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Default AAIMIE - Not Meeting It's Goal

November 7th, 2012, 20:13
A while ago we reported on AAIMIE, a Kickstarter game that looked promising and was aiming for 7000 dollars, but with 37 hours to go it is only at 582 dollars and will probably not make it (unless something close to a miracle happens).
This however does not mean the end of AAIMIE. It will still be made, but it's release will be more limited and does not include iOS and Android versions.
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November 7th, 2012, 20:13
its just too abstract…

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November 7th, 2012, 20:27
It is, and that's what is actually interesting.
My problem is that I gave too much on several projects already… And I'm not giving a single cent for smartphone games. Or console ones.
See… When all that stuff gets old, not games but hardware… Where will you play those games? On an emulator probably. If someone makes one.
Or you'll pay again on getting 'em compatible with new machines and OSes on GOG.
So what's the point of investing into somethhing like that?
Last edited by joxer; November 7th, 2012 at 20:40.
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November 7th, 2012, 21:57
That's too bad. It looks slick. Let's hope one of our newest members can get this finished in spite of it not going through. Maybe he advertised it too early in its development cycle. But then, this is what Kickstarters are meant for - small independent projects that can't get the financing otherwise.

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November 8th, 2012, 09:21
Originally Posted by joxer View Post
See… When all that stuff gets old, not games but hardware… Where will you play those games? On an emulator probably. If someone makes one.
Or you'll pay again on getting 'em compatible with new machines and OSes on GOG.
So what's the point of investing into somethhing like that?
Sooo… what's different from PC games?
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November 9th, 2012, 01:46
Originally Posted by Thaurin View Post
Sooo… what's different from PC games?
Yes, real glad I got games for Win95. And my Apple II floppies fit perfectly in my USB ports. Well… Actually I have to push them in pretty hard

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November 9th, 2012, 11:21
What do you mean what's different?
All my PC games work on my new machine and my new OS. Okay, I had to "hack" a couple of them:
- CM01/02 says out of memory when your RAM is above 1Gb but then you use certain Microsoft's app to "lie" to the game how many megabytes you have
- Grim Fadango also needs some "adjustments".
To be honest I didn't replay every single game I own, but I'm sure all would work with or without some "hacking". You sure you'd be able to do such adjustments on smartphones? Right… I can't even fix my Viber no sound problem while in standby mode on iPhone because config files are unreachable/untouchable without cracking the phone with something called prisonbereak or something - and I'm not going to do that!

And I'm really sorry for your AppleII floppies, I bought myself an external floppy drive (plugs into USB port) for PC and I really don't care if it's probably not Mac compatible as I don't own Mac. Maybe you should contact Steve Jobs by some means…
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