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Default Antharion - Update #5, Lighting and Shadowing Video

December 9th, 2012, 00:17
Antharion has updated their lighting tech and the latest Kickstarter update shows that off:
Hey guys! In the past week we've made a few modifications to Antharion's rendering engine and thought we might as well make an update out of. So here's a video showcasing our engine's real-time dynamic lighting and shadowing capabilities along with a newly added "classic lighting mode" option for older devices (or for people who prefer a more tile-based aesthetic). We've also included the first dungeon atmosphere track by our composer Eric Gallardo. Check it out…
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December 9th, 2012, 00:17
Hmm, well it's nice but I have to wonder how well that lighting system will work with the actual 2D character and monster sprites.
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December 9th, 2012, 01:44
Just to clarify, the lighting system isn't new, it's the same one we've been using all along. What we added was just an optional tile-based lighting for older devices and for people who prefer this look.
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December 9th, 2012, 02:56
Can my 680m GTX handle the lighting?

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December 9th, 2012, 04:32
Not currently but we're in talks with Nvidia to write a special driver for it
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December 10th, 2012, 10:47
The next update is on music, with three ambient track samples: http://www.kickstarter.com/projects/…g/posts/365907
I have to say I really like the music, - great stuff, especially if you consider their budget. The KS is at 11800, well on the way to the first stretch goal (and the target of the first campaign) but still a couple of days to go at the present rate.
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