|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Gothic 4 - Official Announcement by JoWooD

Default Gothic 4 - Official Announcement by JoWooD

May 23rd, 2007, 13:12
As promised, here is the content part of JoWooDs´ official press release:
JoWooD Productions is currently working on Gothic 4

Liezen, Austria, May 22nd 2007; JoWooD confirms having been in promising negotiatons for the development of Gothic 4 on PC and console with various prospective development studios. Releasing Gothic 4 on current-gen console is the next logical step for the Publisher's strategy. JoWooD puts most of its focus on high quality standards as well as reacting to the communities comments and requests for the sequel to its flag-ship title.

Since Pluto 13 and JoWooD have not come to terms regarding the development of Gothic 4, the collaboration has come to an end.
And the German PR again:
JoWooD Productions arbeitet an Gothic 4

Liezen, Österreich, 22. Mai 2007; JoWooD Productions befindet sich bereits seit mehreren Wochen in positiven Gesprächen mit potenziellen Entwicklerstudios für Gothic 4 auf PC und Konsole. Bei der Auswahl des Entwicklers wird insbesondere auf sehr hohen Qualitätsstandard sowie eine abschließend fehlerfreie Programmierung des Spieles fokussiert. Mit der Veröffentlichung des vierten Teils des erfolgreichen Rollenspiels auf Current Gen Konsolen verfolgt JoWooD zielstrebig die neue Unternehmensstrategie in Richtung Konsolenmarkt.

Die Gespräche mit dem bisherigen Entwickler Pluto 13 führten zu keinem akzeptablen Ergebnis, weshalb die Zusammenarbeit beendet wurde.
More information.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#1

Join Date: Aug 2006
Posts: 6,881

Default 

May 23rd, 2007, 13:12
I feel sorry for PB.
Thaurin is offline

Thaurin

SasqWatch

#2

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,445

Default 

May 23rd, 2007, 14:16
I wonder if they will scavenge people from PB … in the Mac games world Westlake was doing all of the porting and Aspyr was just publishing - then they bought the people and took over the whole thing.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,509

Default 

May 23rd, 2007, 14:35
Troika springs to mind but I really hope not.
woges is offline

woges

woges's Avatar
SasqWatch
RPGWatch Team

#4

Join Date: Oct 2006
Location: UK
Posts: 2,110

Default 

May 23rd, 2007, 15:14
Aw, man - this is horrible. Looks like PB needs to take this to court to retain their development rights for Gothic 4 but they have a cash flow problem, right?

I wonder how the german fans are taking this?
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#5

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

May 23rd, 2007, 15:45
I didn't know that Jowood even had a software development team, I thought they were just a publisher.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Florida, US
Posts: 18,229

Default 

May 23rd, 2007, 15:51
Originally Posted by Dr. A View Post
Aw, man - this is horrible. Looks like PB needs to take this to court to retain their development rights for Gothic 4 but they have a cash flow problem, right?
I read that someone from PB said that they didn't even get any money out of Gothic 3, in fact "quite the contrary." As Gothic 3 did sell moderately well, I can't imagine that Gothic 3 cost more than it made. I'll assume all this profit went straight to JoWooD. Of course, without all the details I can't say it, but I will anyway. Bastards!
Thaurin is offline

Thaurin

SasqWatch

#7

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,445

Default 

May 23rd, 2007, 15:58
Jowood did have a development team but not anymore (I heard they closed them down in 2005?).

They are just going to pay another development team to make Gothic 4 I believe.

Depending if PB have anything to say about that ofc.

But like some would say on these forums thats sound business ethics from Jowood.
woges is offline

woges

woges's Avatar
SasqWatch
RPGWatch Team

#8

Join Date: Oct 2006
Location: UK
Posts: 2,110

Default 

May 23rd, 2007, 16:07
So Piranha Bytes is nearly bankrupt and still working on the mysterious Gigabyte Gothic 3 Patch? JoWooD made real good money with Gothic 3 (according to their own press releases) and now dumps the development team that safed their ass (JoWooD was always in money troubles over the years, without Gothic 2 and Aquanox they would've been vanquished). That's really frustrating.

So we probably will see "Gothic 4" from unknown east-europe dev team and "The game that should've been Gothic 4" from PB then? They're still fighting about the rights, so maybe one of them will have to dump the Gothic brand?

'Darkness warshed over the Dude - darker''n a black steer''s tookus on a moonless prairie night. There was no bottom.' The Stranger (The Big Lebowski, 1999)
20mithrandir is offline

20mithrandir

20mithrandir's Avatar
Watcher

#9

Join Date: Dec 2006
Location: Austria
Posts: 50

Default 

May 23rd, 2007, 16:09
I wonder how the german fans are taking this?
I am disappointed by Jowood and PB.

If they want to break up they should finish their unfinished business - Gothic 3 - first.

I'm a local PB-fan ever since I heard of the development of Gothic 1.
I am living 20 km away from their old base Bochum.

Who can I blame for the Gothic 3 disaster ?

I don't know - I blame all persons who wanted to make a second Morrowind out of Gothic 3. They should have stayed by their old Gothic 1 virtues - small unmistakable world, interesting characters, chapter system leveling and so on.
Developing an engine and a huge game with such a small team was a bit too tough.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; May 23rd, 2007 at 16:33.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#10

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,538

Default 

May 23rd, 2007, 16:17
Originally Posted by HiddenX View Post
Developing an engine and a huge game with such a small team was a bit too tough.
Was G1/G2 not made with their own engine?
ShadowMoses is offline

ShadowMoses

ShadowMoses's Avatar
Watcher

#11

Join Date: Oct 2006
Location: On Maggie's Farm… no more
Posts: 68

Default 

May 23rd, 2007, 16:29
BYE BYE GOTHIC was nice knowing you.

BYE BYE PB was nice knowing you.

BYE BYE patch?
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#12

Join Date: Oct 2006
Posts: 4,364

Default 

May 23rd, 2007, 16:31
Was G1/G2 not made with their own engine?
Yes - but the had similar time problems with the completion of Gothic 1, too - they could handle it because Gothic 1 was a relative small world.

In Gothic 2 they could use a drilled out Gothic 1 engine.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#13

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,538

Default 

May 23rd, 2007, 16:31
@ ShadowMoses: Yes, I believe the engine for the first two games was theirs as well.

I agree with HiddenX. The game world in Gothic was tiny by modern comparisons, yet I never once, and even today, do not feel that the game is cramped. I think developers should stop leaning on the "We've got the biggest game world" crutch, and start making solid games that don't make you notice that your avatar has only walked 2 miles instead of 10.

If PB didn't make any money from G3 as it sounds, then I doubt they will be around to make any more games - they won't be able to afford it. They will probably dissolve the group and all go get jobs at other studios. Then about 2 -3 years from now a game will come out with some sort of name and characteristics that makes us wonder if it was intended to be the sequel, kind of like Arx - DMofMM.

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#14

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081

Default 

May 23rd, 2007, 16:32
Originally Posted by ShadowMoses View Post
Was G1/G2 not made with their own engine?
Yep, and it remains absolutely gorgeous to this day. Perhaps something to be learned there …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#15

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,509

Default 

May 23rd, 2007, 16:48
CD-Projekt for Gothic 4 anyone
kalniel is offline

kalniel

SasqWatch

#16

Join Date: Oct 2006
Posts: 1,877

Default 

May 23rd, 2007, 16:59
Good idea :-)
Elwro is offline

Elwro

Elwro's Avatar
Filthy Codex Spy

#17

Join Date: Oct 2006
Posts: 482

Default 

May 23rd, 2007, 17:07
Hey, I already said that in another thread!

But CDProjekt will almost certainly make sequels to The Witcher before anything else.

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#18

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081

Default 

May 23rd, 2007, 17:13
Originally Posted by HiddenX View Post
Yes - but the had similar time problems with the completion of Gothic 1, too - they could handle it because Gothic 1 was a relative small world.

In Gothic 2 they could use a drilled out Gothic 1 engine.
I expect that their team would have grown since G1? and again after G2? Increasing the size of the world shouldn't have been that much of a problem. Or at least, it's ultimately their own fault if they made it too big.

I agree though that smaller detailed worlds are better but it's more than just that, it's the level design thats most important. G1/G2 felt alot bigger than they actually were simply because the level design was good. You were frequently blocked off and had to go round or avoid certain areas and return to them later. The illusion of a big world was there… it's the same with U7. Oblivion's "go anywhere, do anything" philosophy just makes the size of the world completely irrelevant and bland. You can pretty much travel in a straight line between any 2 points on the map, it's completely boring… it's no wonder they added fast travel!
ShadowMoses is offline

ShadowMoses

ShadowMoses's Avatar
Watcher

#19

Join Date: Oct 2006
Location: On Maggie's Farm… no more
Posts: 68

Default 

May 23rd, 2007, 18:43
I have to say G1,2 is the biggest games of its day in RPG experience created by landscape complexity…a castle is a castle, a house is a house, a hut is a hut. it is about how it feels in stead of measuring it with a yard stick. G3 feels smaller whenever there is archetecture around…just as I exprience play MW or oblivion.

"A strong president, means having the strength to resist the temptation of taking all that power isn't yours" - Ron Paul

"If you think the problems we create are bad, just wait until you see our solutions",- Government
mudsling3 is offline

mudsling3

mudsling3's Avatar
Sentinel

#20

Join Date: Oct 2006
Posts: 560
RPGWatch Forums » Comments » News Comments » Gothic 4 - Official Announcement by JoWooD
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:42.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch