|
Your continuous donations keep RPGWatch running!
Project Eternity - Passes $3.5M including Paypal
October 16th, 2012, 15:31
I wonder what the last stretch goal will be (I also wonder at what point itīll be set, 3.8M seems the most reasonable to me), as some others implied, the game seems really "feature complete" by now.
Simply a new region (an island, perhaps) might work best.
Even though Iīve never took advantage of it, I liked that Watcherīs Keep was set up in a way that allowed for easy segmented progress.
Finishing the dungeon (or progressing far enough) could also influence some other questline(s) or even the ending(s) in some capacity.
Simply a new region (an island, perhaps) might work best.
Originally Posted by DrithiusPersonally Iīd quite like if the dungeon was not set up in entirely self-contained way and progress through it was somehow tied to the progress in the rest of the game (say, a gate requiring an item thatīs only obtainable via exploration elsewhere, or a riddle that requires pc to know a piece of lore gathered elsewhere and so on). This type of a sorta artificially forced potential backtracking (as opposed to backtracking caused simply by reaching a difficulty stonewall) might be annoying for some though.
My one reservation over the growth of the project is the size of the Mega-dungeon… at 10 levels, it's already an unwieldy behemoth that will [likely] feel more like a minigame than a piece of history in the world.
Even though Iīve never took advantage of it, I liked that Watcherīs Keep was set up in a way that allowed for easy segmented progress.
Finishing the dungeon (or progressing far enough) could also influence some other questline(s) or even the ending(s) in some capacity.
—
What you think about most, is what you become.
What you think about most, is what you become.
Last edited by DeepO; October 16th, 2012 at 16:06.
October 16th, 2012, 15:34
Originally Posted by DrithiusThere is already lore attached to the dungeon and Feargus said that he prefer if people had to visit it in "chunk". Go deeper as they get more powerful. There is also supposed to be "people" down there, so it might not be all fighting.
My one reservation over the growth of the project is the size of the Mega-dungeon at 10 levels, it's already an unwieldy behemoth that will [likely] feel more like a minigame than a piece of history in the world.
SasqWatch
RPGWatch Donor
October 16th, 2012, 15:39
Originally Posted by azarhalMaybe they'll stick big city #2 at the halfway point.
There is already lore attached to the dungeon and Feargus said that he prefer if people had to visit it in "chunk". Go deeper as they get more powerful. There is also supposed to be "people" down there, so it might not be all fighting.
Keeper of the Watch
October 16th, 2012, 15:57
Based on the information we've seen so far, this game has now managed to hit the number 1 spot on my most wanted list.
Take your time and make it great Obsidian, we're counting on you!
Take your time and make it great Obsidian, we're counting on you!
SasqWatch
October 16th, 2012, 16:02
10k shy of hitting the 3.5 million mark, with 10 hours left. That is excluding PayPal.
They've been quiet at Obsidian. Wonder what they're cooking up…
They've been quiet at Obsidian. Wonder what they're cooking up…
—
Exitus acta probat.
Exitus acta probat.
Keeper of the Watch
October 16th, 2012, 16:23
Aaaand itīs now $3.5M on Kickstarter alone
.
.
—
What you think about most, is what you become.
What you think about most, is what you become.
October 16th, 2012, 16:37
Level 11 of the mega-dungeon confirmed as well (and 12 probably too with only the paypal backers now).
SasqWatch
RPGWatch Donor
October 16th, 2012, 16:47
—
Exitus acta probat.
Exitus acta probat.
October 16th, 2012, 17:29
Yep, wouldn't have backed if it had multiplayer.
Anyway, I don't see how it can possibly be a waste for them to say "please give us money to make this single-player game" and for 70000 people to throw 3.5 million dollars at them.
Anyway, I don't see how it can possibly be a waste for them to say "please give us money to make this single-player game" and for 70000 people to throw 3.5 million dollars at them.
October 16th, 2012, 17:32
Originally Posted by epithumiaThis is kind of a funny post, I guess you would not have back baldurs gate 1 & 2 if they had been kickstarters. Multiplayer is fine if done right.
Yep, wouldn't have backed if it had multiplayer.
Anyway, I don't see how it can possibly be a waste for them to say "please give us money to make this single-player game" and for 70000 people to throw 3.5 million dollars at them.
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
October 16th, 2012, 17:32
Were any of the infinity engine games, multiplayer? I don't go that way, so I can't remember. I'm strictly monogamous with my games
October 16th, 2012, 17:35
Originally Posted by crpgnutYes they had a co-op mp mode I never played it so I cant comment on it.
Were any of the infinity engine games, multiplayer? I don't go that way, so I can't remember. I'm strictly monogamous with my games![]()
—
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
"You know if my grammar and punctuation bother you tough luck. No one cares but you."
October 16th, 2012, 17:35
I would love to see an underground city too…
Or a city on the trees like in Drakensang but much bigger and more detailed.
Also please leave multiplayer out of this…
Or a city on the trees like in Drakensang but much bigger and more detailed.
Also please leave multiplayer out of this…
October 16th, 2012, 17:38
Originally Posted by crpgnutyes as far as I know they all were, and they played quite well. Not as smooth as say neverwinter nights, but still a decent experience.
Were any of the infinity engine games, multiplayer? I don't go that way, so I can't remember. I'm strictly monogamous with my games![]()
The city in the trees thing is a bit played out, just off the top of my head I can think of three games that had it wizardry 8, everquest, and dungeon seige 2.
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
October 16th, 2012, 17:39
Originally Posted by rune_74Never played any of them so I did not know =(
yes as far as I know they all were, and they played quite well. Not as smooth as say neverwinter nights, but still a decent experience.
The city in the trees thing is a bit played out, just off the top of my head I can think of three games that had it wizardry 8, everquest, and dungeon seige 2.
Well what about that elf city on Lord of the Rings??? I don't remember its name =/
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 02:30.


)
