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Path of exile impressions
January 29th, 2013, 11:14
Anyone else on watch playing it?I recently completed normal with marauder(Mostly fire based damage with Blood magic and Resolute technique key stone passives ) so here are my impressions so far.
Skill tree: On first look it look scary but once you put first point and start looking for build few logical paths appear,one you get some nice skill and support gems few alternative builds became apparent.My impression of skill tree is that is very well designed, complex but not complicated and definitively one of highlights of this game.
Active skills:Whole system sounds strange in theory but works very well.There is good diversity of skills.
Currency:System sounds interesting in theory but in game it's confusing you can't be sure how much item linked in trade chat will cost.One of downsides also is that you will have to leave instance to trade and because of nature of system it's unlikely that pay on delivery or similar system can be implemented.I am sure there are people who love this system but I don't.
Gameplay:Mechanics are not much different from other aRPGs.Attacks,spells and explosions feel satisfying and potion system is better than in any other aRPG.
Loot so far is not that interesting,items to get excited about drop fairly rarely.Instances layout is randomized and personally I don't like how they are designed especially indoors,they are big, labyrinth like with too much trash mobs and not enough of elites and bosses.
What are you thought of game and what class and builds are you using?
Skill tree: On first look it look scary but once you put first point and start looking for build few logical paths appear,one you get some nice skill and support gems few alternative builds became apparent.My impression of skill tree is that is very well designed, complex but not complicated and definitively one of highlights of this game.
Active skills:Whole system sounds strange in theory but works very well.There is good diversity of skills.
Currency:System sounds interesting in theory but in game it's confusing you can't be sure how much item linked in trade chat will cost.One of downsides also is that you will have to leave instance to trade and because of nature of system it's unlikely that pay on delivery or similar system can be implemented.I am sure there are people who love this system but I don't.
Gameplay:Mechanics are not much different from other aRPGs.Attacks,spells and explosions feel satisfying and potion system is better than in any other aRPG.
Loot so far is not that interesting,items to get excited about drop fairly rarely.Instances layout is randomized and personally I don't like how they are designed especially indoors,they are big, labyrinth like with too much trash mobs and not enough of elites and bosses.
What are you thought of game and what class and builds are you using?
January 29th, 2013, 21:28
Played it a while ago, not sure what changes they have now. I loved the skill tree - it's totally awesome and fun. I absolutely hated the orb system, collecting items to make recipes, the randomness of the socket drops and the restricted inventory. Will have another bash if they fix these up a bit.
Seeker
RPGWatch Donor
January 30th, 2013, 11:32
Originally Posted by RoqI have no problem with inventory since from second third of normal I pick only rare items and portal scrolls drop in huge amount and storage space is really big.I do agree on orb system it's definitively best solution one of those things that looks better on paper than in game imo.I think PoE is despite some issues great aRPG and best that came out in years.My favorite still remains Titan quest+soulvizier mod but I haven't spent all that much time with PoE so that might change(altho at this point it doesn't seem likely).
Played it a while ago, not sure what changes they have now. I loved the skill tree - it's totally awesome and fun. I absolutely hated the orb system, collecting items to make recipes, the randomness of the socket drops and the restricted inventory. Will have another bash if they fix these up a bit.
January 30th, 2013, 14:31
I played for a bit over the weekend. My character is a witch. I like the currency system. Game play over all is nothing new in terms of ARPGs, but still enjoyable. I like the skill system.
This isn't specific to PoE, but I hate the voice acted NPCs and frankly I don't see why this feature is so prevalent in games because imo it adds little to the overall experience. Alas, that is the subject for another post.
A couple of niggling things that will not prevent me from playing: I don't care for how the engine scales the characters on screen based on their distance and elevation from you. It increases their size to the point of distortion if this makes sense. I prefer the graphics of D3, but certainly not the gameplay
Also, I wish there was a feature to allow turning cloaks or helmets off. My witch looks absolutely ridiculous running around with this huge plate helmet on. Honestly mage-magelike classes shouldn't be using metal armor anyway, but that too, is for another post. Finally, I am having a hard time getting used to using the middle mouse button to cast spells.
I could see myself playing this game after it is released from beta.
This isn't specific to PoE, but I hate the voice acted NPCs and frankly I don't see why this feature is so prevalent in games because imo it adds little to the overall experience. Alas, that is the subject for another post.
A couple of niggling things that will not prevent me from playing: I don't care for how the engine scales the characters on screen based on their distance and elevation from you. It increases their size to the point of distortion if this makes sense. I prefer the graphics of D3, but certainly not the gameplay

Also, I wish there was a feature to allow turning cloaks or helmets off. My witch looks absolutely ridiculous running around with this huge plate helmet on. Honestly mage-magelike classes shouldn't be using metal armor anyway, but that too, is for another post. Finally, I am having a hard time getting used to using the middle mouse button to cast spells.
I could see myself playing this game after it is released from beta.
January 30th, 2013, 19:59
Originally Posted by EvilManagedCareNPC's acting quite varies from good to very poor,player characters pretty good acted at least those that I played(marauder mostly and lot less templar)
I played for a bit over the weekend. My character is a witch. I like the currency system. Game play over all is nothing new in terms of ARPGs, but still enjoyable. I like the skill system.
This isn't specific to PoE, but I hate the voice acted NPCs and frankly I don't see why this feature is so prevalent in games because imo it adds little to the overall experience. Alas, that is the subject for another post.
Originally Posted by EvilManagedCareYou can wear all armor only in beginning as you progress late they have quite big basic stat requirements even if you play melee witch you will not be able to wear heavy armor you would have to settle for str/int cross class armor(armor+energy shield)
Also, I wish there was a feature to allow turning cloaks or helmets off. My witch looks absolutely ridiculous running around with this huge plate helmet on. Honestly mage-magelike classes shouldn't be using metal armor anyway, but that too, is for another post. Finally, I am having a hard time getting used to using the middle mouse button to cast spells.
I could see myself playing this game after it is released from beta.
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