|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Warhorse - Blog Update

Default Warhorse - Blog Update

October 27th, 2012, 02:31
Warhorse's Dan Vavra writes about finalising a verticle slice of their "Skyrim killer" RPG to show to potential partners, and also running into Swen Vincke at Gamescom last August:
Things have been pretty hectic around here the last couple of months. Warhorse is up and running and the hour is fast approaching of planned completion of a very important milestone – the 'Vertical Slice' which we've been working hard on 24/7. As the name implies, a Vertical Slice is a cross-section of the game and should be a very polished demonstration of all the game’s basic mechanisms, its graphic look and its treatment of the important elements. For us, this means generating quite a chunk of art (in an Open World game doing one level is not exactly an option), scripting into it a representative quest, which will contain all the important game mechanisms, such as complete control of the character, the dialog, the combat system, AI controlled NPCs, and throwing in an animation sequence or two, voiceovers and user interface. As far as possible, the whole package should look as good as the finished game. In the case of a shooter, we’d simply do one level and exploit lots of mechanisms straight from CryEngine; with an RPG it’s a bit more complicated than that. For example, we had to program a very complex dressing system, which you won’t find in any 3rd party engine. But such is life.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

October 27th, 2012, 02:31
A "dressing" system must come with, at a minimum, the obligatory Thousand Island, Ranch, and Italian choices, each with significant consequences. Balsamic should be optional, but perhaps not Vinegar and Oil with cruets. I imagine Russian dressing will only become an option after localization. Green Goddess would be appropriate if this will be advertised as an "old skool" RPG, which is doubtful.
Thrasher is online now

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#2

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,849

Default 

October 27th, 2012, 04:00
because publishers up to now have not exactly been overjoyed about RPG, never mind a realistic RPG with no fantasy elements
Interesting… so they are shooting for realism, and aren't going for a traditional fantasy setting.
jwmeep is offline

jwmeep

Watchdog

#3

Join Date: May 2011
Posts: 177

Default 

October 27th, 2012, 08:12
if they want to kill Skyrim, they're going to have to have mod support. Because Skyrim by itself kills itself imho. It's the modding community that makes it head and shoulders above the rest.
SonOfCapiz is offline

SonOfCapiz

Sentinel

#4

Join Date: Feb 2011
Posts: 301

Default 

October 28th, 2012, 01:18
Originally Posted by jwmeep View Post
Interesting… so they are shooting for realism, and aren't going for a traditional fantasy setting.
It takes place in medieval bohemia, during hussite wars, so zero fantasy elements is right.
Paul is offline

Paul

Watchdog

#5

Join Date: May 2011
Posts: 158

Default 

October 28th, 2012, 16:10
Originally Posted by SonOfCapiz View Post
if they want to kill Skyrim, they're going to have to have mod support. Because Skyrim by itself kills itself imho. It's the modding community that makes it head and shoulders above the rest.
That's a popular opinion to have, but objectively not really true:

http://www.vgchartz.com/game/49112/t…olls-v-skyrim/


That's a lot of people buying, playing, and enjoying a game without mod support. No, TES is a behemoth that stands on its own feet.


Edit: and I'll add on my own opinion something I've noticed. Todd Howard et al appear to be really good at a) recognizing good and popular mod designs, b) incorporating some of those designs into the next iteration, and c) making them work in the TES lore and ethos.
Bedwyr is offline

Bedwyr

Sentinel

#6

Join Date: Feb 2009
Posts: 298
RPGWatch Forums » Comments » News Comments » Warhorse - Blog Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 22:43.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch