|
Your continuous donations keep RPGWatch running!
RPGWatch Forums
» Comments
» News Comments
»
Project Eternity - $2.2M, New Dungeon, New Stretch Goal
Project Eternity - $2.2M, New Dungeon, New Stretch Goal
October 2nd, 2012, 22:17
Originally Posted by spiraling69BG1/2 cost over 3 millions each (without inflation adjustment) to make in 1995-2000…
I realize they are only trying to get more money for the project, but the stretch goal deal is getting ridiculous. It almost seems as though the game will not be comeplete if a certain goal isn't met. Crafting and enchanting should have been included about the 1.1 mil mark, ect…
1.1 mil was a really barebone game in PST style.
Last edited by azarhal; October 2nd, 2012 at 23:24.
Reason: typo
SasqWatch
RPGWatch Donor
October 2nd, 2012, 23:42
Plus, the team includes very experienced folk, and it's not like they are building anything groundbreaking either, from what I have seen. That's not a bad thing. Doing something well is usually better than a sloppy attempt at innovation for innovation's sake.
October 3rd, 2012, 00:25
Hmm not sure I can really agree with that statement. Experienced yes… but did they always had a good track record? No. Certainly, they have excellent standard for the story and setting of the game, but in terms of the bugs/overall finished good quality… not so much.
—
BG2 fan girl
BG2 fan girl
October 3rd, 2012, 00:56
Another thing. Once the game is done, the engine and resources are there, so the sequel can be made with less money, and sold for more money (since they won't need to discount it via Kickstarter anymore)
Wonders what SasqWatch is
October 3rd, 2012, 02:53
Originally Posted by purpleblobWhere did I say that they always had a good track record?
Hmm not sure I can really agree with that statement. Experienced yes… but did they always had a good track record? No. Certainly, they have excellent standard for the story and setting of the game, but in terms of the bugs/overall finished good quality… not so much.
October 3rd, 2012, 05:00
Erm, you didn't? I'm just sharing my opinion of experienced doesn't always mean they can pull out sh*ts well. No need to sound so butt-hurt?
—
BG2 fan girl
BG2 fan girl
October 3rd, 2012, 05:36
Originally Posted by azarhalI never gave thought about the cost of BG… I'm worried now. I was hoping PE to be larger than either BG or BG II. I suppose there will be a little surge at the end of kickstarter, but it doesn't look like it's going to break the 3 mil mark.
BG1/2 cost over 3 millions each (without inflation adjustment) to make in 1995-2000…
1.1 mil was a really barebone game in PST style.
I'm considering the donating $250. I paid $150 for the Diablo III CE, and don't mind paying a little more for my favorite type of game. I only hope they will have enough to create their vision, and mine
Sentinel
October 3rd, 2012, 06:18
I was thinking that if they do a mega-dungeon then they should do something like the Underdark where there is actual civilization down there.
spiraling69: It may have taken $3 million to make Baldur's Gate but Obsidian doesn't need to make all of the tech from scratch and in general it doesn't cost as much money to make a game like Baldur's Gate now. Also the Infinity Engine games didn't have full-fledged crafting systems and since this game is a spiritual successor to those games having a crafting system shouldn't be a priority.
spiraling69: It may have taken $3 million to make Baldur's Gate but Obsidian doesn't need to make all of the tech from scratch and in general it doesn't cost as much money to make a game like Baldur's Gate now. Also the Infinity Engine games didn't have full-fledged crafting systems and since this game is a spiritual successor to those games having a crafting system shouldn't be a priority.
Keeper of the Watch
October 3rd, 2012, 07:07
Originally Posted by purpleblobYou missed my point that experience with this kind of game makes it's doable for less money, that all. I didn't say anything about quality. No need to insult.
Erm, you didn't? I'm just sharing my opinion of experienced doesn't always mean they can pull out sh*ts well. No need to sound so butt-hurt?
Apparently DS3 wasn't buggy. It will be interesting to see if they can deliver a quality product given no publisher requirements and pressures.
Last edited by Thrasher; October 3rd, 2012 at 07:29.
October 3rd, 2012, 13:30
Originally Posted by spiraling69It should be going over 3 mil. It's following the Double Fine funding curve and it made 3.3 mil.
I never gave thought about the cost of BG… I'm worried now. I was hoping PE to be larger than either BG or BG II. I suppose there will be a little surge at the end of kickstarter, but it doesn't look like it's going to break the 3 mil mark.
Also, they said BG II sized was their goal, but with less races, classes and companions (1.1 mil had 3 races, 5 classes and 5 companions). We are probably going to get a larger game now though.
SasqWatch
RPGWatch Donor
RPGWatch Forums
» Comments
» News Comments
»
Project Eternity - $2.2M, New Dungeon, New Stretch Goal
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:05.

