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Forsaken Fortress - Updates
December 17th, 2012, 02:26
I thought it time we catch up with Forsaken Fortress - the "survival RPG" campaign on Kickstarter. Currently they are at $59k / $100 with 8 days to go.
Yesterday they posted some race concept arts and previous updates include transportation and combat:
Yesterday they posted some race concept arts and previous updates include transportation and combat:
Hey folks,More information.
Bear with us that this is a very rough video demonstrating the basic combat system in FF. The AI is really dumb at this point but it should give you an idea of what combat would look like.
Basic Features
To Be Discussed
- You can take up to 9 people on an expedition. You can divide them into three squads(green, blue and red)
- You control your own "hero" and issue general orders(GO TO, FOLLOW, COVERING FIRE….) to your squads.
- The AI will intelligently act based on your orders. They will try to take cover when under fire or try to revive unconscious comrades, etc.
- Your squad member's morale and personality will also influence their action. If a character is a coward, he or she may just flee if the situation has gone wrong.
- Reinforcement from the base?
- Artillery support from the base? (Mark the target and call in some hot rocks!)
Bob
December 18th, 2012, 08:56
New update that gives a deeper insight on the potential gameplay.
Quite an ambitious game. Toward the end of the latest update, the burst of the AR gets so loud it covers the promise made about enemy AI. Maybe for the better.
The whole gameplay remains to be made.
Quite an ambitious game. Toward the end of the latest update, the burst of the AR gets so loud it covers the promise made about enemy AI. Maybe for the better.
The whole gameplay remains to be made.
Keeper of the Watch
December 18th, 2012, 16:17
Kicktraq shows them coming up just short. It looked interesting and i supported it but there is a glut of interesting looking games on KickStarter.
—
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
December 18th, 2012, 16:22
Originally Posted by BillSeurerProjecting just short based on the trendline (at 91%) actually means they are pretty sure to make it. There is always a spike of new backers in the endplus people will raise pledges to lift it over the limit. It's generally good for up to 20%, sometimes more. On my personal Kick-o-meter this is 90% sure to succeed.
Kicktraq shows them coming up just short. It looked interesting and i supported it but there is a glut of interesting looking games on KickStarter.
December 18th, 2012, 21:54
I think Kicktraq takes that into account. But for a small project like this just a handful of big $ backers can push it over so who knows.
—
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
December 18th, 2012, 22:27
No, the trending is a plain linear regression. Projection is a bit more fancy, but even that often uderestimates.
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