|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » IGN - The Future of PC Gaming

Default IGN - The Future of PC Gaming

December 14th, 2012, 02:49
Not specifically RPG related but IGN talks to a number of developers about The Future of PC Gaming. The rise of F2P, moving to the living room, the marginalisation of boxed games, crowdfunding, technology leadership, community building, indies and more are canvassed:
However you choose to define ‘indie games’, and even if you prefer to ignore the distinction with ‘non-indie games’ there is no doubt that 2012 has seen a large number of great games written by very small teams, often funded and distributed outside the publisher model.
The PC has always been the natural home for the little guy with a big idea. Back in the day, indies could gain fame through the sharing of disks or rudimentary download sites. But titles like Minecraft and The Binding of Isaac have become so mainstream they’re now the focus of popular feature-documentaries like Indie Game: The Movie.
The demand for the interesting, quirky, original, strange and perplexing is getting bigger and bigger. As gaming as a whole expands, so does the audience that demands avant-garde, that wants more than that which large publishers can or wish to provide.The demand for the interesting, quirky, original, strange and perplexing is getting bigger and bigger. As gaming as a whole expands, so does the audience that demands avant-garde, that wants more than that which large publishers can or wish to provide.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

December 14th, 2012, 02:49
I wonder if there's a correlation b/w the number of these sorts of articles and the age of console technology? New consoles = "wow consoles are so awesome, PC gaming is dead!". Old consoles = "wow PC's are so awesome, PC gaming is alive and well!".

PC hardware has come along way since the current crop of consoles was released though; I put together a PC for my brother the other week and it was so easy - like fancy lego! It was cheap, and from a power perspective it should last him just about forever (he doesn't play games).
badmofo is offline

badmofo

badmofo's Avatar
Tired but happy

#2

Join Date: May 2010
Location: Australia
Posts: 364

Default 

December 14th, 2012, 03:24
PC Gaming is dead! PC Gaming is alive! It's a merry-go-round that's been spinning for 3 decades now.

One useful thing in that article is the gameplay video for TES Online. I never saw it before and I have to say that it has me interested. I'll have to wait and see if it won't devolve into an endless loot grind like every other MMO but that video shows promise.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Oregon
Posts: 1,957

Default 

December 14th, 2012, 15:59
I think Indie gaming becomes more mainstream gaming.

The Publishers are going to pay their price for their risk-aversity.

But the gamers are also pying a price : Those who always wanted graphics over everything else - including story - and those who demanded high-costgrapics (and possibly full voiceover, too), are now paying the price for demanding/driing "the inditry" into cost regions no-one can bear anymore.

nd people just don't want all o that stuff. The casual gamer doesn't need or wat top-notch graphics. He or she wants top-notch gameplay !

I think that this illustrates "gaming industry vs. casual gamers" very good :

Originally Posted by Alrik Fassbauer View Post
How Software Development works :

1. http://blog.thingsdesigner.com/index…ing-comic.html

2. http://forums.ddo.com/showpost.php?p…67&postcount=1
Provocating said, the "industry" listened to the "hardcore gamer" too much, and perhaps now the casual gamers are turning towards Indies instead, I guess.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 15,933

Default 

December 14th, 2012, 16:42
That reflects poor through KS projects.

Publishers know their customers and their customers claim to want innovative things but prefer to play the same old games.

Gamers prefer to pretend than being. And the publishers satisfy their demand.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#5

Join Date: Mar 2011
Posts: 2,025

Default 

December 14th, 2012, 17:22
Originally Posted by Alrik Fassbauer View Post
The Publishers are going to pay their price for their risk-aversity.
I don't think publishers have any new or different challenges in the near term. I think they can easily co-exist with indie developers and crowd-funding. Most mainstream games can be distilled down to this: FPS-Insert_A_Number_And_An_Art_Direction_And_Weapon_Se t.

I see no change in this in the near term because most mainstream games continue to be FPS 'action' and 'shooters' with better graphics and physics (and every once in a while, some semblence of improved or innovative gameplay though rare).

Mainstream gamers can't seem to get enough of this and I don't see this changing anytime soon.

Originally Posted by ChienAboyeur View Post
Publishers know their customers and their customers claim to want innovative things but prefer to play the same old games.
^ This [emphasis mine]

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Oregon
Posts: 1,957

Default 

December 14th, 2012, 18:37
Boxed = getting marginal?

Laughing my a$$ off. Read the The Witcher 2 sales figures and do the maths.

Remember: A lie does not become a truth by repeating it constantly.

blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker

#7

Join Date: Feb 2009
Location: Germany
Posts: 356

Default 

December 14th, 2012, 23:21
Originally Posted by ChienAboyeur View Post
That reflects poor through KS projects.

Publishers know their customers and their customers claim to want innovative things but prefer to play the same old games.

Gamers prefer to pretend than being. And the publishers satisfy their demand.
No, you're over-generalizing. Some gamers like innovative things, and they are often the ones who make most of the noise. The people who are satisfied with what they are getting have less motivation to complain.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#8

Join Date: Mar 2012
Posts: 1,355

Default 

December 15th, 2012, 00:31
Again I wonder how many actually ask for these innovative things? Even the most non-mainstream gamers seem to mostly keep asking for sequels, remakes and 'old school' approaches.

People that are not satisfied with what they are getting tend to believe that the solution is to restore what was lost instead of pursuing something new. Innovation has a great chance of leading to failure and, even though plenty of people will recognize and even praise it when they see it, they will not accept it as enough of an advantage on its own.

By the way, I claim to like innovation and, because of that, I am satisfied with what I'm getting. The whole point to request things not to be done in a familiar way even though that means that they will reject what is proven to work and you know you like.

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
holeraw is offline

holeraw

holeraw's Avatar
V.G.A.

#9

Join Date: Sep 2009
Posts: 693

Default 

December 15th, 2012, 03:26
it's interesting. I want innovation but not so much that it changes the game. For example, king's bounty I wouldn't mind if they changed it in the next iteration, with different factions, different units (entirely different, not just a few new ones), different spells, even different classes. I would not want them changing the gameplay style, it should still be real-time outdoors travel with turn based combat. It could change the art style, music and story and it would still be King's Bounty, but not change combat to a system like Disciples or to make it twitch based, that would make it a different game.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#10

Join Date: Sep 2008
Posts: 3,189

Default 

December 15th, 2012, 08:30
Originally Posted by rjshae View Post
No, you're over-generalizing. Some gamers like innovative things, and they are often the ones who make most of the noise. The people who are satisfied with what they are getting have less motivation to complain.
No.
Gamers prefer to pretend than being. And the publishers satisfy their demand.
Gamers and some gamers, it means the same. I did not write The gamers which would induce the overgeneralization you are trying for.

There is little ground to claim that gamers who are often the most vocal, would like innovative things.
Vocal gamers also comprise of hard core fans who want to resist any kind of change.
Vocal gamers also comprise of competitive players who reject any innovation as it would waste the command they acquired over the current set of rules, which matters so much in a competitive approach.
And finally vocal gamers also comprise of gamers who perceive themselves as wishing for innovation when they want more of the same.

Best measure is the buck and as KS showed: the buck goes much easilier to games that go for the same.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#11

Join Date: Mar 2011
Posts: 2,025

Default 

December 15th, 2012, 08:32
Originally Posted by wolfing View Post
it's interesting. I want innovation but not so much that it changes the game. For example, king's bounty I wouldn't mind if they changed it in the next iteration, with different factions, different units (entirely different, not just a few new ones), different spells, even different classes. I would not want them changing the gameplay style, it should still be real-time outdoors travel with turn based combat. It could change the art style, music and story and it would still be King's Bounty, but not change combat to a system like Disciples or to make it twitch based, that would make it a different game.
There is zip innovation in most of the list (if not all)

Rotating around options (green hat, blue shirt; blue hat, green shirt) is not innovation. That is redressing the same old in diffferent ways.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#12

Join Date: Mar 2011
Posts: 2,025

Default 

December 15th, 2012, 08:43
Some comments are very off in the list of articles.

This one (and its context)
"Paying $60 upfront for a full game is a huge commitment. Very few games can sell millions of copies at that level. And consumers at this point in time have a resistance to even very small payments like 99 cents because there’s tons of free content out there, because we all struggle with assessing the value of the experience we’re going to get and because of the hassles associated with making payments on the Internet. With ads, we get you started right away, let you enjoy the product, so long as you can suffer the occasional ad."
This guy puts on the wrong shoes. He is on the selling side, not the buying side.
Getting paid to let people see the content of a game is not an issue. On the very contrary.

One comment to follow
Tim Sweeney, one of the smartest people in gaming, expressed concern at the cost of making hardcore, visually stunning games for new platforms. “Budgets are always going to continue marching upwards," he said. "We are hoping costs at the start of the next generation to only be double the cost of the start of the previous generation."
Not sure this guy earned a badge of smartness thanks to comments like that but it will shape the future of gaming.

Production costs are going to rise while the customer basis is stalling or increasing at a slower rate.

One can expect even more of the same old as dropping out of the race for better graphics is out of the question and that limitations of costs must come from somewhere else. So it has to come from gameplay.
It is likely that publishers are going to lend ears to gamers reclaiming a return to the past as this will allow them to diminish costs of production.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#13

Join Date: Mar 2011
Posts: 2,025

Default 

December 15th, 2012, 14:03
Originally Posted by ChienAboyeur View Post
No.
Gamers and some gamers, it means the same. I did not write The gamers which would induce the overgeneralization you are trying for.
Perhaps then you don't speak English as a native tongue? In any event, you didn't communicate your meaning properly.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#14

Join Date: Mar 2012
Posts: 1,355

Default 

December 15th, 2012, 14:53
"Some gamers" do not lead to overgeneralization?

If so, gamers cant lead to overgeneralization because gamers and some gamers mean the same.

Take your pick here.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#15

Join Date: Mar 2011
Posts: 2,025

Default 

December 15th, 2012, 15:30
Originally Posted by ChienAboyeur View Post
There is zip innovation in most of the list (if not all)

Rotating around options (green hat, blue shirt; blue hat, green shirt) is not innovation. That is redressing the same old in diffferent ways.
then I guess I don't like innovation
My problem is that when I like the game, I like *the game*, as it is. Heroes of Might and Magic 1-6 (except for the aberration that was 4) has been the same *game* over the years. Better graphics, sounds, interface, etc. But the game mechanics haven't changed much… and that is a great thing.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#16

Join Date: Sep 2008
Posts: 3,189
RPGWatch Forums » Comments » News Comments » IGN - The Future of PC Gaming
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:42.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch