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October 31st, 2012, 21:09
Dungeon puzzles like Dungeon Master
Turn based combat with many many options
Many Spells
Lockpicking minigame
You can talk to NPCs (by Typing in words!) / you can bribe them
Items can be cursed
Alternative solutions to many quests
Much world interaction
Interesting party members
Automatic pathfinding and automap feature
Eastereggs
…
of cause -> you can ride on turtles
Turn based combat with many many options
Many Spells
Lockpicking minigame
You can talk to NPCs (by Typing in words!) / you can bribe them
Items can be cursed
Alternative solutions to many quests
Much world interaction
Interesting party members
Automatic pathfinding and automap feature
Eastereggs
…
of cause -> you can ride on turtles
—
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
October 31st, 2012, 21:12
What are the chances of someone like Cleve writing clever dialogue or interesting quests?
Sure the nutjob has an overactive imagination bordering on psychosis but that hardly qualifies him to write anything worth the effort of reading it.
Also he is a cunthook.
Sure the nutjob has an overactive imagination bordering on psychosis but that hardly qualifies him to write anything worth the effort of reading it.
Also he is a cunthook.
Watchdog
October 31st, 2012, 21:30
Originally Posted by Biff The UnderstudyLooks and feels like entertainment and fun:
What are the chances of someone like Cleve writing clever dialogue or interesting quests?
Grimoire video playlist
—
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
October 31st, 2012, 23:00
Originally Posted by Biff The UnderstudyWell wasn't that an insightful post. I have played the game, it is quite good. Probably was close to ready about 5 years ago. Too bad this thread is about trolling the maker instead of talking about the game.
What are the chances of someone like Cleve writing clever dialogue or interesting quests?
Sure the nutjob has an overactive imagination bordering on psychosis but that hardly qualifies him to write anything worth the effort of reading it.
Also he is a cunthook.
—
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
November 1st, 2012, 01:30
Well hopefully that will change shortly with his production of a demo/beta. Although the Codex is advising him against it, stupidly I might add…
November 1st, 2012, 02:44
The game is well written, the dialogue is clever and often funny while the quests are complex and well constructed. Even though I am currently P!@@#$ off with him, the game itself is well worth playing!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
November 1st, 2012, 15:52
Originally Posted by CorwinMight be an ignorant or n00b question? But what did he do this time?
The game is well written, the dialogue is clever and often funny while the quests are complex and well constructed. Even though I am currently P!@@#$ off with him, the game itself is well worth playing!!
Ethereal
November 1st, 2012, 16:59
Originally Posted by Biff The UnderstudyRegardless of what I think about the content of CleveŽs rants, based on reading some of them IŽd say that one thing is quite clear - the guy can write
What are the chances of someone like Cleve writing clever dialogue or interesting quests?
.Originally Posted by rune_74Exhaustively awesome addition to the topic, thank you!
I have played the game, it is quite good.
Originally Posted by HiddenXIŽm sorry, but how how does repeating what was said in the interview or is part of the indiegogo pitch constitute "talking about the game"?
Dungeon puzzles like Dungeon Master
Turn based combat with many many options
Many Spells
Lockpicking minigame
You can talk to NPCs (by Typing in words!) / you can bribe them
Items can be cursed
Alternative solutions to many quests
Much world interaction
Interesting party members
Automatic pathfinding and automap feature
Eastereggs
…
of cause -> you can ride on turtles![]()
ShouldnŽt talking about the game be more along the lines of what we think of or expect from these features or something?
As a fan of Wizardry 7, IŽm obviously seeing the potential of playing its spiritual successor as an appealing prospect, but I donŽt quite understand why some people have apparently problems understanding that some other people resent the game based on its creator alone.
When someone has this pronounced public persona it can become difficult to disaffiliate creator from creation and this can (when such persona is viewed in markedly negative light) taint the experience with the creation notably.
Personally I somehow donŽt feel like discussing the gameŽs merits further at this point, but IŽd say that at least on the surface it seems like all ingredients that might make Grimoire a fun game for a Wizardry fan seem to be in place and some more "modern" features like "autowalking" seem like sensible additions. The vital question is how well it all holds together and I donŽt think thereŽs enough info to determine that (and the idiosyncratic development cycle does not play into this exactly positively, in my book).
One specific note IŽd add is that the UI seems remarkably well designed, considering how complex the game appears to be, so thereŽs that.
—
What you think about most, is what you become.
What you think about most, is what you become.
Last edited by DeepO; November 1st, 2012 at 18:14.
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