|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dawn of Magic - Review @ Jolt

Default Dawn of Magic - Review @ Jolt

May 23rd, 2007, 03:49
4.6/10 is the score handed down to Dawn of War at Jolt:
So, beyond mind-numbing quests and graphics that leave you wondering what might have been, what other lessons has Dawn of Magic not learned from earlier games in the genre? Well thereís combat. I never found anything wrong with being able to hold a mouse button down over an enemy and having my guy attack him until one of us was dead. Selecting a target and then having to repeatedly click like a mad man just seems like a waste of energy to me, especially when guiding your character around is achieved by much the same mechanic. Iím not saying that this is one of the most infuriating systems that Iíve played for ages but …well, actually yes, perhaps I am saying that. And then having attacks and magic missing for no apparent reason? Iím no longer even going to ask what thatís about.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 23rd, 2007, 03:50
…handed down to Dawn of War at…
I think you mean "Dawn of Magic"
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#2

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

May 23rd, 2007, 11:37
4.6 out of 10?…. maybe the sky has fallen on 'Skyfallen entertainment'

This result is a good example to demonstrate the theories of pre-release hype…..of how it can fail. It was supposed to "blow the socks" off Diablo-2…..it doesn't appear to be doing this just yet!! - The added magic's angle was not enough it seems, shallow quest strength appears to have failed Dawn of Magic….hack and slash isn't enough to satisfy the reasonable/average gamers appetite.
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#3

Join Date: Oct 2006
Location: North-West England
Posts: 1,107

Default 

May 23rd, 2007, 12:51
Dawn of Magic is very fine game, I think. I have played the demo somewhat intensively. It has some very nice & interesting sidequests as well as a very intrigiung main quest. There also seem to a time of the essence thing going on in the quests. If you don't do some quest straight away, the quest simply disappear. Very nice, but a bit annoying, but adds to the 'immersion' in the game

The visuals are somewhat nice, the gameplay and the UIinterface could have been a bit matter, but you get the hang of it - after a while. The only problem I have with this game is the lack of town portal spell, and that monsters respawn. But that's not much. I found the game to be enjoyable and fun to play. If I were to give it a score, it would get 8/10.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#4

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,077

Default 

May 23rd, 2007, 13:05
I HATE timed quests!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#5

Join Date: Aug 2006
Location: Australia
Posts: 10,614
Send a message via Skype™ to Corwin

Default 

May 23rd, 2007, 13:12
Originally Posted by Corwin View Post
I HATE timed quests!!
Yes, that's fine. But I sort of like them, when they make sense. And it did make sense in this place in Dawn of Magic. But that's just show you, how different people are…
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#6

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,077

Default 

May 23rd, 2007, 14:28
I might be getting to review this, so I will be able to get a look at the big picture. If so, though, my recent immersion in SilverFall means I need a break from straight hack-n-slash for a few days before doing this …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,512

Default 

May 23rd, 2007, 15:17
Originally Posted by Corwin View Post
I HATE timed quests!!
I don't really like them much either.

Wasn't Fallout timed? Like you had a few hundred days to save your people or something?

I never completed Fallout
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#8

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

May 23rd, 2007, 18:19
Fallout was timed but due to so many complaints that later patches increased the timer to be negligible. Because of this we have very few games now that have timed quests. This is the first I've seen since I don't know when.

I suspect it has something to do with Morrowind and the trend for open ended games. The silliness of completely ignoring the need to save the world..ohhh..when you feel like it.
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#9

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,214

Default 

May 23rd, 2007, 18:56
Originally Posted by Lucky Day View Post
FThe silliness of completely ignoring the need to save the world..ohhh..when you feel like it.
Saving the world… oh THAT was what I was doing … for a minute there I thought my purpose was to run around searching out different colored leaves and hit every glowy thing I saw …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#10

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,512

Default 

May 24th, 2007, 01:14
I have 2 complaints with that timed quest in DoM. First, you're not told it's timed, or how long you have. Second, the time is too short, since you have to find the ants, kill them while also being attacked by other beasts, and then look for where they dropped their egg. I spent as much time killing wolves etc as I did ants and pixel hunting in long grass is not fun either!! FO was different, you knew the time limit in advance and it was reasonable. However, it did spoil aspects of the game, since I avoided doing side quests as I was totally focused on that water chip!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#11

Join Date: Aug 2006
Location: Australia
Posts: 10,614
Send a message via Skype™ to Corwin

Default 

May 24th, 2007, 01:35
Originally Posted by Corwin View Post
I have 2 complaints with that timed quest in DoM. First, you're not told it's timed, or how long you have. Second, the time is too short, since you have to find the ants, kill them while also being attacked by other beasts, and then look for where they dropped their egg. I spent as much time killing wolves etc as I did ants and pixel hunting in long grass is not fun either!! FO was different, you knew the time limit in advance and it was reasonable. However, it did spoil aspects of the game, since I avoided doing side quests as I was totally focused on that water chip!!
eh - did we play the same demo ??

I think I got told that I had 5 or maybe 10 minutes to kill enough fireant and get their eggs. It confused me a t first because I thought that only the female fireants would have eggs, but no…. when the game says 'fireants' it means fireants. Also, I remember distinctly that there was a timer counting down from either 5 or 10 minutes. I agree, however, that the time is somewhat to short.

As for the magic system, I didn't get it at first, and still don't. And when leveling it was really hard to tell which skills you could level. But I still find DoM very enjoyable…
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#12

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,077

Default 

May 24th, 2007, 05:34
Hmmm, I should get hold of that timer-removing patch for FO and try it out again

As for Dawn Of Magic, I think it's quite enjoyable and entertaining. A score of 4.6/10 seems rather unreasonable to me.
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#13

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

May 24th, 2007, 15:50
Oh, would 4.0 have been better!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#14

Join Date: Aug 2006
Location: Australia
Posts: 10,614
Send a message via Skype™ to Corwin

Default 

May 24th, 2007, 16:00
Originally Posted by aries100 View Post
I think I got told that I had 5 or maybe 10 minutes to kill enough fireant and get their eggs. It confused me a t first because I thought that only the female fireants would have eggs, but no…. when the game says 'fireants' it means fireants. Also, I remember distinctly that there was a timer counting down from either 5 or 10 minutes. I agree, however, that the time is somewhat to short.

As for the magic system, I didn't get it at first, and still don't. And when leveling it was really hard to tell which skills you could level. But I still find DoM very enjoyable…
I don't recall getting a specified time when the quest was given, but it *was* said that time would be limited and that I would need to act fast. It wasn't until the first 'minute' had gone that I got an indicator of time.

The skill & magic leveling system is somewhat obscure, and I need to spend more time to understand it - and the inventory is somewhat of a pain, but works well enough. The map is definitely a pain in the butt.

It is decent, and will get more of my time … when I find some.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#15

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,512

Default 

May 25th, 2007, 06:11
Originally Posted by Corwin View Post
Oh, would 4.0 have been better!!
You're such a big meanie

Personally I would give it a 6.0-6.5 based on the demo.
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#16

Join Date: Oct 2006
Location: Singapore
Posts: 801
RPGWatch Forums » Comments » News Comments » Dawn of Magic - Review @ Jolt
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:44.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch