|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kickstarter - IceBlink Engine & Toolset

Default Kickstarter - IceBlink Engine & Toolset

November 27th, 2012, 17:29
We received a mail on this Kickstarter pledge named IceBlink, which is about the creation of a 2D engine and toolset allowing you to create your own 2D role playing games. They only asked for $500 and are already over $1,000 so they are funded.
This project will develop a Role Playing Game (RPG) 2D engine and toolset as well as a demo adventure game module created with the toolset. The game is inspired by a few of my favorite games; The Bardís Tale, SSI Gold Box series games, Baldurís Gate, and Neverwinter Nights (1 and 2). The intent is to create a game engine that results in a virtual table top, Pen and Paper type feel in a single player computer game. The game engine will be free once completed, but the toolset will initially only be available to backers of this Kickstarter project. The toolset will allow anyone to create their own adventures to share with the rest of us.
More information.
Myrthos is online now

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,426

Default 

November 27th, 2012, 17:29
Put $20 on this just for the toolset. Hopefully it hits the $2000 stretch goal, which will see the development of an editor for custom rules.
UDM is offline

UDM

Watcher

#2

Join Date: Jan 2011
Posts: 54

Default 

November 27th, 2012, 17:38
I really like the look of this toolset. Hoping it gets enough for the editor as well, although the rate of new backers seem to have slowed a bit recently.
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#3

Join Date: Apr 2012
Location: London
Posts: 162

Default 

November 27th, 2012, 18:13
Looks interesting, but I'm a bit doubtful of the functionality of it and especially of the ruleset they're going to implement. I take it, they're going use a "homebrewed "system, which can be good or it can be a disaster. Not trying to be negative here, it just makes me cautious, as it's not a trivial task to create a good, functional RPG ruleset.

Then again, they're not asking for much, so we can't ask too much either. Too bad that the stretch goal where they'd implement the ability to do custom classes, spells, etc. ($3000) seems way out of reach - that's where the engine would become interesting to me.

"It is pitch black. You are likely to be eaten by a grue."
Last edited by Lurking Grue; November 27th, 2012 at 18:38.
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#4

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

November 27th, 2012, 18:39
Yeah I agree, the spells / classes editor would be fun. Apparently they're considering changing the stretch goals so that you'd get it at 2k, possibly at the expense of the script generator. They emailed backers earlier about it, but I don't know what they decided.

Having said backers had slowed earlier, i just checked their kickstarter page and they seem to have gained about 200 dollars since yesterday, so 2k is surely doable!
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#5

Join Date: Apr 2012
Location: London
Posts: 162

Default 

November 27th, 2012, 18:57
We are currently running a poll on our forums looking to restructure the stretch goals order. You do not need to register in order to vote so take a few minutes and vote.

http://www.iceblinkengine.com/forums….php?f=24&t=10

The ruleset is not finalized yet, but will be somewhat d20ish only a little simpler. The main focus of this project is to make a strong storytelling engine and a toolset that is easy to learn and use. I do think that the $2,000 stretch goal will be attainable.
slowdive is offline

slowdive

Traveler

#6

Join Date: Nov 2012
Posts: 9

Default 

November 28th, 2012, 04:16
Previously known as Solenttar. They scraped that project when they were hoping for 500 backers, and got about 50.

But yeah, hope this works out for them.
jwmeep is offline

jwmeep

Watchdog

#7

Join Date: May 2011
Posts: 178

Default 

November 28th, 2012, 05:29
Fun little report stuff:



RPG Watch shows only one, but some of the "direct traffic" and "kickstarter" referrers are actually from here as well. Thanks everyone for your support. I'm hopeful we will hit the $2k stretch goal and have full customization of classes, races, skills, spells, etc.

-Jer
slowdive is offline

slowdive

Traveler

#8

Join Date: Nov 2012
Posts: 9

Default 

November 30th, 2012, 22:06
Just added another update to the IceBlink Engine project. This update discusses the game mechanics/ruleset (WIP, not final).

http://www.kickstarter.com/projects/…e/posts/358630

Also, we made the same post on the forums for discuss as well (do NOT need to register to post on this particular topic … so that means I will need to keep up on any spam bots )

http://www.iceblinkengine.com/forums….php?f=24&t=11

Thanks again for giving us a look.
slowdive is offline

slowdive

Traveler

#9

Join Date: Nov 2012
Posts: 9

Default 

December 2nd, 2012, 17:48
Originally Posted by slowdive View Post
Just added another update to the IceBlink Engine project. This update discusses the game mechanics/ruleset (WIP, not final).

http://www.kickstarter.com/projects/…e/posts/358630
Thank you for that update on the rules/game mechanics. Made me much more confident in this project. So much so that I went and pledged. I would've been a fool not to pledge, to be honest, as I've been playing Champions of Krynn (one of the SSI Gold Box games) recently, loving every minute of it, and this engine is just right down that same alley. So this really is a no-brainer for me.

C'mon Watch, get on board! Every dollar counts!

Slowdive, I'd like to ask a question about the engine. I tried looking at the KS pages for info, but couldn't find an answer to this. How big is the maximum size of the party in your engine? Hopefully 6-8, like in the Gold Box games. However, I've only seen places for 4 characters in your WIP screenshots, so I'm a bit worried it might only be a maximum of 4 characters in the party.

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#10

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

December 4th, 2012, 15:23
Sorry for the delay lurking grue, RPG watch died :-)

The party list is a List<T> of objects so it is not a fixed amount and could be almost infinite…if you have infinite memory :-)
For now, I just have the buttons for 4 party members shown, but I can easily program party member UI buttons to appear based on party size. I would need to make sure that the overall window can handle all the PC buttons on the main screen, inventory screen, etc.

Four days to go to raise $500 and hit the all important $2,000 stretch goal. This goal will open up the possibilities to create you own settings such as future, modern, etc.
slowdive is offline

slowdive

Traveler

#11

Join Date: Nov 2012
Posts: 9

Default 

December 4th, 2012, 19:38
That's good news, I tend to prefer six character parties (probably born out of growing up on the old gold box games!). Fewer characters can work well though, especially if you're not designing an epic with loads of opportunity to get tonnes of xp for development etc.

The game mechanics sound great. Fingers crossed for the next couple of days - you're getting really close to the magic $2k, just needs a few more backers….!
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#12

Join Date: Apr 2012
Location: London
Posts: 162

Default 

December 6th, 2012, 22:47
IceBlink Engine just reached the all important stretch goal of $2k, which will enable custom classes, races, spells, etc. Congrats to Bree Arts/Slowdive!

Slowdive, thanks for the answer above. Great that we can have larger parties than 4, I consider 6 to be the ideal party size myself (Gold Box, Infinity Engine, etc.).

I just watched the KS video again and got a couple more questions for you:

1. I personally would have loved individual inventories, but you are using a party inventory instead. How will you limit carrying capacity? Will it be limited by a number of items (slot limit) or by some form of party encumbrance (total carrying capacity vs total ENC), or will it be unlimited altogether?

2. How many equipment slots will each character have (for equipping armor, helmets, rings, etc.). The video shows only four slots, but I guess that's just to have something to show on the video and not indicative of the actual number. I truly hope so! I'd hope for at least twice as many slots per character (i.e. 8). Maybe even have it choosable by the game/adventure creator from 4-8 (or something) and have the slots be renameable, so one adventure might have slot 1 be for helmets, but another could use it for amulets, for example.

3. Will it be possible to add (simple) animation to the tokens/avatars? Not thinking of anything fancy, a simple one or two frame animation would do (like from idle/on guard state to attack and back).

4. Not sure if I saw it correctly, but was there auto-looting after the combat encounter? If so, I hope it will be possible to turn that off. Me not like auto-looting.

5. HOw will the ruleset handle healing and resting? I truly hope that you're not going to go with the streamlined way of insta-healing everyone right after an encounter (and those who were killed, were actually only knocked out). If you're using some form of resting mechanic, I hope it is restricted somehow, e.g. not allowing resting inside an enemy stronghold and so on.

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#13

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

December 7th, 2012, 12:08
@Lurking Grue: Very good questions - perhaps ask them at the kickstarter thread itself (again)? Slowdive_fan/Jeremy has quite a lot of sites to check in these last 48 hours, so he might miss the one or other discussion (would be a shame if these questions would get lost).

Speaking of the final 48 hours…having reached the big 2.000 $ stretch goal means that classes, races, skills, spells, etc. will be customizable by the users of the toolset. We will be able to design truely unique and personalized RPGs like Pool of Radiance with this. A dream for RPG fans.

Hope to see some more like minded fellows over there in the kickstarter thread .

http://www.kickstarter.com/projects/…ceblink-engine
youngneil1 is offline

youngneil1

Traveler

#14

Join Date: Nov 2011
Posts: 17

Default 

December 7th, 2012, 17:21
Hey Lurking Grue,
I haven't made it to that level of detail in the design on some of your questions, so they are still up for discussion. Keep in mind that the game engine is far from complete and I only have a working prototype with very basic features at the moment.
1. Party inventory system: I haven't implemented an inventory limit as of yet. I may allow for both options (weight or number of items) and leave it up to the module designer to choose which system they wish to use in their module. I much prefer the party inventory or individual inventories (for convenience reasons), but I'm still open to changes (I never understood how they could carry sooo much junk in their packs anyway )
2. Equipment Slots: Yeah, four slots were just for testing purposes. Iíd like to have about 8 slots that are named by the author (really needs to be since we now have the stretch goal which allows for custom settings such as fantasy, modern, future, etc.)
3. I plan on having animation similar to the SSI Gold Box games (Idle and attack). Plus animations for projectiles, spells, etc.
4. For now I had auto looting, but that could be changed easily enough. I already have a container system so I could just have containers assigned to encounters so that at the end of the encounter a container dialog box opens with the options for (loot all, take selected, leave).
5. I much prefer the Infinity Engine style of death, healing, and resting. Resting should only be allowed in certain areas and there may be a chance for an ambush while sleeping. Iíll leave it up to the author to decide in which areas you are able to rest. There is no insta-healing, you need to use spells, heal kits, potions, or resting just like in the IE games. If you die in combat, you need to resurrect or reload.

Thanks again everyone for making this happen,
-Jer
slowdive is offline

slowdive

Traveler

#15

Join Date: Nov 2012
Posts: 9

Default 

December 8th, 2012, 15:36
Holy smokes, IceBlink just reached $3k! Never would have believed this. All the stretch goals have been met. Woot!

Originally Posted by slowdive View Post
I haven't made it to that level of detail in the design on some of your questions, so they are still up for discussion.
OK, that's good to know. I'll be pestering you more on the IceBlink forum then.

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#16

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

December 8th, 2012, 16:01
Yeah someone must have just pledged about $800 in one go. Really hope that's a genuine pledge, cos its great news! The script editor will be great for those who know nothing about programming in C (ie me)
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#17

Join Date: Apr 2012
Location: London
Posts: 162

Default 

December 9th, 2012, 03:28
Last call, 90 minutes to go…

IceBlink Engine + Toolset on Kickstarter

Jump in the comments section to join the fun of the count down (okay, maybe not so exciting, but it is a count down)
slowdive is offline

slowdive

Traveler

#18

Join Date: Nov 2012
Posts: 9

Default 

December 9th, 2012, 03:48
Thanks for letting us know about this one!
CountChocula is offline

CountChocula

CountChocula's Avatar
Keeper of the Watch

#19

Join Date: Jan 2011
Location: Chocovania
Posts: 1,478
RPGWatch Forums » Comments » News Comments » Kickstarter - IceBlink Engine & Toolset
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:27.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch