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November 30th, 2012, 18:53
Hi, questions for the producer. Will there be a large variety of monsters? Is this game more of an action rpg, more of a story based rpg, a mixture, or what? Is the world open, or is it more a rail game where you first go there and do that, and then go to a second area in a linear fashion?

Edited: I have another question besides these , Will there be a physical copy DVD edition of the game available?
Last edited by Arkadia7; December 1st, 2012 at 01:00.
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November 30th, 2012, 20:38
Originally Posted by ToddMcF2002 View Post
Or your a ..
That's probably it.
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November 30th, 2012, 22:09
Probably far too early to ask, but : Will there be a booth at the RPC ?

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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December 3rd, 2012, 09:41
Originally Posted by Arkadia7 View Post
Hi, questions for the producer. Will there be a large variety of monsters? Is this game more of an action rpg, more of a story based rpg, a mixture, or what? Is the world open, or is it more a rail game where you first go there and do that, and then go to a second area in a linear fashion?

Edited: I have another question besides these , Will there be a physical copy DVD edition of the game available?
Hello there!

1) There will be variety, yes. I can't tell that in numbers right now. Of course we are not aiming for such a variety like in Baldur's Gate, we know our limits. And this one's kinda out of range. To compensate that we are heading for special dungeons actually. Like a "Dungeon of the undead" where you just will meet undead creatures for example. This also makes it more believable. Also worth to note here is that it's pretty easy for us, to create different enemies with the same character-model. There's an example on the blog in the media-section where the orc is wearing different stuff. Every armor, weapon and item can be weared by each (humanoid) creature as the engine scales the size.

2) Holy cow, an action RPG? The combat is turn based! Although we're trying to find the middle of combat / puzzles / story.

3) That's a good one. Let's say: In theory you can try to avoid the given path, but then you might get killed cause of harder monsters

4) We plan to release a physical thing too, yes. However we here at the publisher side still need to find distribution partners in several territories. But it's too early to say more here and now
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December 13th, 2012, 18:00
And the first trailer is available: http://www.youtube.com/watch?v=pDhcrgBSM2U
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December 13th, 2012, 21:57
Originally Posted by CrashOberbreit View Post
And the first trailer is available: http://www.youtube.com/watch?v=pDhcrgBSM2U
Nice to finally see it in action. The setting looks fantastic, and the game is looking great overall.

I hope you guys include an option to hide that hex grid during battles though. It definitely breaks the immersion for me. Would it be possible to enable a toggle so you could just activate it when you really need to see it?
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