|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Baldur's Gate - Enhanced Edition: Trent Oster Interview @ ShackNews

Default Baldur's Gate - Enhanced Edition: Trent Oster Interview @ ShackNews

November 17th, 2012, 22:33
After the previous announcement that Sony wanted Baldur's Gate Extended Edition on PSN, Shacknews now also brings us their full interview with Beamdog's Trent Oster about about the game's initial delay, the new content, plans for DLC and, Baldur's Gate 2 Enhanced Edition.
Shacknews: When the release date for BG:EE was first announced as September, you knew that you were adding new content and new characters. What happened along the way that ended up pushing the date back?
Trent Oster: We were a little over confident we could whip the existing Baldur's Gate codebase into a shippable shape in a timely manner. Early in development, we made good progress. Later, we hit a brick wall. We'd try to work with the existing system, it wouldn't work, we'd start spelunking around looking for the problem and the complexity we encountered was off the charts. We'd cut the complexity down and introduce new bugs. We'd fix the bugs, introducing more. We really were in a hard cycle of code cleanup and bug fixing. In September we had a brittle version of the game that simply lacked polish and didn't feel well executed. We worked very hard to fix bugs and improve the game, but the progress just wasn't what was required to make a game we could be proud of. We approached our partners, telling them clearly that we were unhappy with the state of the project and we wanted to extend the ship date. The Wizards people were very supportive and in full agreement, they understood the importance of making a high quality product. It took a while for us to work out the business terms for the extension and that forced us to wait on the delay announcement much longer than we would have liked. As a small developer, funding two more months of additional development and going two months without revenue was a hard call to make, but we are certain it was the right decision.
Thanks Lucky Day for the reminder.
More information.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 3,860

Default 

November 17th, 2012, 22:33
Interesting interview. I'm a little surprised about the hangup over a boxed game. What's the issue with that, I wonder?
rjshae is offline

rjshae

Bob
RPGWatch Donor

#2

Join Date: Mar 2012
Posts: 1,197

Default 

November 18th, 2012, 03:46
There is no real North American market for boxed retro games and the companies involved are all here.
darkling is offline

darkling

Keeper of the Watch

#3

Join Date: Sep 2009
Posts: 836
RPGWatch Forums » Comments » News Comments » Baldur's Gate - Enhanced Edition: Trent Oster Interview @ ShackNews
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:23.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch