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Default Hero-U - Update #30, Final Results, New Lead Artist

December 6th, 2012, 00:38
Catching up on a few items, there's a new Hero-U update with some comments about the final Kickstarter payments and the news that Terry Robinson has joined the project as Lead Artist as well as other new staff:
We are delighted to announce that Terry Robinson has joined the Hero-U: Rogue to Redemption team as Lead Artist. Terry is an incredibly-talented artist who led the art team on Quest for Glory V: Dragon Fire, created box and promotional art for several of our games, and has created art for many other game projects including King's Quest 7 and The Realm. Eriq Chang remains on the team as a Senior Artist.
Terry's first "modest" change was to scrap the square tile interface in favor of an isometric art style. The game will still be 2D, but this will give it more of a 3D look. In particular, characters and objects on the screen will look more natural. The change will require a significant engine change, but will greatly enhance the visual appeal.
Lori and I, and the whole development team, are committed to making Hero-U a great game. We have a tiny budget by current big game standards, but we know how to use it efficiently. If it comes up short, we will increase the budget with additional investment rather than cut game features. We've promised you a game as good as - or better than - any Quest for Glory, and we won't back down on that.
Also joining the team is Chris Fong as Assistant Producer. Chris recently received a Masters degree in game production from Full Sail University, where he was also Valedictorian. Chris will assist me with planning, tracking contractors and project tasks, and making sure that all Kickstarter rewards are correctly fulfilled.
More information.
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December 6th, 2012, 00:38
> Terry's first "modest" change was to scrap the square tile interface in favor of an isometric art style.

Hurray!
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December 6th, 2012, 17:09
Originally Posted by rjshae View Post
> Terry's first "modest" change was to scrap the square tile interface in favor of an isometric art style.

Hurray!
Great news indeed!
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