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Default Underworld - Gold Edition Release Date

September 13th, 2012, 16:45
Charles from Olderbytes let us know a date has been set for the release of Swords & Sorcery Underworld Gold - September 20th.
I can finally say with confidence what day Swords and Sorcery – Underworld Gold, my kickback to the late 80s 1st person party role-playing game, will not be postponed again.
Thursday September 20th.
It is ready. This final week is to allow me to focus on promoting it a bit and other related activities. I am still unsure how much interest remains for this kind of game other than my own and that of a few hundred motivated enough to disregard the previous version’s visuals. If you are one of those, many thanks for your support. If, on the other hand, you are one of those that would not put up with it and bashed and dared me into creating a real game, many thanks for your support. Both groups were paramount in finally achieving completion (for real this time). I needed both the carrot and the stick. Talk about high maintenance.
If you aren’t part of one of these groups, many thanks for your interest! I’ll try to bring you up to speed with the following list of features. Underworld Gold aims at being much more than a graphics update so some of these will be new to past players as well.
Feature List
- An actual introduction. Five slides depicting the setting and context at the start of the game. I hope you like it.
- A pre-built party (you can still build your own).
- Mouse support.
- Enhanced combat: Distance and timing management in a set of tactical options. Enemies have and use them as well.
- 8 new maps (20 total). 5 previously existing maps were redrawn and 3 entirely new areas.
- Hundreds of new items, including new item types.
- New item attributes (charged, enchantments, some specifically scripted).
- Many new NPCs.
- Interactive and dynamic “World Map”.
- Puzzles. Some span entire maps and others are of lesser scope.
- 115 monsters, each illustrated. Some scantily but tastefully clad of the female gender (be forewarned).
- Monster specials: many have one to better pounce on your characters. Some have two.
- New environments.
- New skills (active and passive).
More information.
Last edited by Dhruin; September 13th, 2012 at 23:29.
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September 13th, 2012, 16:45
Sounds good. I'm definitely interested in checking this out. Pretty big overhaul.

P.S. The link in the article is for the conquistador kick starter page. Please fix it.
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September 13th, 2012, 16:59
Yeah, I'll be playing this one for sure. Better set some time for rolling a party!!



-Carn
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September 13th, 2012, 17:31
What? Those pesky Spanish conquerors treadin' on ma land?

Madre de Dios, te lo digo joder macho y tutti quanti

Thanks Dhruin, Dean & Carn!

EDIT - The actual link is:
http://www.olderbytes.com/release-da…orld-gold.html

Until Dhruin wakes up, it's late in Sydney

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Last edited by Charles-cgr; September 13th, 2012 at 19:09.
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September 13th, 2012, 18:37
I wish I had more time to play this; it's looking great.
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September 13th, 2012, 20:54
Can you save anywhere?
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September 13th, 2012, 23:28
You could in the original; I won't play any game with just save points-life's too short!!

If God said it, then that settles it!!

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September 13th, 2012, 23:30
Bugger. Sorry.

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September 14th, 2012, 01:00
@Dhruin No worries

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