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Default Grimoire Kickstarter

October 15th, 2012, 02:20
Fuck yeah. pledged!

I wanna be part of gaming history too
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October 15th, 2012, 02:31
Cool video - the game is complete - huuuge game - Wizardry 7 style -> I need holidays next May …

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October 15th, 2012, 04:14
As the old saying goes…A fool and his money…

I have to admit, though, that the pitch video was amusing. However, given the egregious history/personality of the developer, the absurdly unrealistic target goal, and the flexible funding model(which will not refund your money if the target is not reached), you would have to be utterly nuts to back this project. If this project even comes close to the $250,000 objective, then I will crawl under my desk, curl up into a fetal position, and weep for the fate of humanity.
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October 15th, 2012, 12:52
Up to 33 backers now, this baby really is flying.
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October 15th, 2012, 13:18
Why, oh why, does this project have to be connected to a game that looks like wish fulfilment to me? How terribly frustrating.
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October 16th, 2012, 22:51
This joke isn't funny anymore.
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October 16th, 2012, 23:49
I could only pledge $35 tier. Wish I could pledge more.

Simply put, this game will kill Wasteland 2 AND Project Eternity combined. Both will be tiny footnotes in the annals of RPG history buried along with Stonekeep and Descent to Undermountain while Grimoire will have entire universities devoted to analyzing its complexities which will likely drive mankind into new avenues of thought and spirituality.

In short: ITZ COMING
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October 16th, 2012, 23:57
Originally Posted by Thoth View Post
which will likely drive mankind into new avenues of thought and spirituality.
In other words into Cleve's bunker with pitchforks and torches. "Hand over the game, NOW!"
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October 17th, 2012, 01:56
Pledged at Pilgrim Perk.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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October 25th, 2012, 01:58
Update #1

New resolution: 1024*768

http://www.indiegogo.com/grimoireforever?c=activity

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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October 25th, 2012, 09:34
Originally Posted by HiddenX View Post
Update #1

New resolution: 1024*768

http://www.indiegogo.com/grimoireforever?c=activity
Looks real nice.
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October 25th, 2012, 20:05
Cleve 6 hours ago:


I’ve been thinking it over.

I think all pledges $75 or above (“Pilgrim”) will get beta access on a monthly issue starting end of November and continuing through to April when the last polish is put on the game.

If you play it until you are sick of it you have nobody but yourself to blame. It will demonstrate continuous progress towards completion.

I have a lot to do in November to adapt everything for the new resolution and to see if we can eliminate all the serious “bugs” (not gameplay balance issues but real bugs) before the beta goes out to pledges.

These beta copies may be burned with your personalized details to detect leaks, I think I have a utility around that does this. Just warning you that the copy you get may be traceable so please don’t leak it to people who did not pledge. Taking screenshots will be okay and doing walkthroughs will be up to you.
That's a real good idea!

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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October 25th, 2012, 20:15
I may sign up yet (once someone confirms getting access to the beta).
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October 25th, 2012, 20:20
The 'Codex is discouraging Cleve to release a full beta version (->pirates).

-> Codex

So may a 10% beta is a possibility.

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October 25th, 2012, 21:49
haha. People pirating Cleve's toiletware
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October 25th, 2012, 23:15
I hope Cleve doesn't think he can outsmart pirates who can remove multi-million dollar DRM from a DVD.

But yeah, the second he releases anything it would be available on torrent sites…
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October 26th, 2012, 08:43
A public beta would be something that could bring some confidence to this kickstart. It's no use worrying about piracy because it's going to happen anyway. Not that pirates are likely to be drooling at the chance to rip this one…
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October 28th, 2012, 09:14
Cleve's update #4:

This may not mean much to a lot of people but I have spent all weekend getting the build running solid in the Visual Studio 2010 C++ Compiler. This is a pretty major step forward because the general debugging, error trapping and trace facilities in VS2010 are lightyears ahead of the VC6 C++ compiler I have been using since 1999. The STL implementation is so much improved it isn’t even funny.

Shams and I are now sharing an integrated code base in SVN which makes certain we don’t break the build, don’t lose any source code and are continuously improving the build from one day to the next. This is the way adults run a software project and the funny thing is that I have known the right way to do it for 20 years. At work I have done it this way and at home I have pursued a different process, one which wasn’t very productive.

One of the big hurdles to compiling in VS2010 is that I had the author of Fastgraph warn me that the graphic libraries might not run correctly or reliably in anything above VS2005. For this reason I have had to stay with this fossil compiler for 12 years, for fear of not being able to compile Fastgraph. Turns out with a few compiler switches set correctly it runs fine, perhaps even better than it did before.

The upcoming demo is going to be very stable because of these changes and a lot of bugs are practically eliminating themselves now by simply being noticed instead of flying under the radar. The VS2010 compiler warns constantly about variables that have not been initialized, memory not released or pointers with bad values.

All of Shams fixes, all my fixes over the past couple of weeks and the fixes of this weekend are now consolidated in one build that is running really well.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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October 28th, 2012, 17:20
Hmm..is he not using OpenGL? I thought he started this in DOS.

Anyone catch that Cleve was high-jacking the Shaker kickstart? After it was cancelled even.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 28th, 2012, 20:26
Yeah, Cleve set out to attack them and they shut their KS down immediately after.
Last edited by darkling; October 29th, 2012 at 00:04.
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can golden babies fly?, comes out on july, crpg, grimoire, roleplaying, rpg, wizardry
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