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Default Borderlands 2 - Skill Trees

September 10th, 2012, 02:45
I'm not sure when these went up but you can play with the Borderlands 2 skill trees at the official site. There's the assassin, commando, gunzerker and siren.
More information.
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September 10th, 2012, 02:45
That's a cool feature. Wish some other RPG devs wold use it for their website too.
There are more skills for each class, but they're mostly the same passive skills which increase some stats by tiny amounts. This was one of the reasons Borderlands level-ups were so unexciting for me.
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September 10th, 2012, 07:33
Yeah, it's pretty hard to get excited about most of those.
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September 10th, 2012, 08:39
Sad that the Mechromancer isn't presented for us who are interested to play one.

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September 10th, 2012, 09:18
Uhm, I have to call a botch on this. In an actiongame the options you have during a fight is essential to keep me entertained, while repetition is best avoided. The more different forms of attack or things you can do, the more strategic options you have in a fight, the better the game play usually is. Dungeon Siege 3 for example gave me fingertip access to 11 actions along with powered up versions, Diablo 3 gives me 6 different attacks, Dead Island gave me two roles (Xian, damagedealer and medic) with many different actions (rage, jumpkick, headstomp, backstab).

In Borderlands 2 you have enough skillpoints to fill one of your skilltrees, in Borderlands (and Dead Island) you filled two. This means that when people specialize (and they will) their character will become one of 3 cookie-cutters who can do 1 action over and over again. That's going to be old and repetitive quickly and we are going to see much less diversity overall.

In Borderlands 1 you would combine 2 trees and filled up two different roles based on your choice. My Mordecai was a Sniper, specialized in using his bird and half decent with a pistol even if I sacrificed the gunslinger tree. If I play Zero (the assassin) in Borderlands 2 I will only be a sniper. The total amount of actions available to me in a fight is hide, aim and shoot.

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The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Last edited by JemyM; September 10th, 2012 at 09:35.
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September 10th, 2012, 19:47
Originally Posted by JemyM View Post
Uhm, I have to call a botch on this.

In Borderlands 1 you would combine 2 trees and filled up two different roles based on your choice. My Mordecai was a Sniper, specialized in using his bird and half decent with a pistol even if I sacrificed the gunslinger tree. If I play Zero (the assassin) in Borderlands 2 I will only be a sniper. The total amount of actions available to me in a fight is hide, aim and shoot.
But developers care about improving your experience ;-) and streamlining *must* ensure that, no? I mean, all of them are doing it, and they wouldn't possibly do anything to lessen your enjoyments of their game…right?
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September 10th, 2012, 20:09
I call a botch on the whole game, tbh. Endless mob respawn again I'm guessing? Ya, that sounds like zero fun to me.


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September 10th, 2012, 21:08
Originally Posted by Carnifex View Post
I call a botch on the whole game, tbh. Endless mob respawn again I'm guessing? Ya, that sounds like zero fun to me.


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That's because, despite what the box may say, this is not a RPG (at least part 1 was not). It is a game, best played with a friend, of endless shooting and killing, with very basic skill trees and a strong loot incentive. Having said that, it would be pretty lame if there were no respawns. Can't have endless killing without endless respawns.
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