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Default Frayed Knights - The Story So Far

September 15th, 2012, 01:56
Jay Barnson writes about developing the story for Frayed Knights:
Originally, Frayed Knights was intended as a single game, which I expected to clock in at around sixteen hours of gameplay. It grew. It grew a lot. Even after splitting it into three parts, the first chapter – Frayed Knights: The Skull of S’makh-Daon – is about thirty hours of solid gameplay.
The original story had to stretch to fit. It wasn’t too hard to fit things into the first game, with a bit of expansion. The conclusion is largely worked out for the final game, though it, too, requires a bit more fleshing out to fit the larger canvas. The “middle” act – which I now recognize as being a little weak to begin with – was inadequate to the task of supporting a stand-alone game. I’ve had to re-work a lot of it to make it (I hope!) a really enjoyable and compelling story in its own right.
A critical goal for the second games’ story is it must be a stand-alone tale: A player must be able to play this game “cold” without even realizing it had a predecessor, and not feel like they missed anything. At the same time, there should be some rewards for the Frayed Knights veterans where they get some payoffs for some background elements set up in The Skull of S’makh-Daon. It has to reach a satisfying conclusion at the end of the game, wrapping up the primary storyline and only leaving a few threads hanging for the final title to tie up.
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September 15th, 2012, 01:56
Ever notice how all writers recap things in sequels to remind readers and readers that didn't read the previous books about basic things that happened or were established before?

Just thought I'd mention it. It seems like the standard thing to do.
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September 15th, 2012, 07:03
There are good ways and bad ways to do this, however. Avoiding a wall of exposition text (even though Star Wars got away with it) would be the goal…
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September 15th, 2012, 07:42
You could always have the initial adventure be a partial recap. You could start in a dungeon where you run into enemies that are claiming revenge for your past misdeeds and you could have a recap of what you did previously while you are bashing their brains in.
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September 15th, 2012, 17:23
Originally Posted by RampantCoyote View Post
\(even though Star Wars got away with it) would be the goal…
Amazing what you can pull off with scrolling text, and John Williams music.
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