|
Your continuous donations keep RPGWatch running!
Torchlight II - First Patch
September 25th, 2012, 03:45
The first patch has been released for Torchlight II. A partial snip from the changes:
Here's the goods!More information.
STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
*Made significant optimizations to particle collisions.
September 25th, 2012, 03:45
Awesome to see such a quick patch that actually fixes several issues I had.
Now if only they (or modders) add in some quality of life stuff like showing gold value on items, ground item previews, and linking items between friends (a la Diablo 3).
Now if only they (or modders) add in some quality of life stuff like showing gold value on items, ground item previews, and linking items between friends (a la Diablo 3).
Watcher
September 25th, 2012, 09:23
I wish gems had a different colour and not white…
Regarding performance, the game still has the TL1 problem where I had to wait forever at some loading screen after playing 4-5 hours.
Regarding performance, the game still has the TL1 problem where I had to wait forever at some loading screen after playing 4-5 hours.
—
When I was a child, my speech, feelings, and thinking were all those of a child. Now that I'm a man, I have no more use for childish ways.
When I was a child, my speech, feelings, and thinking were all those of a child. Now that I'm a man, I have no more use for childish ways.
September 25th, 2012, 11:08
those long load screens after significant play times are intentional, it's to encourage you to go for a walk, breath some air, eat some snacks, etcetera.
Watcher
September 25th, 2012, 15:43
I don't get why you have load time errors , my PC is 4 years old and i never had a load screen that lasted more than 10'' , you may wanna check settings .
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 00:07.

