing these two games has rekindled my desire to make my own text adventure game. I'm seriously thinking of trying to make one for my two boys.
Playing these two games has rekindled my desire to make my own text adventure game. I'm seriously thinking of trying to make one for my two boys.
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
August 29th, 2012, 13:01
Gah! How could I have missed this thread?!
Being late to the party, I just note shortly, that text adventures were my first real love in computer games (even before CRPGs) and I remember spending countless hours in the 1980's with my C64 both playing and trying to make my own text adventures (got pretty far with it, in fact). Providing an extra level of difficulty was my very limited understanding of English back then, so in addition to trying to figure out the puzzles, I was fighting those early primitive parsers and struggling with a foreign language too. I still wonder how I had the patience for it, when there were so many simple shoot 'em ups and platformers around, that required only good hand-eye cordination and reflexes. I guess it was because of the way those text adventures sparked my imagination and how they had interesting exploration and sense of adventure to them. Plus back then (and even now) even the best game graphics were a poor second to a few lines of well-written descriptive text and an active imagination. Ahhh, the memories.
- Inform 7 (based on Infocom's text adventure language): http://inform7.com/
- TADS 3: http://www.tads.org/
Also, this is a good site for news and articles on adventure games: http://www.brasslantern.org/
Being late to the party, I just note shortly, that text adventures were my first real love in computer games (even before CRPGs) and I remember spending countless hours in the 1980's with my C64 both playing and trying to make my own text adventures (got pretty far with it, in fact). Providing an extra level of difficulty was my very limited understanding of English back then, so in addition to trying to figure out the puzzles, I was fighting those early primitive parsers and struggling with a foreign language too. I still wonder how I had the patience for it, when there were so many simple shoot 'em ups and platformers around, that required only good hand-eye cordination and reflexes. I guess it was because of the way those text adventures sparked my imagination and how they had interesting exploration and sense of adventure to them. Plus back then (and even now) even the best game graphics were a poor second to a few lines of well-written descriptive text and an active imagination. Ahhh, the memories.
Originally Posted by TheMadGamerIf you're going to try make a text adventure game (or interactive fiction, as it is called nowdays), let me recommend you try either of these languages/programs to help you make it:
Playing these two games has rekindled my desire to make my own text adventure game. I'm seriously thinking of trying to make one for my two boys.
- Inform 7 (based on Infocom's text adventure language): http://inform7.com/
- TADS 3: http://www.tads.org/
Also, this is a good site for news and articles on adventure games: http://www.brasslantern.org/
—
"It is pitch black. You are likely to be eaten by a grue."
"It is pitch black. You are likely to be eaten by a grue."
August 30th, 2012, 19:38
Originally Posted by Lurking GrueThank you very much for all that information!!! I will certainly check them out.
If you're going to try make a text adventure game (or interactive fiction, as it is called nowdays), let me recommend you try either of these languages/programs to help you make it:
- Inform 7 (based on Infocom's text adventure language): http://inform7.com/
- TADS 3: http://www.tads.org/
Also, this is a good site for news and articles on adventure games: http://www.brasslantern.org/
In the meantime, I have created most of my toolset (about 75% of it) for creating my own text adventure. I will be able to pull off a lot of what Infocom games could with only a few exceptions - at least with my first version anyway. I'm building the game with a program I'm too embarrased to say… but it is one that I know inside and out. And it works pretty well and let's me focus more on the game creating part than the 'build the toolset and UI parts.'
—
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
Smoking shortens your life, yellows your teeth, makes your breath and clothes stink, and causes your partner to whine and complain that your hands and feet are always too cold.
September 5th, 2012, 14:40
I never could get into the text based games back then.
The two I had that I remember were Zork and Hitchhikers Guide To The Galaxy.
I need some sort of graphics.
The two I had that I remember were Zork and Hitchhikers Guide To The Galaxy.
I need some sort of graphics.
September 5th, 2012, 20:56
The later text adventures had graphics. Often very good graphics for their time.
September 5th, 2012, 21:01
Not only the later ones. Mystery House was a groundbreaking title with it's simplistic ASCII pictures.
—
A-Van-Te-Nor: A big car full of black hot beverage
A-Van-Te-Nor: A big car full of black hot beverage
September 5th, 2012, 21:06
A couple of new upcoming text adventure titles look promising:
Cypher: Cyberpunk Text Adventure
http://youtu.be/AoBe3uiBvAw
http://www.cabrerabrothers.com/
Legends of the Old West
http://steamcommunity.com/sharedfile…s/?id=92917833
Cypher: Cyberpunk Text Adventure
http://youtu.be/AoBe3uiBvAw
http://www.cabrerabrothers.com/
Legends of the Old West
http://steamcommunity.com/sharedfile…s/?id=92917833
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